
Furious Angels is a brutal score attack shooter with different waves each day. Compete on the leaderboards, transform into a flying tank and shred the skies to pieces!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like it, but it feels more frustrating than difficult/fun. But I hit #1 on the leaderboards, so, that has to count for something. It's wonderful to look at and plays pretty well, although I have some reservations about the control scheme (at least, playing on mouse.) Watching the enemy ships come apart is basically what kept me playing. My first issue is a feeling of "That's it?" Admittedly, Furious Angels does advertise itself as a score attack shooter with different waves every day, so, I can't fault it for that, but I was just left with this feeling of wanting more from it. My real issue is some of the enemies and how much feedback the game would give me. It feels like some enemies would kill me immediately, such as Bombers, or their missiles would be affected by how I was turning or manoeuvring. And sometimes I'd just get vaporized. Miners were similar, but at least's clear how they worked. What unites them both is how un-fun they became if a daily wave focused heavily on them. I've watched some videos on Youtube and it feels like I was dealing with a lot more mines and missiles. I also find the system where if you travel too far from the carrier, it'd get ambushed and almost immediately destroyed by an enemy carrier to be more frustrating than anything else. The game doesn't tell you how far you can wander from your carrier, and I had a few runs where I'd be ejected from my tank upgrade at such a velocity that I'd fall outside the zone and see my carrier get blown up in seconds. Not fun. The upgrade system isn't communicated ideally either. The core idea is pretty obvious. You get kills, you get a new type of weapon, and so on. Homing missiles, multi-shot, a laser beam. But I had to dig around to find out what the "Mark" system did (a global damage upgrade up to a maximum of five) and I'm not actually sure if that's communicated in the game anywhere. I also generally don't like upgrade systems that make optimal play sacrificing them early (you should immediately sacrifice your Mark 1 and Mark 2 tanks) and generally don't reward keeping them as long as possible. All that said, for under $10 you can't go wrong if you want to fly around and blow stuff up. But it does feel a lot like a prototype of a game that might've had more upgrades, more enemies, more everything.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很單純的遊戲,俯視角清版遊戲,敵人會源源不絕地出現,你要保護好自己的主艦跟主駕駛機,個人覺得難度偏高,敵人數量不少,也沒啥道具可以輔助。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $456 | 5 | 100% | $3.99 | |
| $566.8K | 2.7K | 93% | $9.99 | |
| $96K | 331 | 87% | $9.99 | |
| $21.8K | 86 | 100% | $9.99 | |
| $11K | 16 | 50% | $24.99 | |
| $1.6K | 13 | 92% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.1K | 155 | 69% | $9.99 | |
| $39.1K | 67 | 64% | $14.99 | |
| $39.1K | 274 | 93% | $9.99 | |
| $39.1K | 227 | 71% | $7.99 | |
| $39.1K | 430 | 83% | $4.99 | |
| $39.1K | 76 | 93% | $19.99 |