
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Always been a big fan of GC since i bought GC 2 way back in the ancient days, GC 4 is exactly what i hoped for and a bit more..game play is smooth and an abundance of aliens keeps every game as fresh as the first,i plan on buying the extensions as soon as possible
Es un juego que me encanta, pero está muy mal optimizado y además con bastantes fallos, por ejemplo cuando el juego se llena de naves se buguea/falla y acaba todo bloqueado. Al final al cabo de muchas horas jugando acabas con la sensación que has sido estafado al comprar un juego mal hecho e inacabado. Y lo peor es que parece que en vez de mejorarlo sólo se molestan en vender nuevo contenido dlc. Por mi parte no volveré a comprar mas de esta compañía.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un capolavoro
Best !!!
Dip your little piggies into this dish of 4x water. Its currently in the stardock constant pot stage, always cooking and adding a bit more. Has a form of generative AI trained exclusively on their own assets to help you flesh out your own custom civs. Occasionally you will see a twerp spouting it doesnt have as much variety as other models.... But thats because the pool only includes artists that were paid and agreed to it Good stuff
Langzeitspiel für Runden zwischendurch.
It's GalCiv... so... yeah, you get what you're expecting really.
Спасибо вам большое за эту чудесную игру!
Gameplay Mechanics: 7/10 Narrative: 5/10 Graphics: 6/10 Sound and Music: 7/10 Replayability: 8/10 Innovation: 7/10 Galactic Civilizations IV tries to push the long-running 4X series forward with some smart new ideas, but the results are a bit of a mixed bag. It’s still a fun and deep space strategy game, just not the massive leap some fans might have hoped for. Gameplay mechanics are solid overall. The new sector system and core-world mechanics help manage your sprawling empire, and the addition of leaders adds a light layer of character management. There’s plenty to do—colonizing planets, managing economies, engaging in diplomacy or war—but the UI isn’t the most intuitive, and some of the systems feel like they could’ve used a bit more polish. Still, there’s a lot of strategy meat here to dig into. Score: 7/10. Narrative is barely there. There are some faction backstories and the occasional event, but most of the storytelling is minimal and pretty forgettable. If you're coming in for deep lore or plot twists, this isn’t the place. Score: 5/10. Graphics get the job done, but that’s about it. The galaxy looks fine, ships are detailed enough, but nothing really pops. Visuals feel a generation behind other strategy games. Score: 6/10. Sound and music are decent. The soundtrack has that ambient space vibe you’d expect, and it complements the gameplay well. It’s not going to stick in your head, but it sets the tone. Score: 7/10. Replayability is where this game shines most. Tons of factions, custom races, randomized galaxies, and different win conditions make it easy to lose hours in “just one more turn” mode. Whether you go for military dominance or peaceful influence, there's a lot of variety. Score: 8/10. Innovation is respectable. The game introduces new systems that try to tackle common late-game issues in 4X games. Not everything lands perfectly, but there’s clear effort to push the series forward. Score: 7/10. In short, Galactic Civilizations IV is a solid pick for 4X fans. It’s not genre-defining, and it needs a bit more polish, but if you’re looking to build a galactic empire and tweak every little system, there’s plenty here to keep you busy.
ya charge too much, I'm out
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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