
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game, much slower than Civ
I have played the series since GCII and in my opinion the game has gotten better. Sure the build your own ship options change every time and there is always a learning curve to how it works but in my opinion GCIV has been the easiest to learn and use. And to be honest that is such a small part of the game why people complain about it I can't tell you. As far as the gameplay things are largely as they have always been. Get quality planets to gain population and manufacturing/research capabilities mine asteroids for more resources, colonize lesser planets for small boost to influence and resources etc. Strategize your research and placement of planet improvements to maximize output. It is a game of influence and control and that has not changed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mocno zagmatwana, ale po czasie daje radę. A przez to jest wciągająca.
Un gioco che mi ha intrigato anche se predomina lo scontro con le altre fazioni ( sempre stato in guerra e sempre stato attaccato ). Scorrevole nel gestire il tutto, trovo un pò macchinoso e poco chiaro il sistema della creazione delle astronavi. O forse sono io non abbastanza esperto. Consigliato.
Fun 4X game
это пошаговая стратегия, для любого любителя космоса и инопланеТЯН. XD
This is a Vanilla Review. No mods or expansions utilized. I will give the game a star for having very cool graphics. Another star for a game depth and detail that is relatively easy to pick up, learn, and play. The AI is kind of mixed. It will create ton of units, and that is a threat. But it doesn't really utilize hit and run or ranged tactics. So, you can milk that flaw pretty easily. AI also seems to develop planets well, but doesn't crank out enough star bases that give tons of perks. Biggest flaw, minus 2 stars, is the overall UI. Not really user friendly. They have "find enemy unit in home territory button" but its execution is flawed. Won't let you cycle back and forth. They could of really made it easier to identify ships, and even your own planets. And give you more grid options to make things easier to manage. Overall, UI is subpar. Overall Vanilla game is a 3/5.
The game is really fun. In my opinion, it is even better than the previous one. The factions now are more diverse, so each plays differently. There is more micromanagement. Leaders have more unique perks, and the choices impact your development and culture more deeply. Still, I think some factions are clearly stronger than the others; I think some balancing could be done. I feel like Terrans basically are the best faction with almost no downsides. As other factions have flaws that greatly influence the playthrough, also the cost of dlc's is a bit too high in my opinion.
класс можно играть
Great game. Trade kinda sucks considering it's permanent when sending supply freighters. So you go to war with an old trade partner or pick a bad option and that's that. Fleets would be better if they didn't break up when landing. A leader list would be nice also rather than 10 different places. By that I mean a Distant Worlds 2 list. Just a couple of columns with options but one spot. Base game is what Im playing as well DLC cost too much. Also why would u sell a species pack after including AlienGPT you gave endless empires to play with.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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