
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩好玩~好久没玩这个类型游戏了,玩起来意外还不错,不知不觉俩小时过去了
测试的时候玩了,喜欢武侠,也喜欢刷刷刷,随机性,但武侠元素少了 ,闪来闪去的 ,已经步入中年老年了,人物加个秒回血吧,运功回也行,内功也行,我可以和BOSS打一年也不希望他一刀砍死我,武学内功太平淡 ,多点被动招式 概率触发 特效拉风的,不需要甩技能等CD,叠BUFF也行,砍几刀就跑,太憋屈了,我 要和他们大战几百回合.加油吧,是我太菜了
中评吧,对于demo版来说没有任何变化单纯只是把后续剧情搬了上来,小怪在装备没吸血的情况下基本一关下来人物就大残了有吸血就是无双,打boss基本就靠数值碾压,boss动不动就各种霸体格挡大范围AOE和闪身背击伤害数值还高得离谱遇到双boss被各种恶心那些站桩技能在boss面前就是个笑话,但同理只要等级数值碾压了能硬抗霸体靠吸血来进行换血打法,人物用技能平a各种前后摇,甚至吃药还有个抬手走不动路的后摇,数值碾压了也就是刷宝爽游。 总体来说只要等级数值碾压就能打过一切喜欢武侠类技能自由组合和刷宝类游戏的还是可以值得一玩,但是想试越级挑战boss的还是对手残党很不友好。
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Hours played at review time, across 553 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还可以,中规中矩,打发时间不错
66666
Finished the game in 20 hours. It is not a bad game, but felt something is missing after finished the game. I didn't even pay attention to the achivements. The combat felt good but I wish there could be more detail to the fighting or maybe more tricks like perfect parry gives few second enemy stun or 3 perfect stun could trigger a combo or ultimate skill etc. Maybe add on second play through with more stories or charactor and skills on harder difficulties.
中规中矩,马马虎虎,最高难度天魔解体+吸星掌秒杀boss,感觉数值有问题
怎么说呢,玩的体验还不错,地域难度通关了。就是有点短,希望内容可以在丰富一些,做一些常驻玩法,特色武器可以再出一些什么的,目前来说只有4中武器太少了。
少有的国产武侠作品,支持。希望后续优化越来越好
打斗方面也太垃圾了 各种功法相关性太少了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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