
独立开发的一个放置类的修仙游戏,在游戏中你不但可以制符、炼丹、炼器,更可以闯荡各种险地,收集各种装备、法宝。 即便离线,游戏人物的修为仍会自动增加,通过简单的操作,问道仙途。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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能不能设置关掉离线自动增长?几天不上线人物寿命就到了要重新玩?设计者是脑残吗?
作者你知道开999个宝箱需要多久吗?
首先表示游戏还是比较好玩的.但是我这里都不敢发一点攻略,为啥,只要用这一招,没多久就过关了...... 悟道拿道德心经(一边挂机刷装备卖灵石):然后要加攻击力就买天攻术,买10本(当然这是后期连一级都不放过)因为可以学到10,然后再买一本,可以学到9,然后再买一本,学到8.......然后学到1,那么你的攻击力加成就是1-10级的天攻术.....哈哈哈,以此类推每种属性加满,你就无敌了。还有就是千万千万别让主角学《天魔解体》,这是个坑爹的玩意....学了他自动战斗就与你无缘了.... 仙人十级,登仙台打完就没有了......求更新.....(最后拿法宝,一定要考虑破阵顺序,对了只打一个怪,错了打一群,三才打右边永远大不光)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 37 reviews with recorded playtime.
麻雀虽小,五脏俱全,挺好玩的还,价格也非常便宜,挺划算。就是有些地方操作挺麻烦,有些没有批量操作很繁琐,还有悟道等的很无聊,能跳过就好了
战斗不能逃跑,使用东西麻烦,莫名卡顿,但还是挺好玩的,想知道登仙之途什么时候开
看不到修炼的进度条 而且总感觉字体有些模糊,可以参考下手机上的各种修仙游戏的ui
作为一个挂机游戏算是有基本的框架,但是反人类的操作太多,比如说开箱子读条,几百个箱子能开半个小时,期间什么都不能干只能看着,还有背包每使用一个药或者箱子啥的都会直接退出,要重新打开背包,重新滚轮往下翻页,右侧进度条没有卵用点不了,法宝极度反人类,大概就是给你1234几个选项,你要在没有提示的情况下按照正确顺序点击,点错一个全部gg,没有存档就要从1开始重新打,就算存档也只能一个一个试,需要反复读档,制符炼器炼丹每次只能做一个还要不停的点,总之解释所有需要大批量的东西都不能批量操作,做个10个弹药需要点鼠标三四十次还不在同一个位置不能用连点器。此外各种战斗动画既多又长,非常墨迹,门派几乎没有用。作为一个挂机游戏需要你全程鼠标点点点,为什么?因为挂机升级根本不加属性啊,挂一万年也没用。 不知道后续会不会有改进,总之现在的水平我认为没有好评的水准
回合游戏,回合游戏,回合游戏,重要说三遍,而且非常墨迹
[h1]向日葵游戏评分【6分】[/h1] 这是一款修仙题材的放置游戏,游戏的玩法还是挺丰富,比如小说中常见的去各种秘境冒险,获取装备、法宝和功法,以及炼丹、炼器、制符等。但由于是使用RPGMaker制作,游戏的UI交互相对而言过于繁琐。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
麻雀虽小五脏俱全,感觉作者可以充实一下各个功能。炼器太鸡肋,应该提高炼器做出来的属性或者可以定制特效之类的,再就是设计些专属武器。道童抽卡是可以,但是区别太不明显了,尤其这种自动操作,你还不如就一两个主动技能其它都是被动。自动操作感觉1星道童跟5星道童差异性不够完全没有抽卡的爽感。修炼分派的时候最好加个指导或者说明,我最开始玩刀选了信道,结果技能还得先刷小游戏,好不容易刷够了发现限定武器为剑。或者直接把限定武器这个删掉,就像乱影击一样多好。 几种武器职业除了属性以外区别太不明显了,我感觉回合制RPG用技能,最好是用被动技能来区别职业特性,靠属性很难平衡。尤其是你还有那么多其它补属性的道具,感觉这几个除了技能模型不一样其它没区别。 总的感觉是啥都有,但是用处都不大,前期就无脑炼丹刷神识,然后扫荡加灵地刷材料,灵石够了就刷秘籍,太无脑了这个循环。可以适当增加一些刷刷刷的内容,比如BOSS出独特的装备,技能(最好是各种被动)。甚至属性丹。 法宝也可以完善一下嘛,它完全可以单独做个强化系统。 开宝箱太麻烦了,炼药也只能一个个点,希望能优化一下。 道童和轮盘也可以来个10连抽啥的啊
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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