No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
海量精美手绘场景轮番登场,樱花街巷、河畔野餐、雨后花铺,每一帧都是温柔治愈的风景画,游戏内含限时寻物与对比找不同两大核心玩法,限定时间内在细腻丰富的画面搜寻隐藏目标,或是比对两张相似图画找出暗藏细节差异,不断挑战你的观察力与专注力;清新柔和的手绘美术搭配持续更新的四季小镇关卡,上千道关卡循序渐进,适配所有玩家,完成每日任务、解锁季节收集册即可领取丰厚奖励,贴心准备提示、加时道具,卡关轻松突破,没有紧绷的游玩压力,随时随地开启一局,利用碎片时光放松身心,放慢脚步徜徉春日风光,用善于发现的眼睛探寻小镇里藏着的所有惊喜。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 57 | 91% | Free | |
| — | 0 | 0% | Free | |
| — | 63 | 96% | Free | |
| — | 15 | 71% | Free | |
| — | 1 | 20% | Free | |
| — | 26.9K | 92% | Free |