
经典军团自走棋来了,这是一款多人PVP策略游戏,融入了类Rogue和自走棋元素。玩家需要为自动战斗的军团搭配合适的英雄指挥官,神器和法术,最终击败所有玩家夺得冠军
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
我们将卡牌游戏和即时战略游戏结合在一起,打造出最好的自走棋游戏。从五个不同的种族中选择你的卡牌组合,以战胜你的对手。
在准备阶段培育的军团部署到战场上,展现千军万马的壮观对决,实时战斗中伴随着逼真的物理效果。
有五个种族可供选择,每一个种族都提供独特而惊人的游戏体验。选择你主要种族的所有卡牌。在你的竞技过程中,你可以通过组合升级系统增强卡牌,为胜利开辟新路径。
每一次游戏体验都是独特的。
使用超过80张军团卡牌,49种不同的神器,12位英雄指挥官,来构建你的自定义卡组。
与5个不同种族互动,每个种族提供截然不同的部落玩法。
每个种族提供各种独特的游戏组合。
享受多种游戏模式:PVE关卡模式、PVP排位模式
不可否认,这款游戏是一款融合怪,融合了酒馆战棋、RTS和小丑牌,借鉴它们的优点来创新卡牌游戏。希望它能给你带来一种全新的卡牌对战游戏体验,我们的尝试可能存在一些不足之处。然而,我们承诺会根据玩家的反馈不断改进和发展。我们非常感谢您的讨论、交流和建议。谢谢!
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Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好,没毛缤就是玩的人不够多。
i dont think im the target audience as a white american man. uh so yeah
玩法新颖有趣,有四个种族和中立单位,旗子组合特别多,需要多点耐心,慢慢探索、慢慢试验,非常推荐。
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
稍微说一下我的一点点小意见啊 我只打排位那个 先说需要改进的地方: 1 画质太拉了 刚开始以为是那些营销号的13+垃圾游戏 要不是看这评分比较高基本上会不屑一顾 画质画面这玩意得抓点紧啊 2 对新手太不友好啦!新手教学跟没有一样太随意了!本身游戏机制和阵容还有卡牌效果已经很复杂了新手教程还不多详细介绍一下稍微主流的阵容玩法 我这种常年下自走棋的人就花了将近2天才理解每个阵容的玩法以及大部分指挥官的基本玩法 可想而知没有接触过自走棋类型游戏的新手玩家看到一大堆5个阵营的卡牌以及一大堆指挥官会有多绝望 我觉得这很劝退刚准备入坑的新玩家 我建议新手教程走点心 把基本的四个阵容多介绍一下 4 游戏血量太没容错了 指挥官是后期发力的前期矜矜业业运营能保一点血是一点就等后期拿到核心牌开始起飞 好不容易升到5级或者6级开始拿核心牌 没拿到不要紧 问题是这回合拿到了 准备下回合直接启动起飞 结果一个神仙入了你50血左右 要么剩几滴血后面一直每回合天胡飚战力一直后面4到5个回合不能输一次 要么当场被抬走直接脑溢血 我建议你几回合到几回合弄个最高上限和最低下线扣多少血吧 这样一些运营和后期成型的指挥官心里会有个底 不会想着我还有48滴血应该一回合抬不走吧 结果给神仙请出战场了 5 指挥官强度太不平衡!里面我发掘出了几个铁废物指挥官和一些拿到稍微胡一点就恰烂分吃鸡的指挥官以及还有一些需要后期发力前期特别吃运营的指挥官 这些都还是要建立在血量怎么扣的基础上 前期厉害的不会疯狂抬人 后期厉害的不会疯狂被入 这样指挥官稍微可以平衡一点 至于没用的指挥官咱就不多说了 也可能是我的理解不够但是真有几个毛用没有 再说优点: 游戏非常有特色!! 非常好玩!!可玩性非常高!!个个阵容的不同玩法以及搭配不同指挥官! 只要你理解了所有英雄和阵容玩会了大部分指挥官 你会觉得这个游戏非!常!上!头! 玩起来TM的根本停不下来 因为节奏太快如果不胡哪怕是当老八被抬走了也不会觉得心态特别炸 只会赶快开下一把期待来三个自己喜欢的指挥官以及想着玩什么阵容 哪怕好几把都第四第五 只要有一把特别胡一回合两万三万的飚战力赢了之后你就会觉得特别开心! 一个游戏只需要一个优点就够了 很好玩!!很上头!!很推荐!! 我最胡的一把是第12回合达到上百万的战力!激动的一批呀!晚上又多了一个不睡觉的人!胡起来真的很开心! 总结一句话很推荐!五星!希望以后越做越好
首先这是个好玩的游戏 !第一点先肯定你可以 理解为 炉石战棋+自走棋+一点点英雄无敌以下问题 皆为建议 现在好游戏不多了先肯定一点 这个游戏 好玩!!!! 1.画面需要优化,赶紧花钱请个好的美术。2.机制有问题 指挥官强度在一个版本差距较大,这基本是无解的,你既然指挥官强度差距这么大,你还让我买指挥官,就不合理了。建议你学炉石战棋。3 后期会卡,游戏优化不够。画面不需要那么细致,但是不能卡啊。
这个游戏感觉像把战旗和战就战结合,游戏玩法很 有意思,很像以前特别喜欢的一个魔兽地图英雄无 敌纷争,喜欢老英雄无敌应该也会喜欢这个的
感觉是一款很有开创性玩法的多人休闲策略竞技游戏呀,游戏融合了军团战争与卡牌策略,画面虽说有些AI构图,但是游戏的玩法比较不错,整体流派很丰富,操作无负担,拒绝繁琐操作与枯燥数值养成,轻松休闲的同时,保证每局体验不同。希望之后的优化更新能解决下匹配机制不够精准的问题,然后多添加一些模式。总体还是值得一试。
酒馆战争 is a pretty interesting auto battler that mixes several different ideas together instead of sticking to a single formula. The first thing I noticed is that it feels like a combination of card games, auto chess and real time strategy. I am building an army during the preparation phase, choosing how my cards work together and then watching the battle play out automatically. I liked that I am not controlling every attack, because it puts much more importance on the decisions I make before the fighting starts. The deck building is probably my favourite part of the game. I can choose cards from different races and build a strategy around the units, commanders, artifacts and spells I have available. There are a lot of possible combinations, and upgrading cards can change how an army performs. I enjoyed experimenting with different setups because a small change to my lineup can completely change how a battle develops. Finding a combination that works better than expected is easily one of the most satisfying parts for