
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ what worked in GalCiv2 and GalCiv3 was taken, improved upon and works + Great if you are a 4x Space game fan - Engine - Optimalization the bigest grip, given i have Recommended + specs is that the game runs SLOW. and not just AI turn takes long, its just selecting research takes long, lags, there are UI delays in building of ships ..... The game feels suboptimalized and in BETA where performence and responsivnes goes Do i recommend this game for full price? If you are rich, maybe If 40$ for you is a lot, then no I bought it for 15Euro in a sale and i feel like given the performance, thats about a breaking even point to not request refund
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4K | 94% | $19.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 6.1K | 90% | $12.49 | |
| $3.5M | 4.6K | 88% | $22.00 | |
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 6.9K | 79% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | $74.99 | |
| $0 | 0 | — | $74.99 | |
| $279.4M | 197.3K | 86% | $49.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good 4x strategy game.
Great game all around and they are still actively working on it! worth the it!
good game
Polecam
Well GalCiv IV certainly do have many improvements when compared with GalCiv III... BUT ! there are other things I dont like and will never understand , 1.- Why only Flag ships can do survey? it is quite stupid and against any logic. If a specie is trying to learn about the universe it will certainly have many ships exploring and surveying the space and its anomalies. 2.- The Tech tree is poor, and its interactions with Ideology are no fun at all. 3.- The limitations for getting leaders is astonishing... The process is slow and against any logic. It should have more in common with total pop than with the way it works now. 4.- The limitations to trade is crazy... no matter how many trading centers or building you bill in all of your planets the number is always limited to 11... so it is bugged. 5.- I really hate the new sectors, it is not fun and lacks any logic... in that particular area GalCiv III was a lot better. 6.- I wonder why so few projects or events... now it is way too basic and lacks the fun of the previous game.
Fun, great role-playing, and supported mechanics.
Similar to Galactic Civilizations III but with more detail and better AI after the 2.95 and 2.96 updates. Still figuring things out, but I'm happy with the game. You should try out the tutorial before you play, as it helps to find items on the interface
Good Game !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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