
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring. Soulless. Dated and lacking in new ideas. A missed opportunity. As a fan of the last instalments in this franchise I was a little hesitant to buy but this but when it came up on sale I thought to myself "how bad can it be?". To be fair it isn`t terrible- just frustrating and lacking in innovation or fun. So many opportunities to improve on previous games have been missed. Combat- even with the warlord DLC - feels like a step back. The potential is there with all the components of fighters, bombers, escorts and capital ships. But the delivery is so poor leaving an empty and hollow experience of number crunching. Not sure why they including the watch battle option. Pointless and gives no indication of how your battle fared. Some overall fleet tactic and doctrine (other than the stupid initial build / pick a card one!) would have lifted this game so much. My next issue is balance and possible AI cheating. I expect this is most games to a degree but when the AI opponent is clearly dwarfing my empire and pumping out a crazy of monthly revenue with only 2 core planets I am suspicious. Not to mention them managing to churn out starbases like that as well . And don`t get me started on the whole borders / artifacts thing. My opponent could traverse my territory at will to scan artifacts and build on other side- despite my stern warnings and military. Then there is a the randomness of artifact rewards. My opponent gets a dreadnaught despite not having precursorr reseacrh or even cruiser tech. I see there are going to make some changes in new update but not sure it will be enough to rescue this.
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There has been a ton of effort post launch put into this game, and stardock is something I still believe in. The game plays great and is a lot of fun. I only own the base game, and a lot of what I feel is missing comes from DLC's; Industry standard is now to launch a "base game" that will receive frequent sales to act as the sticky base to suck you into all the DLC. It is what it is, just be aware of it. I got the base game 50% off and it is excellent value.
В иге достаточно много багов и кривой перевод, при всём при этом игра неплохая, некоторые вещи достаточно хорошо продуманы и оптимизированы.
This is much better than Civ7 or something like that, game is good sandbox and not take to much time.
Very good game. Fixes some issues from version 2 and 3. Wish ship movement speed was on a slider. Would like the ability to sell off found items from anomalies as can have too many. Missile defense is not a straightforward as in past versions. Mining ships seem to ignore asteroids from planets turned into gigamass. Miss creating fast movement paths from anywhere to anywhere. Having to use black holes has limitations that I don't like. But these are all minor issues. Game is a definite improvement.
Nothing mechanically wrong with the game but so boring.
They really phoned it in for this game... it's 90% identical to III in terms of gameplay, it even has the same graphical glitches that II had. For example, if you are not zoomed in far enough, the fog of war doesn't appear to be cleared. It's a fun game to play, but I wish I'd known before I bought it that I just paid for the same game twice...
You cannot see how far your ships can go (ship movement range is not visualised). A simple thing like this is missing, I won't bother checking the game.
The most "mid" strategy game I can imagine. There is no other way to really describe Galactic Civilization IV other than mid. It isn't particularly complex, the graphics aren't particularly interesting, the story isn't particularly compelling, and playing it will probably make you yawn in short order. For a more complex space game, I would go with Stellaris; for more fun, Endless Space 2. Other games in the genre including X4: Foundations and Master of Orion are better in a variety of ways as well, so try them instead.
Тут нет скелетов
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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