
结合策略与随机性的魔塔like+肉鸽lite游戏。玩家将操控角色妖狐,魅惑&幻化各个NPC,利用复制敌人攻击力的独特技能与其他特殊技能,击败各个强敌,挑战魔王。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
玩家将操控角色妖狐,在迷雾森林中穿行,利用复制敌人攻击力的独特技能与战术决策,击败各个强敌,挑战魔王的压制,最终揭示宝石背后的秘密。每个区域的选择都可能决定你的生死,每次战斗的决策都充满挑战。
独特的技能装备系统:复制敌人攻击力,魅惑敌人,吸取敌人生命,自身随时幻化,体验战斗的智慧与策略。
Roguelite设计:数百种随机技能&装备,助你在每局游戏中体验不同的流派搭配,百玩不厌。
古典森林迷宫:90年代经典走格子玩法,每一关都考验你的策略布局与资源管理。
多种难度挑战:简洁有力的背景故事,揭示狐族的真相与复仇之路。
快节奏战斗与决策:合理运用技能搭配、路径选择与即时决策,获得战斗中的胜利。
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏体验7/10分,q版魔塔游戏,流畅很短只有4层,剧情通关大约4~5小时,主要是了解数值花了点时间,后面解开能力和熟悉打法之后一局大概1小时左右能结束,结尾有一些个人打法懒b可以直接参考。 游戏其实做得比较粗糙,感觉像试玩版。虽然装备技能看上去很多,也有5个可玩角色,但是了解机制之后会发现其实这游戏压根不需要什么流派构筑的,基本无脑花金币买防御就能通关;而且因为流程实在是太短了,很多装备技能又要杀怪叠层数,就感觉挺鸡肋的,一些道具也标着无尽模式估计本来是给无尽模式用的,但是压根没有。不过考虑到是免费游戏,当4399小游戏打发时间也不错。 个人打法 开局随便打就行,一开始是剧情模式,通关之后会发现打败的是假魔王然后进入自由模式,这里才是真正的开始 自由模式前两把也是随便打打存灵魂,因为主角的诅咒debuff扣的属性太多了大概率最后的魔王是打不过的。优先解除扣20%防御的诅咒,主角可以复制敌人攻击力,后面把资源堆防御基本可以无伤通关,装备都挺鸡肋的别选扣属性的就行,其他角色攻防都要升所以可以拿一把均衡之剑,能省点金币升攻击,被动可以选毒液防御、坚固的防御、粘稠血液,最后省点蓝就行,能无伤的平A,技能多切几次看哪个战损小用哪个,最后那个升级选技能其实能sl的,按返回再选重新选择就能刷新技能
搞那些局外成长是什么个意思?我绞尽脑汁想着先打谁再打谁,不如直接送了点局外成长回来重打是吧!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
半成品遊戲, 難度設計非常不平衡, 一般模式跟魅惑模式非常簡單, 幾乎可以亂玩, 但幻化模式難度極高, 很容易在倒數第二張圖翻車, 而且似乎只能靠運氣抽到關鍵道具才能通關, 相當折騰
虽然这游戏装备看上去很多,但实际上的套路其实并不多,如果只是为了通关的话,装备基本上带正义镰刀跟锤子,然后buff优先选攻守兼备还有免疫吸血中毒这种buff,如果看到有加血瓶回血量的被动也要优先拿到,妖狐的话只要把诅咒debuff全消然后拿到推魔防的被动后一路无脑加防御就行了,因为性能相比幻化角色过于强大基本玩几把就随便通关了,魅惑人物更是纯无双的爽游。虽然这游戏深度一般但是只是单纯想找个休闲小游戏的话还是可以下下来玩几把的,如果是魔塔游戏的骨灰级玩家的话可能对这表面肉鸽的装备池不怎么感兴趣吧。
靠局外成长属性爆炸在魔塔里就很恐怖可以横着走。 第五层注意虚弱状态,最好提前留出净化药水(绿瓶)及时清理。 注意:平衡性不佳,奖励选型里强度差距极大,有的甚至没有效果。
并不好玩 说是魔塔类肉鸽类游戏,但是还有套局外成长的系统,所以与其我绞尽脑汁的想怎么通过,不如我直接按一套路线一直走,反正能一直重生,就让下一条命来通过就行了。 但是既然是免费领的给个好评吧,如果想拿下的话,等史低或打折吧,原价实在不推荐。
一个类魔塔游戏,可以精算,可以靠转生堆数值。 但是不太适合我。
内容太少啦,啥时候把无尽做了呀。
免费五星,局外养成少扣一星
只有初玩还不错,多周目给予的奖励兑换的下一周目强度太有限根本不能爽完
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $322.3K | 3.9K | 90% | $4.99 | |
| $152.8K | 866 | 92% | $8.99 | |
| $10.7K | 245 | 70% | $2.99 | |
| $532 | 3 | 67% | $5.99 | |
| $136.5K | 969 | 72% | $5.99 | |
| $61.7K | 148 | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.4K | 77 | 65% | $7.99 | |
| $14.4K | 69 | 94% | $9.99 | |
| $14.4K | 507 | 69% | $1.99 | |
| $14.4K | 50 | 78% | $9.99 | |
| $14.4K | 69 | 93% | $11.99 | |
| $14.4K | 148 | 78% | $2.99 |