
Instruction Chu is a liver game. The liver needs to control a poor head and retrieve his body under the guidance of the audience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: Simplified Chinese**languages with full audio support
Reviews
游戏做的很好,通过和自己的合作通关了这个游戏,时间变负的设计其实很巧妙,将游戏通篇的快乐可以无阻碍的传达完毕,不会有很强的挫败感,更不会无聊,相信如果是直播人气高的主播直播的话,效果会很好。 呜呜呜,没人看我直播,哭哭。: p 总之国内真的很少见这种游戏,尤其是想到国外有些游戏对twitch的直播支持,比如之前的无主之地,再到最近的银河破裂者都有对国外直播平台弹幕互动的支持,真是让人眼馋的很啊。 然后单独的只是为了直播而做的游戏不太适合发展,毕竟主播只是玩家中的小部分人,可以将这种功能作为一种服务,和其他游戏厂合作,比如国内有些独立游戏,可以收取一次性费用,来开发弹幕互动功能。 从简单的给游戏角色上“buff”到触发一些好坏“事件”既可以满足主播对直播效果的需求也可以满足观众们的“指挥欲”。 加油哦!很期待看到未来的国产游戏有直播互动功能。
Talimat Chu bir karaciğer oyunudur. Karaciğerin zayıf bir kafayı kontrol etmesi ve vücudunu seyircinin rehberliğinde alması gerekiyor.
"指示厨" is a godawful Chinese minigame not intended for gamers. And yeah, when games aren't made with gamers in mind, that's a problem. The idea is that Chinese viewers of Chinese streamers use this to interact with their audience to find their body as their head rolls around. Right. So basically in order to "play" this, the streamer needs to stop playing the game they were streaming (which is why people watch streamers, from what I understand) and watch the streamer play this instead. I wonder why it was a complete disaster that gamers overwhelmingly rejected? We may never know. There's no English translation for the game, but that's okay. The language of bad games is universal. The graphics aren't great. That's understandably be turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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免费 有中文 没成就
Игра «指示厨» — это тот редкий случай, когда простота идеи оборачивается настоящим игровым наркотиком. Изначально кажется, что перед нами очередной тайм-менеджмент, где нужно успеть всё и сразу, но разработчики ловко подкидывают сюрпризы. Управление кажется интуитивно понятным: кликай, тащи, жди. Но вот где начинается самое интересное — это когда ты начинаешь просчитывать ходы на несколько шагов вперёд, оптимизировать цепочки действий, искать самые быстрые и эффективные маршруты. Каждый новый уровень — это головоломка, которую нужно не просто решить, а решить идеально. Ошибки дорого обходятся, но именно это и подстёгивает. Визуальный стиль игры, хоть и минималистичный, отлично передает атмосферу цейтнота и подстегивает к действию. Звуковое сопровождение тоже на высоте, ненавязчиво, но держит в напряжении. «指示厨» — это не просто игра, это тренировка для мозга, проверка реакции и настоящий вызов для любителей жанра. Залипаешь надолго, и каждый пройденный уровень приносит искреннее удовлетворение.
[h1]Before I played 指示厨, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 28 | 100% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $4.8M | 19.3K | 95% | $9.99 | |
| $103.2K | 574 | 76% | $7.99 |