
The jailer is the key, kill him and you’ll be free. Fight your way free in this ultra-responsive, fast-paced sword-fighting and dual-stick shooting game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.1Kreviews | 90% | — | $6.7M |
| $19.99 | 22.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really intense and nervous, i loved it
Gioco breve ma molto frenetico e con un ottima narrativa, mi sono divertito tantissimo a imparare il combat system con nuove tattiche da pensare e sfruttare per ogni boss. Il tutto sfruttando anche delle ottime ost che danno adrenalina. Rispetto a come mi avevano parlato del gioco e alcune recensioni però non ho trovato troppa difficoltà se non con il boss finale che......lascerò il beneficio del dubbio per non spoilerare l'eventuale sorpresa
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Korean*languages with full audio support
| $19.99 |
| 540ratings |
| 90% |
| — |
| not modelled |
| $7.99−60% | 213ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
У меня частая ситуация, когда я могу забросить игру по той или иной причине и вернувшись окажется что я на последней миссии. Прошел я её значит за пару минут и титры. Мне честно было впадлу досматривать их до конца, так как думал что игра уже закончилась и хотел было вырубить игру, но оказалось что после титров еще есть достаточно контента. Зачем было так делать не знаю, думаю найдутся люди, которые выключали её на титрах. Думал что концовка супер калл (если бы закончилось всё на титрах), но по итогу норм, правда босс перед титрами это лютое дерьмо. По поводу геймплея скажу что это залупа еще та, я супер часто не видел свой прицел, потому что он был под всеми ебучими спецэффектами от которых порой можно ослепнуть было, на ласт боссе так вообще, можно сказать играл без него. Мб у меня пинг мозга, но блок белой светящейся атаки какой-то ♥♥♥♥♥♥, было ощущение что нужно нажимать через каких-то пол секунды после оповещение, и еще конечно же наёбка когда босс замахивает тычку, а белый эффект так и не появился, что конечно дрочь еще та. В общем и целом игра средняя, для тех кто не играл в булет хелл не могу рекомендовать, на ласт боссе я буквально устал.
Тюремщик — путь на волю. Убей его, и ты свободен. Это все что нужно знать об этой игре. Парируй, смотри за радугой на экране - ты выиграл. Проходил на сложности фури и прошел довольно легко, последние босс правда задушил своими миньенами и пришлось сложность скинуть. Только положительные эмоции от игры, парирования напомнили сикиро только тут намного легче это делать.
millions must play furi
Best OST I've heard in my life, gameplay that is diverse enough so you don't get bored, but consistent enough so you always know what you're doing, along with some of the most unique boss designs and gameplay features, plus the fact that if you can dodge well enough you can play any way you want, this game is the best twin stick I have played, ever. +the burst is my favorite video game boss in terms of gameplay, soundtrack, sound design, and visuals all at once.
Great game, nothing else can capture the same feeling, movement is tight, you have an arsenal of options for fighting bosses, simply love it. Last bossfight sucks ass tho
Worth the 20$, unless you're not good enough to make it to the credits. Listening to the OST isn't the same unless it's backing your sweet sweet victory.
Peak combat
Beat the game in under 3 hours and got an A rank for my first playthrough, I am told this is rare. It was much easier for me than intended coming from similar games where you need to parry a lot and be aggressive but I still strongly recommend it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.5K | 18 | 44% | $9.99 | |
| $0 | 0 | — | $3.99 | |
| — | 213 | 84% | $7.99 | |
| $5.3M | 12.5K | 89% | $19.99 | |
| $54.6M | 89K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 16.9K | 82% | $9.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 14.2K | 92% | $19.99 | |
| $6.7M | 10K | 77% | $24.99 | |
| $6.7M | 5.1K | 93% | $49.99 | |
| $6.6M | 14.4K | 90% | $14.99 |