
Build devastating weapons on the fly in this blend of movement shooter and roguelike action. Sprint, slide, and dash to plunder high-tech vaults. Stack gun upgrades, abilities, and grenades for wild synergies as you survive a spreading infestation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Galactic Vault blends movement shooter and roguelike action. Build devastating weapons on the fly by combining gun upgrades, underbarrel launchers, and movement abilities. Tear through corporate defenses, survive a spreading infestation, and grow stronger through unlockable weapons, playable characters, and deep skill trees.
Slide, dash, and sprint with full movement shooter freedom. Use hand-crafted, vertical rooms to outmaneuver security forces and chain stylish kills.
A free content update adds hazard-filled infected rooms and mutated enemies. Wield an experimental new weapon and turn the infection against everything in your path.
Watch your gun transform in real time. Stack muzzles, scopes, magazines, and charms mid-run to trigger game-breaking effects, elemental combos, and chaotic synergies.
Fight swift surveillance drones, heavily armored tanks, and brainwashed psychos. Take down multi-stage Vault Captains that demand precise execution to survive.
You play a former VOLT (Vault Operations & Lost Tech) operative in a tech-hoarding corporate future. The mission is simple: infiltrate the vaults, build the ultimate weapon, and take back what is yours. And then some.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 177reviews | 91% | — | $85.9K |
| $19.99 | 18ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For 20 dollars its worth it for sure! I have had a very fun time so far, reminds me of Dead zone rouge, but in my opinion, Galactic Vault is more face paced and runs a lot better for me then other shooters of the Genre, the movement is FARRRRRRR better. I enjoy the diff characters and weapon builds, upgrades are nice as well. its been a routine of mine to hop on daily and try and beat my endless score. try it out, you wont be disappointed. Great Job Devs
Found this from a youtube channel promoting small games. Thank you youtube. I am in love with this game. I played a bunch of borderlands and always wanted to make my own custom weapons instead of relying on the randomized attachment system the game has, and this game fixes it by making it the gimmick. The minimum specs are also really nice for those that are on a budget, I guess the game is really optimized even if it looks a bit like those unity messes. I do like seeing actually good games with that sharp edge look, so in my book it gets a plus.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, German, Japanese, Korean, Traditional Chinese
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good. A lot of people say it's ripping off Deadzone Rogue. It does have similar vibes being in a spaceship and taking place in small rooms and all, but it still feels very different to play. I personally prefer the gameplay in Galactic Vault over Deadzone Rogue, mostly because it's faster and has better movement than Deadzone Rogue.
fun shooter roguelite, not too difficult if you know what you're doing even on the "impossible" difficulty. Some bugs I experienced: The "boing boing" challenge for the pistols has reset multiple times even after having completed it. I have not tested to see if this happens with other weapons. I'm not sure if this one's a bug or just an incorrect description. The "no more bosses" challenge for pistols doesn't seem to always go up upon killing a boss. I did an impossible run and killed 3 bosses, but the challenge only went up by 2. If this isn't bugged, it should specify whether it wants me to kill lieutenants or captains, not "bosses" I also have not tested this with other weapons. The upgrade nodes for weapons sometimes disappeared, so I could not hover over them to view them. I'm not sure if this is a bug either, but if I'm shooting a ton of bullets at a boss, my damage drops dramatically. from hundreds to like 10 Some feedback for the dev/devs: I'd like to see a more in depth upgrade system for the different classes, like a skill tree for each class, for example. I'm imagining this as an endgame upgrade system after you've upgraded everything else, especially if you guys add an endless mode that gets harder the longer you go. Melee weapons would be a good addition, especially for bruiser. I'd like to be able to transfer excess XP from weapons I use a lot to weapons I don't use a lot. For example, I use the "Hydra" pistol a lot, but I'm not a fan of the "Spitfire" pistol. I'd like to be able to transfer the excess XP I gain from the "Hydra" to the "Spitfire" at some ratio like 100:1 or something. a codex for upgrades in the main hub after you've gotten the upgrades for the first time. For example, what gives you more weak spot damage is it the scope icon or the magazine icon? This codex would help with that. On harder difficulties, the weapon challenges should be gained at a faster rate than if you were on a lower difficulty. For example, killing 1000 enemies with melee is easy on lower difficulties, but it takes longer, but on a higher difficulty it's harder to do, but it takes less time. Mastery weapon skins would be cool. Let me skip the Borderlands style boss intros. They're cool the first couple times, but after the 100th time seeing them, it gets a bit old. Same with the load into the med bay area in the hub. I want to play the game, not watch an unskippable cutscene for the 100th time. I'd like to be able to change the color of the enemies, as sometimes they do blend in with the map. I'm by no means a game dev, so I have no idea how easy or how hard some of this stuff is to add. Regardless of whether somehow all of this gets added or none of it, I still really enjoy the game. (Though I do think the XP transfer for weapons should be added in some way. I really don't want to use the Spitfire to level it plz, devs) Holy, I just realized how long this review is lol.
great gunplay, very fun loop
Pretty decent FPS rougelite. I wish there was some more attachments, but I am only 2 hours through the game so far. Dev is quick with quick fixes for game-breaking bugs and communicates well on their Discord.
Buena inversión de dineros, buen juego, coca pura
Great movement, not sure how to describe it - but this game captures the feeling of playing a multiplayer FPS in a PVE game
pretty fresh experience that's fun for a few runs, bosses hit HARD though ^^
The game is great and the devs are very good at listening to the community
Players by region
Where this game's players are, estimated from review languages.
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