
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就不能加个自动锁敌吗,还得操控鼠标方向对准敌人暗器才能打中近战也是老是砍空气不砍敌人
1. 过完教程,打第一个主线的副本,连报错闪退两次。存档功能也稀烂,重新加载后,给我回档在主线任务接取前,又得跑大老远。 出错应用程序名称: xiayinglu.exe,版本: 2022.3.60.25597,时间戳: 0x67c7cc49 出错模块名称: UnityPlayer.dll, 版本: 2022.3.60.25597,时间戳: 0x67c7cfc8 异常代码: 0xc0000005 错误偏移: 0x0000000000560558 出错进程 ID: 0x7A68 出错应用程序开始时间: 0x1DD28021654C9AB 2. 炼丹也有BUG,有些时候去商店里买了一大堆药材,点击制作,消耗了正确得药材,制作出来的却是蛮力丹。
21个小时全成就,从中期开始刷着就很爽了,稍微构筑一下就能痛打BOSS,虽然流程有点短,但是玩着还是不错的。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $550.3K | 9.2K | 97% | $3.99 | |
| $550.6K | 2.6K | 94% | $8.99 | |
| $549.9K | 1.7K | 70% | $9.99 | |
| $550.8K | 706 | 52% | $19.99 | |
| $549.9K | 5.4K | 77% | $4.99 | |
| $549.5K | 2.8K | 95% | $12.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9K | 199 | 64% | $1.99 | |
| $62.4K | 256 | 88% | $17.99 | |
| $28.3K | 54 | 87% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Hours played at review time, across 554 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
招式太少切设计的很垃
可玩性还行,但是游戏内容不够,越往后越赶工,最终boss毫无压迫感。我用中等难度拳法通关且全收集后,调成最高难度重复打BOSS发现毫无难度。所以实际上游戏有挑战性和可玩性主要在前50%。另外气势的作用非常鸡肋,因为蓄力攻击鸡肋且格挡鸡肋。
这游戏属于那种看上去缺点一堆但就是停不下来的类型,颇有一种我小时候玩亡灵杀手的感觉。 这游戏的BD还是算多的,几十本心法加上几十本秘籍,还有不同的武器随便切换,不用重新开档。战斗方面,精力的机制让攻防节奏比传统蓝条舒服不少,不用傻等回蓝。不过boss战确实差点意思,大部分boss都是放完一套技能就站桩等你打,格挡没啥反馈,高难度基本靠走位和暗器biu。剧情属于那种一眼看到底的经典武侠套路,立绘脸谱化严重,好人坏人出场就写在脸上了。但换个角度想,这游戏的核心本来也不是讲故事,就是让你一路砍过去爽。我目前玩下来的缺点就是比较单调了,除了boss和几个重要角色之外,其他的连立绘都不配有,还有语音的缺失,只有几个关键地方有语音。 最后说下按键,按键我觉得键鼠端是比较网游化的。我就试了一小会儿,剩下的都是用的xbox手柄玩,有震动反馈,连招起来还是很带感的。唯一缺点就是我放技能差不多就是站桩,很容易被boss直接打死,技能的后摇明显,就是没有那种随心所欲的感觉,往往打一套放一套技能,boss已经找准机会打你一大管血。 总体来说中规中矩吧,看后续更新情况。整体优化不错,5060全高2k基本上都在100帧左右。 7/10
故事偏王道,前期比較有闖蕩江湖的感覺,後期有點農,整體來說不錯的小品遊戲!
挺好玩的
喜欢武侠游戏的可以闭眼冲,很想当年剑侠情缘的感觉
傳統的武俠遊戲,雖然劇情千篇一律,不過玩起來還是很不錯的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.