
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration and dangerous missions. As part of an elite unit, it is your job to ensure law and order. A secret mission calls everything into question: are you on the right side or part of a conspiracy?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 15 → 3.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers.
In the year 2684, Earth was almost completely flooded by catastrophic events. The survivors created floating megacities, which compete for the remaining natural resources.
As part of an elite unit of the most powerful city-state, it is your job to ensure law and order in the metropolis and the colonies.
With your ultra-modern glider, you secure transport routes and fight organized crime. But the course of a secret mission suddenly calls everything into question: are you fighting for the right side or are you part of a dark conspiracy?
Discover vibrant metropolises, outposts, research facilities, factories, etc. in a freely explorable world of more than 12,000 square kilometers.
Follow the main storyline or discover the world on your own and earn your money in mining, as a bounty hunter, racing pilot, bodyguard, mercenary, pirate or as a hunter for lost artifacts.
Invest the credits you earn in upgrading your Skyblade: Engine, weapon or shield upgrades? AI-controlled drones, multi-warhead missiles or stealth devices? Plan your Skyblade's equipment before you go into battle.
Fight against other gliders or hack into their control unit to take control of enemy skyblades.
Take part in the battle for power: conquer outposts, skyports, power plants, etc. to help your faction gain influence and control.
Technical and visual highlights: Changing weather conditions with volumetric clouds, dynamic sun and moon position with realistic day-night changes, complete world streaming (no loading screens), real-time simulation of thousands of flying objects in the world, etc.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 266reviews | 79% | — | $244.3K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was very eager to try this game in VR , but after many attempts was unable to do so, my MeganeX Mk2 headset can only run in SteamVR and everytime i tried to lauch the game in VR it gave a "Fatal Crash" error. And please fix the ESC key in the menus not returning to the previous menu.
I spent 26 minutes trying to set up my HOTAS for use in game. The games claims support. But honestly, there is no support. The controls input does not detect movement from the joystick as input. It does not support throttle being pushed forward to set engine throttle input. Everything has to be a button press. And even then, When setting button presses, the game doesn't work unless I revert to keyboard. And who the eff wants to play this game in VR, while using a keyboard. I refunded it for now. But I look forward to better support as I do understand this game is in early access. But Until VR works seamlessly with the HOTAS I own, I'm out. Go check out Elite Dangerous. I use hotas for menu navigation, interacting with options, I can literally set ANY setting, and control my ENTIRE ship from ONLY the hotas input. This game offers none of that. I don't like that it force starts on pc, and then you have to swap to VR. But furthermore, in VR, there is no way to launch a menu, navigate the menu, and or even quit the game. I had to Alt F4 each time to quit out of the game to try and go back and see what controls I missed. For now, the VR bit is just not gonna work for me. I really REALLY hope it gets the proper support it needs though. It looks like it will be a fun game if it would just work right. And another thing. I'm reading through the menu for setting up the inputs. I hope the devs see this. It is absolutely confusing to me reading through the controller options, like the 4 or so diff kind of boosts you have. Engine boost, defensive boost, x boost, x boost. How am I supposed to know what any of those things are? You also have just UP and DOWN as input options. Like what does that even mean? Up and Down what? I set up the controller three times, and still had to use a keyboard input to just go forward. Either add info tips to the inputs so we know what UP and DOWN even is, or name the inputs better. Like engine throttle. And for the love of PETE make the game understand input so when I push my throttle level forward, the game will input that as the go button. Same with rolling the throttle lever backwards to slow down, or reverse. There is currently just no way to understand what the input you are selecting actually does, to know what button or lever to set it to.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 263 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's alright. I have a TrackIR system and VKB flight sticks so playing it was fun. Positives first. Gameplay was fun and relatively intuitive, but the inputs need some tweaking. The flight model feels inconsistent. I think the main contributer was the fact that yaw makes the Skyblade roll which throws off ascent and descent controls. I liked the integration of head tracking being a useful tool. I do need to look into another way of getting my flight sticks to work with the game I think so I can actually use the roll. When I did asign roll to the flight sticks (in place of Yaw just to see how it is) it was way too much. Flying the Skyblade doesn't feel like it has much weight to it. I can spin in place at mach-jesus and I didn't quite like that. As for the negatives: The music is mid, the use of AI generated imagery was very off putting and immersion breaking as well as the AI generated voices. I'll keep playing the game a little bit I guess, but if the devs manage to remove the AI gen trash from the game it will be so much nicer.
game is sick
Feels like a modern take on an old school 90's game.
If you're on edge about this one, play the demo. I did, weeks and weeks ago, and it led me back to this page over and over again hoping to catch a release date. Easy day 1 purchase for me. I played enough of the demo to know that this title is going to be solid, but I do look forward to seeing the VR fixed. Something is up with the VR (on launch day, at least). I have ran into crazy issue from the right eye screen, even after disabling antialiasing.
Gorgeous game!! 😁 Nothing like it out there, not even close. WHAT A GIGGLE! Waited for ages for this to come out and it has absolutely lived up to the hype ✨ Finally I can go outside the city yay! Thanks to the devs for making this and I could not give a monkeys about AI use in it either. Use as much as you like if it helps to make a game as awesome as this. I mean.... It just feels so wonderfully graceful to fly around in this game like a lethal steel angel of doom. It's absolutely thrilling ❤️
Very good first impression in VR with 5090. But the game crashes always at the beginning of mission 3. I hope hope the guys work on it. I tried it several times. Sometimes it stops with no reachtion anymore or I get a Fata Error.
Awesome feel for an indie flight sim. Great vibes in the environment. Combat feels reasonably crunchy. Into it!
This game is incredibly immersive, especially in VR. It's also quite beautiful in 2D, the Blade Runner vibes are pitch perfect. Most of all it's very fun to control using any peripheral I've tried (controller, HOSAS and KBM), though it might take some adjustment and tinkering to find your ideal configuration. Hoping the devs really refine it with mission content, new areas, and mod options since I see myself playing this for a long time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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