
Arm your vehicle with deadly weapons and roam endless wastelands in this fast-paced single-player / online co-op car combat game. Collect upgrades for your car to melt enemies and giant bosses in this bizarre world. Retro vibe. Retro cars. Retro gameplay!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 31 → 4/day in the week after.
About
FUMES is a single-player and online co-op game inspired by the golden era of vehicular combat genre. Straight-forward, fast paced, intense gameplay. Get into the car, slap some weapons on and cruise twisted wastes.
No bullscrap. Just you, your car and pure fun. Like in the old days!
Drive customizable cars. Equip them with weapons.
Experience driving physics inspired by old rally games.
Encounter waves of enemies. Get involved in the chase of destruction.
Deliver suspicious packages while escaping from greedy chasers.
Defeat the fastest racers of the wastelands in off road challenges.
Fight with giant bosses - monstrosities on wheels.
Customize your car. Choose loadout to fit your combat style. Slap some stickers on.
Earn new cars and parts by beating bosses.
No loading screens. No fast travel. Just use your car.
Slow down after the fight, go for a ride and inhale the FUMES.
Get lost in the desert. Wander endless, procedural environments.
Listen to the original, guitar-heavy soundtrack.
Invite your friends to your single-player world.
Join up as many friends as your hardware can handle (Steam allows 250 max but you need NASA PC for that).
All loot and progress earned together is also saved to single-player.
FUMES demo contains beginning of the full game.
Your demo save game will carry to the full game.
Roam the wastes, collect scrap, burn your way through the challenge and rise as the mayhem walker...
...or simply join our Discord server to hang out with us and other travelers like you. Get involved in the creation of this twisted world!
Engagement
Reviews
Themes across 584 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great indie game that is similar to Crossout's campaign excluding the precise customisation (does it in sections rather than parts which is better), and has no p2w lol
PEAK
SOVL
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 584 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
played it though 6,7 hours
It’s a good game, and I hope it continues to develop. Right now, the game feels quite small and looks more like a foundation for something bigger. But even giving it a pass for being in Early Access, I still have a few complaints. Gameplay is pretty intense – maybe even overly dense. It lacks calmer side activities. The only thing available in that regard is delivering cargo to anomaly stations. However, these deliveries are completed way too quickly, and the mechanics are a bit annoying (larger trunks are unlocked only in the second half of the game, which is quite late, forcing you to make countless back-and-forth trips). As a result, people will probably play for around 10–15 hours and then set it aside until better times. There’s no real synergy between different weapon types. Except maybe putting mines in the rear slot to take out pursuing enemies. The best thing you can do is just mount the same type of weapon in every slot. I have an issue with vehicle hardpoints/slots. On some cars, for example, the cargo box slot is right in front of a weapon slot, literally blocking its line of sight. Certain vehicles visually imply a built-in trunk, but they don't actually have one. Overall, the firing arcs for many weapon slots seem designed so that you can’t fire all weapons at a single target simultaneously. It might be a deliberate choice for game balance, but it’s still frustrating – and I’ll explain why in the next point. The game is roughly divided into acts. You fight bosses to unlock new vehicles, weapons, and parts. None of this loot is random: beating a specific boss rewards you with a specific, predetermined part. This would be a great system if those parts were direct upgrades to older ones (which is partially true, but only for a handful of items). For instance, if you had a car with one roof slot, beating a boss might give you a car with two roof slots. However, most of the time you just get a different type of build: you had a car with roof and hood slots, beat a boss, and got a car with roof and trunk slots. Or you had a race car, and the boss drop was a truck. That would be decent progression... except I beat about a dozen bosses without changing my vehicle or weapons at all, because I didn't like any of the gear I received. Race cars aren't very useful because even medium-weight vehicles can easily win race missions (since nitro recharges too fast). Trucks are only really useful for cargo delivery, but that "content" is done in about 2 hours. After that, a truck is just a slow, somewhat durable, semi-mobile coffin. Due to its size, it absorbs a ton of damage, completely negating its higher HP pool, and the awkward weapon mounts mean the extra firepower doesn't really help. What's the point of having 4 guns if I can only shoot at a single target with two of them at any given time? Overall, it's a good game with some odd design choices. I hope to see it evolve further.
Decent concept with ♥♥♥♥ balance and discovery / tutorials. The difficulty curve is actually a flat line that goes vertical with the Wheel boss.
Goated game
Потенциально очень клевая игрушка. Из плюсов: - смешные отсылки, веселые реплики - весело ездить(очень приятное и отзывчивое управление) - весело мочиться (хотелось бы немного побольше возможностей по биндам оружия) - есть кооп, но не попробовал - классный музон, классная атмосфера Из минусов: - на данный момент очень мало контента в игре. Либо мочилово(с некоторыми вариациями) либо простенькие гонки. - от спец фильтров очень быстро начинают болеть глаза - убрал, стало норм. - отсутствие баланса апгрейдов и машин: большинство машин и апгрейдов откровенно плохи, на мой взгляд самая лучшая машина открывается в первой половине игры - все остальное фор фан. - система лута дропает рандомные апгрейды и машины. Выпадает часто одно и то же, делать с ними нечего. Получается по несколько машин, десятки апгрейдов которые некуда ставить и ничего с ними не сделаешь. Мне было весело за те 8 часов что я прошел игру. Хочется однажды снова зайти и увидеть гору контента, которой игре так не хватает.
The devs poured their soul into this game and it shows. Not even finished yet and we already have absurd customizability, high octane gameplay, (and surprisingly some chill gameplay too between car tuning and deliveries) and multiplayer (still a bit buggy but it JUST came out so it gets a pass for now). If you are reading this wondering if you should get the game... Get the game, there's only going to be more and better refined content as they keep working.
Ну что ж, я полностью прошёл весь контент раннего доступа, и хочу сказать что игра очень даже хороша. Начнём с графики - простенькая графика на мотив PS1. Игра довольно весёлая и динамичная. В этой игре есть 15 боссов (не 16, так как его невозможно победить), сложность - как по мне её недостаточно (проходил на высокой и умер за всю игру 7 раз). Единственный момент где стало реально трудно - это битва с огромным колесом, я смог его пройти с 4 попытки, но я спрятался под какой то большой бетонной постройкой и оттуда уже стрелял по боссу. Система прокачки тут довольно необычная - после битвы с противниками тебе дают набор предметов и уже в гараже ты можешь объединять в одну мощную пушку. В целом - игра понравится тем, кто любит пострелять и погонять на тачках в постапокалиптическом мире. Желаю разработчикам успехов в доработке этой игры и могу смело рекомендовать к покупке.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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