
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打了BOSS结算前 去下一个房间 约等于没结算 我想着BOSS右边还有2个房间没打 结果打了之后不能出走了 也没结算
普通难度主线流程17个小时通关,感觉还有很多可以优化的地方,目前算不上推荐的水平 1、 主线流程直接包含在地图中,一开始就看到了结局,缺少剧情的探索欲望,可以改成触发后出现,不然一看地图就知道内容不多 2、小区域地图同质化太严重,场景虽然能破坏但是没有作用,小怪全是换皮,由于大多是人形敌人,刷起来容易视觉疲劳,可以出一些大体型精英,场景里多一些交互或者奇遇 3、剧情演出上比较简陋,都是人物飞过来,说完话又飞走了,结果主角就最后飞了一次去追什么宫的时候,支线剧情几乎没有,主线推进基本都是以自己为饵引蛇出洞的套路,可以在支线上多一些其他人物的故事和成长 4、道具太多太杂,说实话我玩完很多东西都没有看过,就烂在背包里,尤其是丹药系统,比较鸡肋,前中期就能把属性丹吃满,然后材料就没用了,也不能给队友吃,战斗辅助药几乎没吃过,能过的boss不用吃药,过不了的吃药也没用,不如去刷等级,可以提高属性丹药的品质,提高辅助材料的获取难度,减少类别 5、队友系统没有养成,只能换换装备,没有定位,清小怪用不上,打boss几秒就跪了,部分时候和剧情还有冲突,说是单挑,结果是群殴,只有女主能短暂使用点点武学,其他角色应该也设置成可以,或者在个人支线里可以操控 6、npc的作用很小,台词也很少,对剧情的推进也没有作用,尤其是部分主线剧情推进后npc没有任何变化,剧透一下,尤其是从天鉴府劫狱回来之后,仍然可以回到大世界的天鉴府,里面云王还是站在那里让我们走,就很出戏,虽然工作量很大,但是还是希望这个世界是会随着主线剧情一起变化,从不同npc的文本里也可以得到更多的信息,包括支线奇遇,配方之类的 7、武器锻造的介绍不够清楚,我玩的时候由于前几次全是白板,就误以为只能出白板,导致我到大结局闲的无聊才发现可以锻造出不同品质的武器,可以在教学的时候直接锻一个有词条的,或者直接删除白板装备,那个合锻的描述我至今也没有看懂,演示操作也很迷 8、傀儡相关的内容剧情中太少,只有后期说苍玄傀儡多厉害,前期基本用不上,我通关都没有用过傀儡和附身,可以在前期剧情加入教学相关的情节,展示一下傀儡或者附身的厉害之处,比如三个宗师伏击主角师父的演出里出现一个傀儡就相当于2打3不落下风,结果被薛偷袭才落败 9、boss战语音设置有问题,还没打死就出语音了,我以为会有剧情点到为止,结果并没有,格挡的风险太高,我几乎没有用过,还有就是朴藏机boss战太恶心了,比后面的所有boss战都恶心,技能多,还有控制,出血,还多动症,如果按剧情表现来说确实比较符合,那就得把后面的boss设置得更难才对 最后,我想说希望制作组能用心打磨一下剧情,说直白一些我就希望能对标逸剑风云决的阶段性发展,不必一开始就把结局定死,丰富一下支线和队友的剧情,简化道具,优化场景,希望能成为精品武侠游戏让更多人能推荐吧
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Hours played at review time, across 553 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度太低了,20多小时就通关了,只能说感觉一般,而且不管什么流派都可以直接用暗器磨死BOSS。这个暗器的设计感觉很失败。但总体对得起这个价格,也还算好玩。
感觉很好玩,我看制作组每天都在更新,也在听取大家的意见,后续还有更多的更新,加油,希望越做越好,最好内容多来点
中规中矩,马马虎虎,最高难度天魔解体+吸星掌秒杀boss,感觉数值有问题
先说结论,本作是一款偏向于RPG方向的、国产的武侠题材的俯视角动作RPG游戏。本作虽然采用了俯视角动作作为底层玩法,但是并没有在动作上进行深挖。本作中,初始时闪避和格挡没有精准防御和精准闪避的额外收益,普通敌人韧性低体验偏割草,精英和BOSS人均霸体偏回合制。因此本作的核心在于刷材料合装备、刷怪升等级的RPG养成上,有丰富的t天赋树、武器打造、词条附着、功法系统,这些构成了本作的核心RPG系统。 剧情方面,本作的剧情相对而言比较小白文,说穿了就是门派被屠戮、主角为了报灭门之仇寻找仇敌。本作的核心还是放在动作RPG玩法上面。 作为一款俯视角动作游戏,本作的动作系统其实较为简单。本作的动作系统偏割草,虽然有气势条、闪避、防御等系统,但由于初始时没有精准防御和精准闪避的设定,因此不像《只狼》和《卧龙》那样有较为丰富的敌我交互。平时打小怪的时候小怪韧性很低很容易打出硬直,无论是平A一套连招,还是蓄力一套,亦或者使用技能都能获得比较爽快的割草感;与之相对的是,精英怪和BOSS的韧性相当高,基本上全程霸体,玩家基本上就是等后摇打一套输出的打法。 我自己用手柄感觉操作略微有些变扭,特别是指向性技能很不好瞄准……你不能指望我左摇杆又控制跑路的方向又控制技能方向;此外非指向性的自动索敌技能(比如跳劈)因为俯视角不好确定怪群中会砸到谁而导致意外频发……比如一不小心锁了BOSS跳劈到BOSS怀里送人头什么的…… 与动作系统相对简单对应的,是本作较为复杂的养成系统。首先,养成带来的提升相当明显。你多刷些资源升级带来的属性提升、制造更好的装备&更好的词条带来的属性提升都会很显著的反馈在割草杀敌上。玩家最核心的养成便是三个,杀敌获得经验点天赋树、买功法消耗武学获得新的心法&技能、刷材料打造装备。 总得来说本作的质量是很对得起这个价位的。一个很美中不足的点在于本作的优化,我3060开中配置风扇呼啸而且偶尔还会掉帧…… [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1]
怎么说呢,玩的体验还不错,地域难度通关了。就是有点短,希望内容可以在丰富一些,做一些常驻玩法,特色武器可以再出一些什么的,目前来说只有4中武器太少了。
看了信决定来回复下,正如之中提及,初次通关的喜悦感成就感没有办法弥补,游戏暂时也没有多周目或者额外的玩法,动力不是很足单纯为了成就去重新玩一遍,因为本身就是最高难度开玩的。上线看了下似乎也没有给到新的心法,或者是没有显著的提示(当然觉得更可能是在剧情中触发吧),所以有如下问题,对于这些改动前就已经通关的,成就没法补嘛?一定要再打一次嘛?那如果要再打一次希望能有类似多周目的玩法(给到适当一些继承)去给到一些适当动力(当然更期待会有dlc之类的)。
少有的国产武侠作品,支持。希望后续优化越来越好
打斗方面也太垃圾了 各种功法相关性太少了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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