
The jailer is the key, kill him and you’ll be free. Fight your way free in this ultra-responsive, fast-paced sword-fighting and dual-stick shooting game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.1Kreviews | 90% | — | $6.7M |
| $19.99 | 22.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is pretty good, though. not amazing The whole game is a thing that I absolutle love, it being fast paced boss fights and calm cutscenes with gorgeous scenery Now. to the downsides Diffuclty, this game is HARD. It test each and every aspect of you, reaction time, battle IQ and most importantly stamina. Thats the other thing that don't really like, fight in this game are LONG and I'm talking about type of long that leaves you drained after the boss fight Can't say anything about the lore, cause i didn't get into it yet 9/10
boss fight game ve derin bir hikayesi var
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Korean*languages with full audio support
| $19.99 |
| 540ratings |
| 90% |
| — |
| not modelled |
| $7.99−60% | 213ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great art direction and soundtrack. The dash and collision perspective feels off, a shame for such high-demanding gameplay.
the bunny guy is literally me
Тут есть фурри.
are we in some kind of... furi
This game has great potential, yet lacks a lot of polish in my opinion. To start with what I like and why I left a positive review - the fights themselves are amazing, they are beautifully designed, each one has it's own style, character, interactions. The artstyle of this game is amazing, it feels so cartoony and I love it, it is definitelly a game worth buying and playing. However I do have a few complaints which make the game feel not quite polished, first of all Furi really struggles with keeping a nice perspective, if at any point in time you are to the left or right of the boss - it becomes hard to see and it just feels off, only if you're at the top or the bottom of the arena does it feel like the perspective feels nice, of course it's not like this game can never handle a sideways perspective, the one fight that was made to be entirely sideways was amazing and likely one of my favorite ones. The perspective is especially bad during the long walks to the bosses, it constantly keeps changing while maintaining a global movement direction, leading to constantly feeling disorriented and confused during the walk sections. Along side that some decisions just feel weird, you can skip the 2-3s introductory cutscenes of bosses, however you can not skip the 2 minute walks to said bosses. Next up all of your attacks are charged attacks except for the parry, however your dodge is a charged attack as well, meaning that you can only dodge on release of a button and not on press leading to reduced reaction times during intense moments, I would've much preferred if a charged dodge would've been a separate button from a short dodge. Another complaing with the dodge is that it goes in the direction you are firing at instead of the direction you are moving, at the very least I would've preferred for it to be a configurable option, but as is for me personally it feels like it unnecesarrily makes fights harder especially during sequences where firing is the only way to deal damage, but you have to keep dodging sweeping attacks. And the last thing which indicated a lack of polish for me personally was the inconsistent down time after being knocked down, sometimes you could wait out a good 3 attacks before getting up, sometimes you would get up as fast as half an attack, it's especially annoying when you loose all your health and you have to wait a good 10 seconds till you eventually get up. Overall I had a lot of fun with this game, I highly praise the battles overall, however I would like to see the developers bring a lot more polishing touches and configuration options which would make the game feel better overall in my personal opinion.
Музыка топчик
First AND last impressions matter First impressions, the base game itself is pretty fun, its a basic sword and gun boss rush game with a few mechanics that updates each new fight, the bosses are fun in what they meant to represent both in gameplay and visuals. Narrative wise this game is great, I've just finished Cairn too last a few weeks ago so I am already expecting good story from the devs anyway. But the game has one flaw; the final FINAL boss, that ♥♥♥♥ is so ass. You have the entire sword and its moveset(which is more fun and reliable than using the gun for fighting) and decided it was a good idea to turn the final final boss into a bullet hell(the base bullethell is fine; bearable even, this final final boss isn't), what a ♥♥♥♥♥♥♥ disappointment, at least the credits and extras are cool
Игра хоть и сжимает очко но крутая
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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