
结合策略与随机性的魔塔like+肉鸽lite游戏。玩家将操控角色妖狐,魅惑&幻化各个NPC,利用复制敌人攻击力的独特技能与其他特殊技能,击败各个强敌,挑战魔王。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
玩家将操控角色妖狐,在迷雾森林中穿行,利用复制敌人攻击力的独特技能与战术决策,击败各个强敌,挑战魔王的压制,最终揭示宝石背后的秘密。每个区域的选择都可能决定你的生死,每次战斗的决策都充满挑战。
独特的技能装备系统:复制敌人攻击力,魅惑敌人,吸取敌人生命,自身随时幻化,体验战斗的智慧与策略。
Roguelite设计:数百种随机技能&装备,助你在每局游戏中体验不同的流派搭配,百玩不厌。
古典森林迷宫:90年代经典走格子玩法,每一关都考验你的策略布局与资源管理。
多种难度挑战:简洁有力的背景故事,揭示狐族的真相与复仇之路。
快节奏战斗与决策:合理运用技能搭配、路径选择与即时决策,获得战斗中的胜利。
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为我第一款主线通关的魔塔游戏来说,拾取宝石还是比较良心的,在打通第一次剧情[spoiler]打死了魔王,但如死[/spoiler]之后可以堆初始数值和降低debuff,还能魅惑别的角色实现类似副职业一样的功能,雪球滚起来之后后面基本就无脑扫,打起来很爽。 目前魅惑炼金术师全诅咒解锁+魅惑满级+初始数值拉满,最后还差个第五区的箱子回头再打了,这游戏美中不足的一点就是炼金术师太强(褒义)而其他角色相对没那么无脑,导致其他角色的流程相对比较磨蹭; 炼金术师手搓装备的技能一开基本就到处随便乱秒,而炼金术师的宝石升级的技能太贵,说是按区域增加技能下的素材产出,但是我都到最后一两个区域了有那个功夫我直接搓装备就飞过去了,而且搓出3级宝石之后素材也所剩无几搓不出几个攻防宝石,总结是很鸡肋的技能。 另外有几个技能说是可以跳过一格穿墙,但是我各种试好像从来没触发过,也不知道是不是bug。 总结来说就是玩过魅惑炼金术师流之后其他流派的速度就觉得慢的太离谱了,希望加强其他的职业,或者平衡数值让玩法更加多样化。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
内容太少啦,啥时候把无尽做了呀。
好玩...可是為什麼沒有隨地存檔阿...? 我都快把地圖搜刮玩了 不小心開到一個門,你就要玩家重新打整個圖....? 你怎麼不讓玩家從剛出生,或是從46億年前地球誕生的時候開始玩起阿...? 除了純噁心人+拉高玩家遊戲時長想不到你有什麼意圖...
很好玩的小游戏
这游戏并不好玩 首先魔塔本身是比较困难,这游戏把魔塔简单化了很多,这样其实也导致了这游戏的可重复游玩性不高,就是固定顺序踢踢踢,踢完一层去下层。此外,局外成长太长了,3次走到最远后得到的天赋点不够升级一次局外,这不纯坐牢吗 咱的想法是这游戏有点把魔塔和增量结合的影子,感觉改改其实也能变成增量游戏 其实就游戏性来说给差评也很合理,但咱是顺手免费入库的,所以给好评(虽然现在已经移出库了)
只有初玩还不错,多周目给予的奖励兑换的下一周目强度太有限根本不能爽完
免费五星,局外养成少扣一星
跟比大小的小广告游戏类似。 做了手柄适配,但是适配不完全。 手柄操作的时候一直有个选框不停跳动。
很好玩的游戏,是我很喜欢的类型
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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