
The combat system of this game is roughly divided into three directions - real-time combat system, semi-real-time combat system and delayed combat system, which correspond to the three classes of martial artist (not yet open), fighter and celestial master.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
The game is mainly divided into two modes:
1. The single-player mode offers stakes or other AI characters against each other, allowing players to familiarize themselves with their own operations.
2. LAN mode allows two players to play online against each other within a LAN.
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Languages: Simplified Chinese
Reviews
免费 有中文 没成就
Oyun, Meteor Butterfly, Naruto, Devil May Cry, God of War gibi serilerden ilham alarak geleneksel aksiyon oyunlarının sürtünme hareketleri ile hafif ve ağır saldırı aralıklarına dayalı hareket tetikleme sistemini terk ediyor. Bunun yerine, giriş bariyerini mümkün olduğunca düşürerek daha fazla çeşitlilik sunan benzersiz dövüş mekanikleri kullanmayı hedefliyor. Oyunun dövüş sistemi temel olarak üç farklı türe ayrılıyor: gerçek zamanlı dövüş sistemi, yarı gerçek zamanlı dövüş sistemi ve gecikmeli dövüş sistemi. Bu sistemler, sırasıyla dövüş sanatçısı (henüz detayları açıklanmadı), savaşçı ve göksel usta olmak üzere üç farklı sınıfa karşılık geliyor. Oyun, geçici olarak gerçekçi dövüş sanatları tarzına odaklanıyor. Meteor Butterfly ve Naraka: Infinite gibi yapımlardan esinlenerek çevrimiçi savaş işlevleri sunuyor, hikayeyi ilerletmek için farklı seviyelerle destekleniyor ve nihai olarak yenilikçi oyun mekaniklerine dayalı, çevrimiçi hizmet odaklı bir savaş oyunu ortaya koyuyor.
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好玩!
体验了一下两个职业,打了打木桩子试试操作模式跟手感。 结印女天师的操作模式还行,但斗者的操作模式有些很难把控了。 个人的看法是,还是换成比较直观一些的组合键操作模式。 列举一下按键搭配: 比如: 天师 左键最多连点三下,依此打出三段攻击; 右键依旧是放灵球,但分成单点释放一颗,长按放三颗; 左键搭配右键,可以分别释放出三种衍生技能; W+左键,W+右键,A+左键,A+右键,D+左键,D+右键,S+左键,S+右键,可以放8个位移性质的低伤害攻击连招性质的技能; W+F,S+F,Shift+F,也可以放三个高伤害,长CD的技能; S+E,可以设计出一个判定范围比较大,消耗特殊金灵豆的角色必杀技。 Shift+WASD,还是传统闪避 Shift+左键 是刺剑,Shift+右键 是身带灵气前冲,击退敌人。 空格改成跳跃,跳跃后可以接Shift+WASD进行空中闪避。 斗者的左键还是一套三连近战拳法,右键换成快速前冲的突进扫堂腿 剩下的就还是跟天师操作模式一样,用组合键技能释放各种技能。 玩家需要的就是记住组合键位代表的技能,把控技能的判定范围,熟练利用技能CD打出连招。 操作模式优化一下,后面慢慢更新就行,感觉挺有潜力的,这种题材玩法的3D格斗联机对战游戏数量挺少,大多还都凉的七七八八,是个可以有发展空间的游戏领域。
不错
Норм, но играть не с кем.
Игра '道之战' — это настоящее погружение в мир восточной философии и стратегии, где каждое решение имеет вес. Её глубокий сюжет, основанный на древних трактатах, завораживает, а проработанные персонажи с их уникальными мотивами заставляют сопереживать. Боевая система, сочетающая тактическую глубину и эффектные приемы, предлагает как новичкам, так и опытным игрокам множество часов увлекательного геймплея. Визуальное оформление игры — отдельная песня: живописные локации, детализированные модели и плавные анимации создают неповторимую атмосферу. Музыкальное сопровождение идеально дополняет происходящее, усиливая эмоциональное воздействие. '道之战' — это не просто игра, это философское путешествие, которое оставляет след в душе и заставляет задуматься о вечных истинах. Рекомендую всем ценителям качественных RPG с глубоким смыслом.
道之战 is a really interesting martial arts game because it is clearly trying to do something different with combat. I liked the idea of building the experience around several different approaches to fighting rather than relying on the usual combination of light and heavy attacks. The result is a game that feels experimental, but there is a solid foundation underneath the unusual systems. The combat is the main attraction for me. Different classes approach fighting in very different ways, with the current version focusing on a fighter and a celestial master. One emphasizes more immediate action, while the other uses abilities that introduce more delayed decision making. I enjoyed switching between these styles because they make me think about combat in completely different ways. The game also mixes first person and third person perspectives with PvE and PvP activities. I liked the flexibility because it makes the combat system feel like the real focus rather than simply being part of a traditional story driven RPG. The local multiplayer option is another nice addition, especially when I want to experiment with the mechanics against another person instead of the usual AI opponents. The martial arts presentation works well too. The game takes inspiration from classic Chinese martial arts games while mixing in flashy fantasy style action. The environments and character designs have a stylized appearance that suits the exaggerated combat. I especially like how the game tries to make impressive looking attacks easier to perform without removing the tactical side of choosing when and how to use them. My biggest issue is that the game is still very much an Early Access project. The available content feels limited, and some of the promised systems are not available yet. The overall polish also varies between different parts of the experience, so I sometimes feel more like I am testing an interesting combat prototype than playing a finished online action game. I also think the limited language support makes it harder for me to get into the game if I cannot read Chinese. A system this unusual really benefits from clear explanations, and having to work things out without full language support can make the learning process more difficult than it needs to be. More content and a clearer tutorial structure would help considerably. Overall, 道之战 is a promising martial arts action game with a genuinely interesting combat concept. I enjoyed the unusual class mechanics, the different perspectives and the focus on both PvE and PvP fighting. It still needs much more content and polish before it can reach its full potential, but the underlying combat ideas are strong enough to make me interested in seeing how the game develops. Rating: 6.4/10
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 40 | 90% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $153K | 419 | 77% | $9.99 | |
| $2.5K | 20 | 95% | $4.99 | |
| $1.9K | 4 | 50% | $19.99 |