
The jailer is the key, kill him and you’ll be free. Fight your way free in this ultra-responsive, fast-paced sword-fighting and dual-stick shooting game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.1Kreviews | 90% | — | $6.7M |
| $19.99 | 22.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有挑战性
약간 환불 방지용인가...? 중간에 왜 들어가있는지 모르겠는 부분이 존재하지만 게임 본체인 보스전은 정말 재미있습니다 손맛 액션게임 찾는다면 추천
Great game , dont think this game has any haters :DD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Korean*languages with full audio support
| $19.99 |
| 540ratings |
| 90% |
| — |
| not modelled |
| $7.99−60% | 213ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6.8/10 стильная , в меру сложная( хотя я который ниразу джойстик в руках не держал, помучался много с этой кнопкой стрельбы, очень не удобно держать её минутами + жаль нельзя поменять конфигурацию самому, иногда сложно комбинировать все возможности персонажа) ну и незнаю как в других, но у меня в моменте возникали проблемы с уклонениями. За свои бабки топ
Boss rush, a lot of fun with a decent amount a mechanics, but not too many. I played on normal difficulty and it was a good challenge for a mid gamer like myself. Harder difficulty is available, perhaps I'll come back one day and attempt the harder difficulty.
The feeling when you beat a boss... Awesome
Fun boss rush style game, similar to Titan Souls, where each fight has its own unique gimmick (although, not as extreme in most cases) Combat is fairly simple, but the controls are intuitive, and chaining parries is good fun. There's a good amount of replay value if you like challenging yourself and going for score/challenge runs as well. Stylistically, there were some odd choices. Like how each boss fight has a very long, unskippable walk (thankfully you don't have to redo this if you die) Not only is that kind of a pace killer, but the walking animations/music sync aren't quite up to par for something that's deliberately trying to be cinematic. Jittery/awkward animations aren't something I'd normally complain about in an action game, but the fact that the scenes take up so much time makes me wonder why they didn't try to make them at least look nice. Most of the boss fights are pretty good, with difficulty being not exactly linear, but there's no crazy spikes, either. Maybe it's just me, but the projectile/bullet hell focused fights were drastically less fun than the melee oriented ones. Not because they were harder, it just doesn't feel as satisfying to dodge bullets/use the gun compared to parrying/dodging and using the sword. Sound design is fairly weak, causing there to be poor feedback on most player actions. The little punishers you can do to bosses have some nice sounds, so they were clearly capable of doing it, but they just didn't for some odd reason. Another small nitpick is that you will be punishing bosses a lot, yet each boss only has a single punish animation, which gets pretty old (and kind of funny) fast. The gameplay and soundtrack are good enough for me to not give too much weight to my complaints, however. Definitely worth the price if you like committing to a game for a little bit to truly 'master' the combat. I foresee doing deathless/hitless as a fun side thing.
Bite-sized story with really slick gameplay. If you're not a fan of bullet hells, the CQC is pretty neat too. The story wick burns real slow until you hit the end, and then everything makes sense. Pls make a Furi 2
The storie is boring, the fighting is okay. Mid tier
Depois de dar final nas dificuldades normal e difícil, hora da análise. Furi é um jogo de ação intensa que envolve apenas batalhas de boss uma atrás da outra. Vou direto aos pontos positivos e negativos: + Combate difícil que exige habilidade e concentração; + Boa variedade de golpes, movimentos e animações; + Os boss tem comportamentos razoavelmente diferentes uns dos outros; + Considerado o estilo, até que o jogo tem uma história OK; + Boa variedade de mapas; + Entre as lutas, você precisa caminhar BEM LENTAMENTE de um lugar para o outro, mas eles colocaram um botão para andar automático nessas partes; + Graficamente OK; + Os boss tem várias fases de comportamento conforme a luta avança; + Toda vez que você perde para um boss, o personagem que te acompanha fala alguma frase de encorajamento específica para aquele boss. O plano de fundo do menu inicial do jogo também muda dependendo de onde você parou no seu save; - Tudo é muito brilhante.... irrita os olhos e torna a jogatina cansativa; - As músicas não são ruins, mas todas elas passam o mesmo sentimento em vez de se adequarem à temática de cada boss; - Matar o penúltimo/último boss é muito triste... - Um leve spoiler, mas no começo [spoiler] o jogo te faz parecer um herói preso injustamente, mas na verdade você é o vilão[/spoiler]; - Alguns achievements são bem arrombados. Considerando o quão cansativo é o jogo, preferi deixar alguns de lado. - Quando você repara no personagem andando em locais inclinados ou com variação de altura, ele simplesmente tomba acompanhando o relevo ou cai de uma vez em vez de ter uma movimentação mais natural; No todo, Furi é um bom jogo. SE VOCÊ GOSTA DE DIFICULDADE, [b]RECOMENDO[/b]. Caso contrário, passe longe, senão se afogará em suas lágrimas, desenvolverá LER e quebrará seu controle.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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