
明朝初年,武林领袖朱元璋在带领武林推翻元朝后,大肆屠戮武林人士。使得代表秩序的朝廷与代表自由的武林之间的矛盾再度激化。与此同时蒙古也勾结倭寇、海盗、五毒教等外邦势力意图重夺政权。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这家游戏工作室的游戏大家别买,没有道德可言 一款游戏大半年不更新,现在去开发新游戏割韭菜了,慎入
半年都要过去了,“关白”成就还是完不成。早就答应的修复迟迟不见。哪怕你改成见到武士直接解锁呢,也能让人稍微理解。现在放一个不可能完成的成就恶心人,半年,纯纯的摆烂。
浪费时间浪费钱,给了你这么久时间 一点改变都没有 真的是期望越高失望越大。 垃圾游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
至少目前完全不推荐这个游戏,如果有了什么大的改动再回来改。 这么说吧,就玩了4个小时就不想再打开了,第一个模式还将就能玩一下,通关一次以后就不想再碰了,石头剪刀布玩着太累了,第二个模式就是点点点,完全没有意思……很无聊,可惜过时间了,要不然绝对会退款。
游戏枯燥性还是有很大的,但是作为一个小品级别的游戏已经得到我的认可了,迟到了几年的好评
哎,玩了超过两个小时后发现。。极其容易厌烦,很多挫败感的游戏。
《侠之信条》是一款以卡牌对战为主线的肉鸽冒险游戏,故事讲述了朱元璋在一统天下后的六年,玩家作为初入武林的菜鸟,是如何一步一步卷入武林和朝廷的纷争,影响天下大势的,游戏采取了通过石头剪刀布来设计开拍对战的模式带来一场有趣且轻松的冒险,玩法不同于传统的DBG作品,但同样有着不俗的养成内容。 游戏目前有两种截然不同的模式,分别是步步为营和层出不穷两种模式,层出不穷模式下玩家只需要点击即可进行冒险,通过一次又一次的轮回转生不断强化自己最终养成足够成熟的build,这个模式相对较为直接,不需要玩家考虑太多牌,一路点点点就够了。而游戏的主步步为营才是游戏的核心,故事开始于1393年,十八岁的你开始踏入江湖,大明此时正处于内忧外患之时,外部力量的侵袭、躁动不安的武林,作为一名初入江湖的小菜鸟,你该如何选择你的道路... 在故事模式下玩家通过不断的翻格子来触发新鲜事件,参与战斗获得成长,路上的一切NPC都会为玩家带来不一样的交集,玩家也会在他们的影响下转变的各种职业,游戏的阵营分为代表朝廷的秩序、代表自由的武林和谁都不占的中立身份,每个阵营都有着不同的故事走向,遇到的事情和内容也会有所不同,此外游戏中有着大量的心法和武学,也会通过不同的职业和际遇获得,需要玩家自行探索。真实游戏丰富的职业特性为游戏本身增添了不少的魅力,如何获得各种身份也是游戏一大乐趣。 而且阵型、生产、小游戏等要素的加入让整个游戏框架丰满,兼收并蓄。不过遗憾的是尝试两到三次不同路线通关之后基本就很难再有较好的游玩体验了,毕竟基本路线都已经了解,剩下的就是反复刷刷刷了。总而言之,本作依然算得上一款有趣的小品级卡牌冒险游戏,值得喜欢卡牌构筑的玩家一试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
尤其方面还是比较有想法的,给个好评鼓励吧。有可圈可点之处,但是作为开放性的游戏细节和深度不够,武功也只体现在数值上的变化,并没有美工来体现,BUG方面目前只看到打造武器浸水的时候永远都达不到完美。两种模式都玩了,第一种相对较好。希望官方能继续开发下游戏深度。游戏寿命10-20个小时。二周目顶天,没什么三周目的欲望。
粗制滥造,毫无乐趣
連遊戲也進不了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $30.6K | 73 | 85% | $11.24 | |
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