
该Demo 参考了流星蝴蝶剑、火影忍者以及鬼泣系列,以独特的玩法于当前主流的战斗机制外,再创一种全新的战斗机制(舍弃快捷键和搓招的方式),该机制的战斗系统大体分为三种方向——即时战斗系统、半即时战斗系统和延时战斗系统,分别对应武者、斗者以及天师三种职业方向。目前,具备练习模式和PVE模式各一个关卡,开放三个职业中的两个职业——天师和斗士。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好,加油,希望早日下架
游戏的话还是很有新意的 ,结印技能什么的,不过攻击的方向希望能更改一下瞄准方式,以及结印的时候会闪退黑屏的问题;以及在空中的时候不能结印,还有落地的时候不能衔接技能,整体看着比较迟缓。刚玩5分钟,发现的问题就这些
让人耳目一新,但是仍有许多问题。 优:战斗机制和结印的设置我很喜欢,画面也不错。 缺,感觉画面渲染差了点,一直闪退是硬伤,招数不知道怎么搓,对新手需要时间掌握且我个人觉得出来的招数能否脱离火影,希望官方可以从中国古代 道教中得到灵感,印的话也可以多一点,不一定要拘泥于火影,毕竟是中国风的游戏,希望能有所改进。 黑屏的问题和出招出不来希望能尽快修改
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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我在8分钟内玩完了这个游戏,所以这个项目可能会有好运气。
Bu , Meteor Butterfly Sword, Naruto ve Devil May Cry serilerine gönderme yapıyor ve mevcut ana dövüş mekanizmasına ek olarak yepyeni bir dövüş mekanizması oluşturmak için benzersiz bir oynanış kullanıyor (kısayol tuşlarını ve sürtünme hareketlerini terk ediyor). sistem kabaca üç yöne ayrılmıştır: gerçek zamanlı savaş sistemi, yarı gerçek zamanlı savaş sistemi ve gecikmeli savaş sistemi; bunlar sırasıyla savaşçı, savaşçı ve cennetsel ustanın üç kariyer yönüne karşılık gelir. Şu anda hem pratik modunda hem de PVE modunda birer seviye mevcut ve üç meslekten ikisi açık: Göksel Usta ve Savaşçı.
結完印, 技能放不出來 TWT
SCHMUTZ
武者斗天师 is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere. The Chinese developers here got their hands on a bunch of assets from the Unreal Marketplace and a basic third person platformer blueprint and went to town... for about half an hour from the looks of it. There's a couple of bespoke animations, though, but not much. This was abandoned before even getting out of an "alpha" build like state... there's no real game here, if that's what you're looking for, better to stick with known developers with a track record of quality games. No hidden indie gem here. 武者斗天师 is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "武者斗天师", and this kind of asset flipping never results in games that have quality or value for PC gamers. The developers abandoned this 1 year and 5 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. There's no English translation for the game, but that's okay. The language of bad games is universal. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
NARUTOOOOOOO
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.6K | 72 | 43% | $29.99 | |
| $2K | 9 | 78% | $11.99 | |
| $747 | 6 | 67% | $4.99 | |
| $0 | 8 | 100% | Free | |
| $0 | 15 | 67% | Free | |
| — | 0 | — | — |