
"TheBeginningOfLegend" is a Diablo like game where you can freely combine your understanding of equipment, skills, and runes to build your own exclusive BD, and through your own efforts, grow from an unknown person to a legendary character who saves the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
就两天没上, 再上来伤害连两天前下线之前的十分之一都不到...卡顿什么的我都忍了,,顶着卡顿,肝装备肝符文肝材料,一更新直接白玩...一款不能联网的纯单机,这样砍属性一砍砍的只剩脚趾甲盖,可见你改东西之后压根自己没试过属性变化....抱歉..无法认同....
游戏在刷子上做的非常不错,但是游戏本身非常一些问题需要指出。 1、技能栏不显示快捷键,这个游戏大概率要改建的,不显示按键很多时候还是不方便。 2、装备对比栏位置可怕,一会儿左一会儿右,要不给穿戴中的装备加个背景颜色? 3、技能栏明显有分支,类别的,可以做个技能树。 4、货币搞那么多也没什么意义,统一一下得了,反正这游戏背景就只是单纯的背景
大贤者套装配合风之结界 显卡检测器 我的已经冒烟了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
喜欢,BD多样,有肝度和刷度,流程不是特别长,适合我这样耐心不多的
正常进行游玩,用的法师职业,然后打到目前版本最终boss【黑暗】和【黑暗化身】开始打不过去了。 游戏本身看着套装和技能很多,看着似乎能有很多种build供玩家游玩和创新,但不知道作者设计时到底怎么想的,实际上每个职业只有固定的一种套装和build可以打过最终boss,其它的都是虚假的套装和build(要么抗不住伤害没有续航,要么完全打不动怪没有输出),建议作者制作套装的时候,至少给每一种套装都提供一个可以通关主线的対应技能或者被动的解法。而不是让玩家玩着玩着,发现这套装备玩到尽头是死路,都别说爬塔高层挑战自我之类的了,甚至主线都通关不了,只能到网上抄作业找本职业通关的唯一一套打发思路,这样就极大程度降低了玩家的游玩兴趣。 游戏后期的灵魂水晶设计也很迷,网上也没攻略,游戏内也没使用帮助介绍,找了半天才明白如何给人物装备上。 最终BOSS【黑暗】和【黑暗化身】,前者血量逆天,后者血量极低但完全打不动(法术穿透百分比堆叠到100%也打不动,估计自带极高的减伤),掉血速度慢也就罢了,关键是这游戏战斗场景挂机久了会变得特别卡混沌关卡每层控制在30分钟内还好,要真挂机不管一个boss磨上2~3个小时,会发现卡的跟PPT一样,也就只有7~8帧。所以法师想通关估计只能去抄作者B站上放的战法套反伤盾的作业了,也不知道反伤的伤害能不能跳过BOSS的减伤机制。
一般般,很多需要完善
[h1]我为刷狂[/h1] 一款机制简单、玩法纯粹的小成本刷子游戏。核心的乐趣无非就是通过战斗刷装备、凑套装、组Build,附带一些接任务、做装备的玩法。剧情上基本没有,毕竟也不怎么需要;难度上无所畏惧,反正打不过就再刷。本作的场景从平原到森林,从雪原到洞穴,样貌形态还算丰富,怪物的种类也不少,一定程度上消解了长时间刷刷刷带来的乏味感。但是也许是受限于开发引擎,整体的战斗手感有些一言难尽,20元的综合性价比依然还是不错的。 [h1]就爱刷刷刷[/h1] 看得出来制作人非常清楚自己想要做什么,除了刷的核心元素外别的都不愿意多做些什么。开局随便交代了个莫名其妙的背景,走过一个教会你快捷键的训练场后就直接开干了。游戏虽然也有战士、射手、法术的职业之分,但是只要装备对口就可以随意转换。 角色的属性更是达到了数十种,除了常规的生命、体力、攻击等之外,甚至对于不同类型的魔物都有具体的攻防属性加成,武器装备有不同的品阶,可打孔可镶嵌。还有暗黑刷子类游戏经典的套装系统,凑齐一定数量的套装部件便可产生额外的增益,部分套装完整收集后的最后一个增益更是能起到机制转换的效果。而这些装备的掉落基本上全靠刷,虽然难免重复,但满地爆装备捡装备的快感懂的都懂。 当然不确定这是不是RM工具做的,总之感觉人物移动有点飘,大量依靠鼠标左键的攻击方式一开始也不是很习惯。看上去似乎也很难支持手柄操作,但好歹希望增加个云存档,期待正式版的更新发布。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
消磨时间玩玩,可玩的还不多,期待后续更新
麻雀虽小五脏俱全,小品刷子游戏,游戏荒的时候可以玩玩
竟然比想象中的好玩,算不上惊喜,但是可玩性足够让我满意,特别中后期并不会太无聊
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $126.1K | 451 | 78% | $14.99 | |
| $1.2K | 6 | 67% | $9.99 | |
| $697 | 6 | 33% | $4.99 | |
| $548 | 6 | 100% | $3.99 | |
| $0 | 247 | 85% | Free | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 60 | 88% | $3.99 | |
| $3K | 64 | 61% | $2.99 | |
| $3K | 50 | 82% | $3.99 | |
| $3K | 158 | 91% | $0.99 | |
| $3K | 70 | 60% | $1.99 | |
| $3K | 77 | 83% | $1.99 |