
Be the drill instructor! Insult recruits with no remorse! Can you transform flabby recruits into lean war machines within 12 weeks?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Develop your training schedule. If their Stamina runs out or if their Stress becomes too much, they may fail their training... or worse. More effective advanced training can be unlocked by expending Prestige Points.
Improve your soldiers and earn more Prestige Points when they graduate. Qualify them as riflemen divers, snipers, or paratroopers.
Do you have the right recruit to win a 100m sprint? Or to challenge a naval academy in a swimming competition? What about the marksmanship challenge?
Check your men's skill in mission. Make choices based on the encounters you find. Have you based your training program on agility and close-combat? Then better a sneak approach...
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 144reviews | 87% | — | $52K |
| $9.99 | 38ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good idea and decent implementation ruined by poor systems design. The tech tree and training decisions are poorly balanced. The skills are mostly useless. The MOD decisions are mostly useless. Many key training procedures are strictly worse than others, and should not be used. In the combat portion, so much could have been done to give additional options and to reward many of the otherwise useless skills and MODs. But they dev chose to ship it with a very bare-bones combat which screws the decisions you've been making during training. Om top of all that, the game is quite short, which would be good if it was more interesting, but most of the game is grindy repetition.
Got a lot of flashbacks from my time in the army. Even though this is based around marine corps training, the memories still flood in. Honestly, it was the best 14 weeks of my life.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, French, Spanish - Spain
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well. Its decent but feels incomplete. I found this game through Opera GX where there was a demo for the 2nd game. I did not know this at first, and bought the first game. Big mistake. I will say, its not TERRIBLE. I do give a thumbs up because it does entertain you for a few hours, however, it is SUPER repetitive. Hopefully the second one comes out soon. Will definitely be buying the 2nd upon release.
So the only reason I'm giving this game a good review is because I got it on sale, and I think it's worth the sale price, I don't think it's worth the full price though. This is maybe a $5 quality game. Pros: Simple concept and interesting mechanics. Multiple goals, and steady game progression. Fun little Easter eggs and side tasks from visitors. Cons: Very bad late game balance of mechanics. So your troops can get stressed and fatigued, and when these attributes get too high, you can't train your troops. As you play, you unlock stuff that reduces their stress or increases their stamina, but the problem is you unlock all of that stuff, and then there is no more. You have 12 troops, all of them completely stressed and fatigued, and you only have 4 facilities that can fix that, each only allowing one troop to use it per day. What's more is 2 of the facilities are for stamina, and 1 is for stress, and 1 is for both, and it really shows. Stress is basically impossible to deal with if you have a fully upgraded base. All of this could be easily fixed if you could just upgrade the size of the facilities to hold more troops. The actual campaign you fight when the 12 weeks of training is over is cool, but the balance seems really off on that too. Basically all the stats you train besides shooting are inconsequential to the mission. Any stats gained from the mission are so small compared to training stats that they feel pointless. The M.O.D.s you can assign to troops are not very good, because they take a lot of effort to get, and they all have downsides bad enough that is basically cancels out their good sides. I imagine this was intended to encourage the player to diversify so you have several skills that have different roles to fill in combat, but the problem is their up sides are also so niche, they just don't have any particular benefit. I had better luck making all my troops basic infantry than I did trying to assign specialties. Lastly, the training point system gets obnoxious at the end. unless I'm missing something, you have to spend all your training points to finish the training week. There is one way to spend them all at once, which is going on a group run, but if you send a single soldier to do a single thing, the option to spend your remaining points is gone, and you now have to meticulously spend all your points waiting for soldiers to finish their training. The best you can do is send them to the flag pole, which sends them to all 4 training sections once automatically and spends 4 points. There are some facilities that only allow 2-3 soldiers to train on them, and if you set more than that to auto train, it will spend your points and they will not do the training or get stats. Another way to reduce stress and gain stamina is to not train your troops, but if you are forced to spend all your points every day, the only way to not train your troops is to meticulously train a single troop well past the point of full stress and zero stamina so the others can catch a break. And if you do this, you can expect to spend what feels like 10 minutes doing nothing but micro managing a single guy to spend all your points. Suggestions: Make some stats have a bigger impact on the mission, like maybe strength can add to your troops health, or intelligence could reduce reload time, or just something more tangible than what's there. Have more options to reduce stress and restore stamina. Have an option to end the day, and instead of having troops only regain stats from doing nothing, have them regain stats based on the number of training points left, that way there is no downside to having more training points. Nerf the downsides to M.O.D.s so they are at least a little more appealing.
I'm not sure if I want to give this a positiv or negative review. It's not a bad game, I did spend 11 hours playing it and don't regret buing it. Fun in the beginning when you are still figuring out how to max you training. As many games, it got grindy in the end. I don't see any reason to replay it though. My biggest concerns are: * The missions/fights are to much RNG. The opponents seem to target randomly, It doesnt help much putting the high HP-soldiers exposed in front when they randomly hit the backline (or guys behind cover). I would love to build a diversified team with 1 infantry assault, 1 sniper, 1 machine gunner etc but it's probably better to go all in on infantry assault. * The different stats should have a bigger impact in missions. There is no sense leveling anything besides shooting to >50. In mission 5 I got into some melee combat, but my guy (with 100 Melee) kept shooting the enemy with his rifle. It would make more sense if the different specialisations would scale from different stats (e.g. the diver scaling from agility, the mortarmen from intelligence etc). * Some of the traits are hard to remove (e.g. requering absurd amounts of going to the punitive are) and If you don't get rid of them the soldier can randomly quit or get injured with no recovering. I read somewhere that Full Metal Sergeant 2 is in the making. I will perhaps buy it if it's more polished.
IT FUM
Takes me back to my days at Relaxin' Jackson. Hooah 3-39, AAA-O!
Im so happy I received this game for testing! Played for around 30min and enjoyed the roguelike factor of leveling up your battalion, sadly they all died during their first deployment and had to start over lol! Recommended! Thanks for the opportunity.
Excellent game!
Bastante bueno, lo jugué pq salió como recomendación de Opera GX, no estoy seguro de pq la versión de prueba parece mejor pero de todas maneras es bastante entretenido
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $28.5K | 70 | 90% | $9.99 | |
| $44.4K | 104 | 69% | $10.99 | |
| — | 0 | — | — | |
| $3.6M | 11.5K | 93% | $9.99 | |
| $1.9M | 4.1K | 81% | $14.99 | |
| $71K | 137 | 78% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $52K | 211 | 96% | $9.99 | |
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| $52K | 463 | 91% | $7.99 | |
| $52K | 219 | 89% | $9.99 | |
| $52K | 68 | 91% | $19.99 | |
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