
Gakuen Club is a school life love story that begins when you discover a secret at your academy, setting off a chain of events that you never imagined. Enjoy the different distinct and unique characters along with their own stories and wonderful voices.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 63reviews | 68% | — | $29.9K |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gakuen Club is an otome visual novel developed by OperaHouse Corporation and published by Dogenzaka Lab and D3PUBLISHER. Set within the prestigious Kirika Academy, the game follows a transfer student whose ordinary school life takes an unexpected turn after she becomes involved with a secret after-school club. What begins as a typical academy romance gradually unfolds into a story filled with hidden relationships, personal secrets, and emotional discoveries. While the premise contains elements of mystery, the heart of the experience remains firmly rooted in character-driven romance. The game's greatest strength lies in its cast of love interests. Each route introduces a different perspective on the academy and its secretive social circle, allowing players to build relationships with characters who possess distinct personalities, ambitions, and vulnerabilities. The writing places significant emphasis on emotional development, ensuring that each romantic path feels personal and rewarding. Rather than relying heavily on dramatic twists, the narrative focuses on the gradual growth of trust and affection between the protagonist and her chosen partner. Fans of traditional otome storytelling will likely appreciate the attention given to relationship building and character interactions. Visually, Gakuen Club delivers a polished presentation that suits its romantic themes. The character illustrations are attractive and expressive, helping convey emotional moments effectively. Each love interest is designed to stand out, making it easy for players to identify their favorites from the beginning. The backgrounds complement the atmosphere well, shifting between the familiar setting of school life and the more exclusive environment connected to the mysterious club. Although the visual style does not attempt anything revolutionary, it remains consistently appealing throughout the experience. Another major highlight is the voice acting. The game features a fully voiced male cast, and the performances add considerable charm to every route. Conversations feel more engaging because of the energy and personality brought by the actors, helping players become invested in each romance. Emotional scenes benefit especially from the strong delivery, often making key story moments more memorable than they would have been through text alone. For many players, the quality of the voice work will be one of the most compelling reasons to continue exploring every character path. As a visual novel, gameplay is intentionally simple. Most of the experience involves reading dialogue, making occasional choices, and progressing through different story routes. Players looking for extensive gameplay mechanics or complex systems may find the interaction limited. However, the straightforward design allows the narrative and romance elements to remain the primary focus. The interface is easy to navigate, making the game accessible even to newcomers who have little experience with otome titles. The story's secret club concept provides an intriguing foundation, though it serves more as a backdrop for romance than as a central mystery. While players will uncover hidden details about the academy and its members, the narrative consistently prioritizes emotional connections over suspense. This approach works well for those seeking a relaxing romantic experience, but players hoping for a deeper mystery may feel that some aspects of the premise are not explored as thoroughly as they could have been. Replayability comes from experiencing the different romance routes and endings. Each character offers unique scenes and emotional arcs, encouraging multiple playthroughs. Although some shared content can make repeated runs feel familiar, the individual stories provide enough variety to justify exploring the entire cast. Completionists and dedicated otome fans will likely enjoy uncovering every route and seeing how each relationship develops. Overall, Gakuen Club is a charming and approachable romance visual novel that understands its target audience. It delivers attractive artwork, strong voice performances, likable characters, and a comfortable blend of school-life drama and romance. While it does not push the boundaries of the genre and offers only limited gameplay interaction, its engaging cast and heartfelt romantic stories make it an enjoyable experience for fans of otome games. Players looking for a character-focused adventure filled with romance and light intrigue will find plenty to appreciate within its academy setting. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this game because of not-so-bad art. If you are a fan of hurt/comfort (aimed at male characters), you'll like it. The boys are all full freakin' problematic. There is no boy in this circle of romanceable characters that doesn't have a stick in their brain. You always have to be their psychologist, just to fix their problems. I don't wanna do that, I want real men fix MY problems! I love damsel in distress, but this game is all about bachelor in distress. Even senpais are full of problems, and not the math ones! And the plot is really, really strange. It has ALL the possibilities to make the game dark and disturbing. Look, there's a NIGHT CLUB and SCHOOLGIRLS and SCHOOLBOYS are working there AS SERVANTS, while EVERYTHING that could happen there STAYS IN SECRET FOREVER, and the GUESTS are RANDOM WEALTHY and INFLUENTIAL people. U damn sure something disturbing should happen in this place. But it won't, 'cause this game is stuck to the rating :\ However, it wasn't boring for me. Maybe because I waited for the moment when my girl falls ill or loses consciousness or something like that. Cause I was tired of caring about all these losers. As far as I hate some types of characters, I didn't even read their routes and dropped the game forever. The true ending, as I believe, won't be worth my nerve cells. I don't know if I should recommend this game or nah. It might suit well with teenage girls, but not for mature females such as myself that just want to feel loved by different types of men (do interpret it as you wish). But... As far as the game is called Gakuen Club with a happy boy on the icon, I guess I should be kind to this piece of... art.