me. The five races also give the game plenty of variety. Each one has its own style and different combinations to build around, so I do not feel like I am simply using the same army with different artwork. The commander system adds another layer because the hero I choose can influence the way I want to build my army. Artifacts and spells make things even more flexible, especially when I find something that fits perfectly with the strategy I am already trying to create. I also like the mixture of PvE and PvP content. The PvE side gives me somewhere to experiment and learn the systems, while ranked PvP gives the game a much stronger competitive purpose. There are also both one on one and two on two matches, which I think is a nice addition. The team mode changes the experience because I have to think about how my strategy works alongside another player rather than only worrying about my own battlefield. The biggest problem for me is that there is quite a lot to understand. With races, cards, commanders, artifacts, spells and upgrades all interacting with each other, the game can feel confusing when I first start playing. I sometimes felt like I was learning through trial and error rather than being properly shown why certain combinations work. The free to play structure also includes in game purchases, so the overall progression is something I would keep an eye on. The battles themselves look surprisingly chaotic once both armies become large. Units clash automatically while abilities and effects trigger across the battlefield, and I enjoy seeing a strategy I planned during the preparation phase actually come together. At the same time, the automatic combat means I have to accept that some results are outside my direct control. For me that is part of the appeal, but anyone wanting direct control over every fight may find it frustrating. Overall, I think 酒馆战争 is a solid strategy game with a lot more depth than its simple auto battler format might suggest. The combination of army building, card upgrades, commanders, artifacts, spells and different races gives me plenty of ways to experiment. It can take some time to understand everything, but once the systems start making sense, I found myself enjoying the process of building a stronger army and trying different strategies. The presentation and progression could use some polish, but the core idea is genuinely fun and gives the game its own identity. Rating: 7.3/10
[h1] 底子不错,运营劝退♥ [/h1] 一局一局根本停不下来,五个种族的特色相当鲜明,人类玩“任务”、亡灵搞“献祭”、兽人玩“战吼”,14个指挥官和49种神器的阵容搭配,确实能体验到那种“电表倒转”的爽感。每局15分钟左右的节奏,比《云顶》快多了,用来碎片化摸鱼刚刚好。 但越打越恼火:为什么服务器老是卡成幻灯片啊?一些玩家碰到游戏角色鬼畜,加载到一半掉线,回头发现自己的排名已经没了。打到后期就更绝望了,排位里全是满级氪金玩家,低分段的天胡系统明摆着搞心态。黄金时段能凑齐一桌都算运气好,美其名曰等对手,实际上就是在浪费时间。社区里关于外挂和翻译不全的吐槽也不少,技术层面的粗糙感,直接拖累了上头体验。 游戏底子相当优秀,但现阶段的优化问题和糟糕的匹配机制,硬生生把这份乐趣变成了一种折磨。自走棋爱好者建议再等等,像我一样容易上头的朋友,入手前最好做好心理准备。 [h1] 耕人扶耒语林丘,花外时时落一鸥。 -- 春雨 周邦彦♥ [/h1]
酒馆战争我玩了200个小时左右了,完了这么长时间的想谈一谈,我的一些看法 1,这游戏画面非常不错,色彩搭配、光影效果、角色建模都十分出色. 2游戏背景音乐、角色配音以及各种游戏效果音的音质不单调,一直听很上头. 3.游戏玩法跟别的游戏都不大一样,很新义,是我方出兵种,守防自己不让自己掉血,又去攻打对面,让对面掉血,兵种搭配十分的多,按照自己想的品种去搭配,看着战力上升很多,一下子冲掉对面的防守,一下子打崩对面,心里有很大的成就感。十分上头,让我不停的去试各种兵种搭配,赢了很爽,输了也没有关系再换一换搭配。 4,游戏开放试完,就少一些指挥官,玩法跟正版一样,这样做非常好,能让很多小白进坑,点赞。 这游戏做得很好,很值得入手购买!强烈推荐!
Players by region
Where this game's players are, estimated from review languages.
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