
Arm your vehicle with deadly weapons and roam endless wastelands in this fast-paced single-player / online co-op car combat game. Collect upgrades for your car to melt enemies and giant bosses in this bizarre world. Retro vibe. Retro cars. Retro gameplay!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 31 → 4/day in the week after.
About
FUMES is a single-player and online co-op game inspired by the golden era of vehicular combat genre. Straight-forward, fast paced, intense gameplay. Get into the car, slap some weapons on and cruise twisted wastes.
No bullscrap. Just you, your car and pure fun. Like in the old days!
Drive customizable cars. Equip them with weapons.
Experience driving physics inspired by old rally games.
Encounter waves of enemies. Get involved in the chase of destruction.
Deliver suspicious packages while escaping from greedy chasers.
Defeat the fastest racers of the wastelands in off road challenges.
Fight with giant bosses - monstrosities on wheels.
Customize your car. Choose loadout to fit your combat style. Slap some stickers on.
Earn new cars and parts by beating bosses.
No loading screens. No fast travel. Just use your car.
Slow down after the fight, go for a ride and inhale the FUMES.
Get lost in the desert. Wander endless, procedural environments.
Listen to the original, guitar-heavy soundtrack.
Invite your friends to your single-player world.
Join up as many friends as your hardware can handle (Steam allows 250 max but you need NASA PC for that).
All loot and progress earned together is also saved to single-player.
FUMES demo contains beginning of the full game.
Your demo save game will carry to the full game.
Roam the wastes, collect scrap, burn your way through the challenge and rise as the mayhem walker...
...or simply join our Discord server to hang out with us and other travelers like you. Get involved in the creation of this twisted world!
Engagement
Reviews
Themes across 582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very vroom vroom and pew pew, 2 very niche car hijack and car resonance combined for peak whimsy and carefree fun 😊
SEX 2.0 and 3,0
Very fun with friends, a lot of content that doesn't get stale and a lot of progression and things to unlock. Definitely worth the money id estimate at least 50 hours of gameplay to complete, though very difficult if you've never played a car game since it can be very hard to control at times and you need to have good knowledge of what the stats mean when modding your car. The weapons and everything else plays very smoothly, definitely a game worth playing.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 582 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty cool
Good game, co-op is amazing!
fumes is an amazingly underrated game. its so fun, the atmosphere and artstyle is so cool and the multiplayer update made it even better. highly recommend and i look forward to every update to come
It's been a while since i've had a recommendation this easy. Optimized as ♥♥♥♥, infinite customization, soundtrack is a banger, and combat is awesome, what's not to love? Hop in, get a few kills and relax. Worth full price.
Fumes is a fun framework of a game. It's basically a tech demo right now. The bones are there, but there's not much meat on them yet. I played about 10 hours and hit the "you've beaten everything in EA, go muck around" screen. Credit where it's due, it's quite honest of the devs to just put a screen like that up instead of pretending there's more. The game looks very good. It's 3D but rendered with pixel art textures and it works. Also, thank god you can turn off the horrible filter the game starts you with, because the game looks so much better without it. A small detail I very much like is that your HUD is actually drawn in the game world, so it gets affected by lighting and rain :) The music is honestly grating and repetitive, since you'll hear the same handful of tracks on loop constantly. It's better to just turn it off and put on your own. Play Chapter Doof from youtube for the FULL experience. There's a lot of simulation happening under the hood, anti-lag, suspension, physics, and so on, which is genuinely impressive for a team this size. I'll give them that. I don't actually like the driving that much, though. Some suspensions feel super slippery and drifty, which means you'll probably end up using the same few suspensions on every car regardless of what else is available. On the cars specifically: I find the half-track/tracked suspensions a lot better than any of the wheels, except maybe the monster truck wheels. The tracks are how I'd want all the cars to feel, minus the on-the-spot turning they allow. Car guns often make you wobble a lot while firing, which is much less of a problem on tracks. But not being able to drive straight while firing your guns on wheels with certain weapon types is questionable. Separately, enemy explosive weapons move you around a lot too, to the point of getting juggled in place and losing the ability to aim or move properly. This is mainly an issue with some of the bosses. Combat itself is incredibly simplistic and at times boring. There's no real precision movement available to you, and the arenas are basically nonexistent, you're just doing everything in open fields. Combat mostly amounts to driving in one direction and shooting, occasionally turning around to repeat the process, with enemies scattered in front of or behind you. Outside of your car, suspension, and weapon choices, moving, shooting, and boosting is basically all you can do. To change your loadout you enter a big truck called the Scrapper, and by the umpteenth time I found this genuinely grating. You need