剧情只认真看了Toma的,其他都是跳着看的,剧情本来就普通,英文读起来更是没感觉,也很短,不多评价了; 声优都是好声优也不多说了: 夸夸立绘和CG,用色真的很清新温柔,看着十分舒心,真的很清新的感觉
I like how the characters really reach out to the player. Different emotions, down-to-earth comments, etc. I didn't like how few choices there are for each character. It's like the game is deciding half of the gameplay for us.
Good story. Great guys.
ปิ้วว
Если смотрела Host Club, то добро пожаловать домой, в школу богатых и обаятельных мальчиков-хостов! Атмосфера в отомэ очень схожая: комедия, тонкости соблазнения без совращения, первая любовь и только потом примешиваются социальное неравенство, циничность и проблемы с родителями-интриганами, акулами бизнеса. Истории у героев иногда перекликаются, но всё равно очаровывают: 1) АСАХИ. Его линию я проходила первой, поэтому она произвела очень сильное впечатление, особенно при плохом раскладе. При хорошем он покажет себя как самый серьёзно настроенный к игроку сердцеед. 2) ЮЯ. Стал лично для меня образцом биполярочки. Он криповый настолько, что я постоянно ждала, когда он приставит к моей шее нож. Бу-га-га. Со мной в отомэ такое впервые (спасите). Примечательно то, что только в его ЛЛ вы прочтёте концовку от лица парня. 3) РЕНДЗИ. Вроде бы, самый старший и весь из себя такой милый, но тоже с тараканами. Обычный конец с ним может удручить, но он один из двух творчески одарённых персонажей. 4) САКУ. Вторая моя любимая ЛЛ. Мальчик-тихоня тоже окажется человеком творческим, но с родаками у него ситуация хуже, чем у Асахи и Юи. Достоинством истории окажется эндинг аж через год с перевода героини. 5) ТОМА. Наверно, самая скучная лично для меня линия. Герой показывает себя с симпатичной стороны только к середине истории, но в остальном походит на Саку, только не столь обаятельного. 6) ВАТАРУ. Маленький, да удаленький. Приятно удивляет целеустремлённостью и серьёзностью. Если остальные парни мнутся-сомневаются, то этот мелкий твёрдо знает, чего хочет и как этого достичь. Его история просто услада для глаз, ведь он стремится главенствовать в отношениях, но при этом подкупает дружескими шуточками и сальными намёками. Проходя игру именно в таком порядке, я была приятно взбудоражена началом и ещё больше осчастливлена концом последней любовной линии. Аниме проекта не видать, но для коллекции любительниц отомэ просто must have!
It's so boring that I didn't even remember anything that stood out.
Musiques Horribles, dessins moyen, histoires soporiphiques. Digne d'un jeu mobile bas de gamme
This is an enjoyable story. It is not very long, 2-8 hrs per route. The arts, music and story - are all good. I would even like to read it one more time after some time. There are many nice CGs to open, possible bad and good endings. A little challenging, but not to the point of making you angry with it. There are 6 love interests and each of them has his own story. Every route was good and opened many new facts and stuff. I finished it 100% and all the time spent was worth it. Even if I didn't like some characters at the beginning, I've changed my mind after going through their route. Every one of them has something good and bad, and this is nice. I really recommend to give this VN a go.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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