
《龙胤立志传》是一款融合门派经营的开放江湖武侠游戏。在各大门派割据一方的神州之上,你可以自由驰骋,历经奇遇,修炼神功,踏上行侠仗义或行凶作恶之路,也可以经营自己的门派,攻城略地,称霸一方,最终谱写一段独一无二的武林传奇。
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从繁华市井到塞外荒原,你可以自由探索神州每一寸土地。结识各方能人异士,体悟江湖快意恩仇
近千名NPC皆拥有独特的性格、倾向和喜好。你可以投其所好成为莫逆之交,或是暗箭伤人结下深仇大恨。若交情匪浅,他们还会飞鸽传书与你邀约相聚,请求救援,或相约共闯龙潭虎穴,一同争夺惊人宝藏!
你也可以选择心仪之对象,海誓山盟,喜结连理。但若三心二意,始乱终弃,恐怕也难逃严峻之惩罚。

从武当少林的名门正宗,到唐门五毒的剑走偏锋,乃至墨家神机门的机关异兽,近千种武学自由搭配,将你的角色培养成独树一帜的武林高手。

从外门弟子一步步积累门派功绩,直至成为掌门!管理门派建筑营造,科研外交;将天下神功尽数收入藏经阁,供弟子修习参阅;设置每名弟子的工作重心,因材施教,并率领他们惩奸除恶或横行霸道;最终将自己的门派建设成江湖中一支举足轻重之力量。

乱世是专属于侠客的舞台,你可以招贤纳士,合纵连横,率领弟子与其他门派一较高下,攻占并且吞并敌方的城池。或许终有一日能够一统神州,成就万世之功业!

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
秘境探索眼前一黑,战斗过程拖沓还没有爽感,蓝色功法和紫色功法伤差距害寥寥无几,收集功法就是为了提升门派地位吗?战力体系也很迷,尤其是闪避,打两下只能中一下
不错 不同阶段有不同体验 期待后续更新功法合成 进化 编集 啥的
剧情模式的剧情很不错,但作为一个回合制走格子的武侠RPG,门派模拟经营、角色养成(读书、赚钱)、各种重复事件(收益很低)导致游戏节奏慢的要命,玩了几天感觉自己在赛博打工,和战场兄弟CK3这种比起来既没有战斗的乐趣也没有策略目标达成的快乐。
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| $4M | 8.3K | 88% | $29.99 | |
| $4M | 15.2K | 90% | $8.99 |
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| $598 | 1 | 100% | $19.99 | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,中国版太阁立志传。
意外的上头。要是后期可以创立自己门派的武学就更好了。
好不好你看看那些人的游戏时长,哪怕是差评的那些东西
สนุกดีนะ
遊戲到中後期收集的部分可能還算有趣,但是攻城掠地的部分重複操作性有點太高。 EX:戰力跟功法配套足夠然後你打武當少林要一個月一座城都慢慢打好幾次,光是是這點就有點精神折磨,接著他們跑來打你又不能不去防守,不然又要在重打一次,在這個情況下會有點小崩潰,關鍵是你打敗他他們要衰弱你沒有變強(可能有一些些的成長),要不斷的重複打一樣強度一樣次數沒有變化的戰鬥有點累),前中期龜著慢慢神功大成後出關的快感是有的。
善
好玩~~~~~~~~~~~~~~~
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