to find a Scrapper, get near it, tell it to stop, then enter it, and you can't even access your in-game settings while inside. You can save cars in the Scrapper, and if you could swap between saved loadouts on the fly, I wouldn't mind this much. But to actually experiment with cars and weapons, you have to enter a Scrapper, change your setup, leave to test it, and re-enter if it's not working out. On the gameplay front more broadly, a lot of the cars, suspensions, and weapons are stinkers or become stinkers over time. As you progress you unlock new cars, weapons, and parts, but so do the enemies, and more of them spawn the further you get. That means you're pretty much funneled into the same handful of guns and cars, because later on, if you don't have decent health, decent speed, and a weapon loadout that can clear a lot of enemies and handle armored ones, you're in for a slog or you just die. I was genuinely excited to get a cannon, the Pounder, so I could broadside people in the van (TALLY HO), but it disappointed me, and somehow this game also managed to mess up a minigun, the Rotor. The Pounder requires way too much precision for the amount of knockback it puts on your own vehicle, which makes it hard to use on some cars if not outright miserable. It's also not even explosive, despite being a cannon. The Rotor, meanwhile, gets outclassed by the starting machine gun, the Automat, which has good spread, damage, and range all the way through the game, while the Rotor has short range, huge spread, and negligible damage. I didn't find the mortar fun to use either, and the mines kind of suck. The grenade launcher and missile battery both cover whatever you're aiming at in smoke trails, so you can't actually see what you're shooting at. On top of all that, the game basically funnels you into explosive weapons because they're good against everything, and armored enemies further narrow what's viable since different weapons deal different amounts of armor damage. Games like this thrive on player decision and expressing yourself through combat and customization, and Fumes doesn't really deliver that. I also found the stickers unintuitive, you apparently can't even place them on the front or top of your car, which is pretty meh. Something else I dislike is how much the Scrapper NPC talks. If you randomly kill a roaming NPC, he'll comment on it in a guilt-trippy way ("having fun, huh?"), which I'm not a fan of at all. This is a Mortal Engines/Mad Max inspired game, and you get guilted for frying some poor bastard for no reason? I don't get that. The Scrapper also talks constantly during missions, which you have to confirm away, and bosses trigger little cutscenes you also have to confirm away. Small stuff, but it'd be nice if you could just turn it off. The most boring thing I found in the demo was transporting cargo. You can swap some weapon slots for cargo module slots, or use cars with dedicated cargo slots, then haul cargo around to deposit at an anomaly for rewards. Fully completing an anomaly's cargo requirement makes all anomalies of that type friendly to you while staying hostile to enemy cars. But you don't actually need to fully research an anomaly to lead a boss into one and crumple it for big damage anyway, so I'm not sure what the point is. Getting immunity to anomalies plus a batch of parts isn't much of a reward, since you get parts just from playing the game normally, and I didn't get any high-tier parts from doing these anomalies either, since parts have their own tier system. They're also just boring to do, since it's a lot of back and forth, and it's worse early on. The late-game Bizon can clear an anomaly's cargo requirement very quickly given how much it can hold, but doing one early on takes forever. You'll occasionally get harassed by pirate cars during these runs, and it's just a basic combat encounter, but it's a lot easier to just wait until you have bigger cars with more storage before bothering, at which point, what's the point? I spent most of my playtime in the same couple of biomes before finding a snow forest biome that looks cool but never saw it prior. Between mission start locations and Scrappers being everywhere, you're not really incentivized to travel, since there's nothing to really find, anomalies, Scrappers, missions, it's all a short drive away regardless of where you are. The biomes themselves are pretty barren and flat. There are occasional city structures in small clusters that you just drive straight through and destroy, there's no weaving between them required, they're just destructibles, and the clusters are so small you'd really want a proper full city biome instead. I can't speak to the multiplayer since I only played singleplayer, so I won't say whether it's good or not. My verdict is to come back in 6-12 months once more content's been added. The devs are working diligently on it, and with a team of just 4 people, too. The game goes on sale often, so if you feel the pull to try it, go for it. Despite all my babbling i don't hate the game. if I hated the game i wouldn't be making this review. (You guys remember D.I.P.R.I.P, by chance?)
Easy Delivery .Co with guns Crossout if it was not a pay to win slop if you like Twisted Metal or Vigilante 8 give this one a try its peak
One of the rare games I come back to. Really good for early access and the devs really listen to the community and often give updates on their work. Most people complaining don't appreciate how much work making a game is when you got a small team. From a technical standpoint really impressive stuff!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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