
Galactic Simulator 2: Stargate is a roguelite simulation game inspired by the Fermi Paradox and the Great Filter. Pilot your ship, gather resources, build stargates, and discover other civilizations as you explore an ever-evolving galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Galactic Simulator 2: Stargate is a roguelite simulation game inspired by the Fermi Paradox and the Great Filter. Pilot your ship, gather resources, build stargates, and discover other civilizations as you explore an ever-evolving galaxy.
As of now, there is no reliable evidence to suggest that extraterrestrials have visited Earth.
— "Where are they?"
N = R* × Fp × Ne × Fl × Fi × Fc × L
N:The number of detectable extraterrestrial civilizations in the galaxy
R*:The rate of formation of stars in the galaxy
Fp:The fraction of those stars with planetary systems
Ne:The number of planets, per solar system, with an environment suitable for organic life
Fl:The fraction of those suitable planets whereon organic life appears
Fi:The fraction of life-bearing planets whereon intelligent life appears
Fc:The probability of a civilization emitting detectable signals
L:The lifespan of a civilization
The Drake Equation helps us understand the probability of extraterrestrial civilizations existing. Galactic Simulator 2: Stargate implements all the components of this formula.
The Great Filter is the idea that, in the development of life from the earliest stages of abiogenesis to reaching the highest levels of development on the Kardashev scale, there is a barrier to development that makes detectable extraterrestrial life exceedingly rare. According to the theory, Galactic Simulator 2: Stargate defines the following Great Filters (evolutionary stages):
Suitable stellar systems and potentially habitable planets
Organic molecules
Prokaryotic cells
Eukaryotic cells
Multicellular Organism
Intelligent Organism
Tribal Stage
Civilizational stage
Civilizations have a probability of failing at various stages of the Great Filter.
Each planet has its own unique appearance and is fitted with real-world physical data.
Build stargates to connect stars, from your homeworld to the vast galaxy.
Supports leaderboards, letting players worldwide discover your unique planet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прочти перед покупкой! Так как тут крайне мало(а то и вовсе нет, видимо) русских отзывов, давая я тебе подскажу что это такое. _____________________ Так, падажжи....а что жмать-та? _____________________ Концептуально -- стоит свои 100р, геймплейно -- должны платить вам за игру, но тут не всё так просто. И так, это не ИГРА в привычном понимании, это концептуальное видение теории великого фильтра + формулы Дрейка, это именно симуляция поиска ЖИЗНИ в галактике, прибавлено чуточку рогаликом, чтоб совсем уж скучно не было и был какой-то челлендж в балансировке ресурсами, с нарастающей сложностью и так далее. В конце ты видишь список лидеров, кто нашел жизнь, а кто - ты, а вас - много. Ну, или если ты играешь в реалистичном режиме(советую, хардкор это по-русски) то вас там на данный момент человек 10 будет. ☼☼☼☼☼☼☼/10 Всё таки нужен режим для пусечек, чтобы по дольше жить и не умирать от нехватки ресурсов. Ну и как-то нарастить игре "мяса" сделать её более живой. А сейчас это просто именно визуализация через рогалик ТВФ и Ферми с Дрейком.
A master class in bad UI design overlaying a fundamentally uninteresting gameplay experience. Here is every turn: Click scan, click current star, click explore, click every planet once, hover over stargate spots and click the one with the highest efficiency, click button to exit explore mode (no hotkey), click same star again, click stargate, click target star to connect stargate to that star, click target star, click jump, click end turn. Sometimes you might also have to click 'exchange resources' and then buy new probes. That's it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +20 more
Hours played at review time, across 41 reviews with recorded playtime.
maybe worth it on sale, but absolutely not worth 6$, I agree with what the other negative review says, I can live with poor UI but the fundamental gameplay loop is just kinda boring, and resource interest makes it so you barely even have to play the game at a certain point.
[h1] 游戏性糟,模拟性也相较于前作下降了 [/h1] [h3] 今年发布的一代游戏直接被抛弃了?考虑到太监的可能不建议现在入手 [/h3] 从前作的即时制挂机改为回合制经营,资源消耗完了不是等待再生而是直接结束游戏,文明模拟游戏还是模拟经营游戏?数小时游玩后到了后期极度无聊,就是在等待公式随机数出高等文明的堆叠。 飞船经过星门才能跃迁,但星门能直接连接到恒星,而不需要有对侧星门,使得这个星门实际上表现得毫无作用,增加了玩家的微操,不如飞船直接能跃迁,但是有星门连接的才能运输资源。 [strike] 中文字符方块的问题依然没有解决。[/strike] 改良了一些1代游戏中的UI显示问题和反人类操作,不错。
Неплохая игрушка на 1-2 часа. Звезд с неба не хватает, но как первый-второй проект очень даже неплохо. Поддержать автора рублем я не против.
游戏是银河模拟器,玩家扮演一艘飞船,还可以选择不同特点的飞船,然后在银河系里挖矿矿 每过一个阶段都需要耗费资源来维持飞船继续探索,如果挖不到矿矿,资源之间也可以相互交换 说让我去找外星人,但是我找不到,外星人可以来找我吗。
Approval of this game with these parameters of your style: -you dont need bling-bling, aliens or action -you simply enjoy a casual game, exploration and limited strategic options -its more a scientific approach rather then a very tempting game experience -you want a relaxing game without stress -when you get the idea, its not hard to master the game and keep going forever
After you Max out your ship, and have a lot of resources the gameplay runs out of steam. Also I feel like I would have enjoyed this a lot more if the galaxy map and the system map remained front-and-centre during gameplay. The other elements could slide in from left/right/bottom to cover a much smaller portion of the screen. The planets look good, and I appreciate the data list that tells you about their physical properties and environment. I enjoyed scanning and linking stargates, but I think the stargate linking interface should be an overlay on the galactic map.
除了告诉你每个按钮是做什么的以外完全没有引导,一上来就不知道要做什么。
每次开局的银河系都是随机生成的,行星的物理数据都不一样,所以每次面对大过滤器的策略也得跟着变,玩着不容易腻
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| — | 0 | — | — |