
独立开发的一个放置类的修仙游戏,在游戏中你不但可以制符、炼丹、炼器,更可以闯荡各种险地,收集各种装备、法宝。 即便离线,游戏人物的修为仍会自动增加,通过简单的操作,问道仙途。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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麻雀虽小五脏俱全,感觉作者可以充实一下各个功能。炼器太鸡肋,应该提高炼器做出来的属性或者可以定制特效之类的,再就是设计些专属武器。道童抽卡是可以,但是区别太不明显了,尤其这种自动操作,你还不如就一两个主动技能其它都是被动。自动操作感觉1星道童跟5星道童差异性不够完全没有抽卡的爽感。修炼分派的时候最好加个指导或者说明,我最开始玩刀选了信道,结果技能还得先刷小游戏,好不容易刷够了发现限定武器为剑。或者直接把限定武器这个删掉,就像乱影击一样多好。 几种武器职业除了属性以外区别太不明显了,我感觉回合制RPG用技能,最好是用被动技能来区别职业特性,靠属性很难平衡。尤其是你还有那么多其它补属性的道具,感觉这几个除了技能模型不一样其它没区别。 总的感觉是啥都有,但是用处都不大,前期就无脑炼丹刷神识,然后扫荡加灵地刷材料,灵石够了就刷秘籍,太无脑了这个循环。可以适当增加一些刷刷刷的内容,比如BOSS出独特的装备,技能(最好是各种被动)。甚至属性丹。 法宝也可以完善一下嘛,它完全可以单独做个强化系统。 开宝箱太麻烦了,炼药也只能一个个点,希望能优化一下。 道童和轮盘也可以来个10连抽啥的啊
[h1]向日葵游戏评分【6分】[/h1] 这是一款修仙题材的放置游戏,游戏的玩法还是挺丰富,比如小说中常见的去各种秘境冒险,获取装备、法宝和功法,以及炼丹、炼器、制符等。但由于是使用RPGMaker制作,游戏的UI交互相对而言过于繁琐。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 37 reviews with recorded playtime.
对于喜欢小说的人肯定是喜欢这个游戏的 但是游戏优化能不能做一下 炼丹跟吃药能不能一键数量去炼去吃 一次一次吃我人都吃傻了 明明一秒钟能炼完的我硬是一下一下点了五分钟 很麻烦 吃药也是 一直吃复神然后吃错药更烦了 麻烦作者效率一点做一下这些细节这个游戏挺好玩
BUG不少
存档有必要吗自动涨年龄的?
还可以,9元两个游戏
为什么到化神10重突破到合体这么难,我都失败了30次了都没成功,我都怀疑是不是出现bug了
消磨时间吧! BUG多 游戏操作不人性化! 换宝石太麻烦 ,有个BUG可以20分钟弄4角色全套5品装备和宝石!
价格很便宜,富含内容超过了价格,只需要把有些批量操作改进一下,再找个游戏大佬做期攻略,不说大卖,反正买了肯定不吃亏
实话实说,游戏卖这个价钱,大概就能知道游戏怎么样了,很像10多前前手机上玩的单机仙侠类游戏,画面简单,朴实。 游戏当中还是有很多BUG需要优化的,特别是在法宝闯关当中,会卡关,重复的刷,游戏操作简单,但是不得不吐槽一下游戏的物品栏,操作非常麻烦,一个物品要反复确认点击,能否直接做到在物品栏就能打开箱子,别又退出去,在重新进来操作,十分麻烦。 再说下游戏主线,就是不停的闯关就行了,一个字‘肝’。游戏的修为系统,特别是主角的,人物修为达到金丹的伤害竟然还比不上道童的练气期,难道人物的修为只是用来增长寿命的吗?突破一层,各个属性点涨1点,血量也是如此,不知道这样有什么用。幸苦刷道法阁中的秘籍给道童学了,但是不能参悟,就加了点属性,还不如突破两层加的多。 说这么多,其实也希望开发商能对游戏多做点优化,增强一下可玩性以及游戏性,虽然这只是提供无聊的时候耍的。 总的来说,这个游戏还是值这个价的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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