
Play a flute to solve puzzles and unlock secrets, looking for an exit of a dark place before the darkness consumes everything. In this dark immersive horror puzzle game, knowledge is key to put the pieces together. No music experience required.
Modeled estimate, not a reported figure. How we estimate →
About
With the music sheets of different songs, you will be able to play them on the flute to affect the world. Music knowledge is not required to play the game.


The ambience of this short game, with its dark minimalist pixel art graphics and ominous music, grants a really immersive experience.

Exploration is only tied to your knowledge. Discovering new rules will push you further, and with the map, you can check your findings any time.



Everything in the game has a meaning. Its themes and lore are almost a puzzle in itself.


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Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun structure and loop. Good puzzle design. Slight creepy vibe and dialogue. Absolute blast and absolutely addictive until I was done. Hard to believe it was /only/ 6 hours. Somehow the pretty-much-2-bit graphics work really well. Sprites are mostly completely easily. readable, and the exceptions are given enough description to make sense. The background music totally grew on me. It's not just creepy and brooding or cerebral and puzzle-y. Somewhere between those feelings and groovy. I can't as easily explain why the gameplay was fun (especially avoiding spoilers), but I guess the multiple forms of progression were all satisfying to work with, for the most part. Nitpicks: Had to brute-force the flower puzzle blocking the dawn of awakening, though it was natural in hindsight. A little more visual consistency with the rest of the game might be nice. Visual consistency for the note arrows would also help for the puzzle in the red world with the symbols that change when you touch them. Also, if you go back and forth left-to-right in the dark room section's fourth/fifth (or 3rd/fourth?) rooms, you can get to a secret, probably unintentional room. Despite being in the negatives section and being unintentional, I love it. Leave it in; just put something there to acknowledge it. I wish the chronological order of the conversations in the air was spelled out at the end of the game more clearly, but I guess making the player put the pieces together fits a metroidbrainia puzzle game's conclusion.
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Languages: English, Spanish - Spain, Galician
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego que merece totalmente la pena. Después de jugar la demo, supe que lo compraría el día de lanzamiento para disfrutarlo al máximo. Ahora solo estoy esperando encontrar un momento para jugarlo. Una vez que lo complete, actualizaré esta reseña con más detalles sobre mi experiencia!
A short, but well thought-out puzzle game with a really nice atmosphere! Fugaz felt a bit like a pocket-sized metroidbrainia, which was far from unwelcome to me. Count ~5 hours to finish it. Strongest element are the riddles, most of which I found really fun to solve! Certain puzzles can be figured out intuitively and have you find their hints way after being solved, but it's a common occurrence with riddle-based games of this nature, so I didn't think it was that big of a deal. Narrative elements are not the center point compared to the puzzle aspect, but its integration within the map and npcs felt organic, and I really digged the ambience and music of the game. I discovered Fugaz through its demo, and I really appreciated the effort made so that the demo doesn't spoil any of the riddles from the finished game. If you're curious but not convinced yet, go check it out! It will give you a good impression of what the final game will be like, and maybe convince you to play it too? Overall: if you enjoy metroidbrainias but are looking for a shorter, simpler experience, this game fits the bill nicely. Definitely recommend!
フルートで歌を奏でて進む探索&パズルゲーム マップ上にちりばめられた情報やその場その場のひらめきでパズルを解くことで先に進めるタイプの探索ゲームです。 基本的には笛の音の吹き分けのパターンなのである程度予測しつつ解くことができるためそこまで難易度は高くはないです。 見つけた情報がすべてマップ画面から閲覧できるようになっているなどプレイヤーフレンドリーなシステムもありストレスなく進めることができました。 全体的にグラフィックや音楽など丁寧に作られており手触りがとてもいいのでPVを見て気になった方はプレイして損はないゲームだと思います。
Mais um otimo jogo de puzzle, desafios e quebra cabeças, ainda não terminei mas todas as horas passadas aqui foram ótimas. Cada desafio superado é muito satisfatorio. Pra mim, um jogo muito bom, seu estilo de arte que lembra Undertale e uma vibe meio The Outer Wilds em seu tema e no conceito de ter um tempo pra resolver os puzzles e depois voce volta. Acho isso muito foda.
joguinho bão
This was a very great game as short as it was. The puzzles are great and the world exploration was a ton of fun. If your looking for a quick puzzle game to challenge your brain this is it!
Pretty good puzzle game. A bit of a metroidvania but without combat. Most importantly, puzzles are diverse and often interesting. However. There is a timer. After 7 minutes you're back at the entrance, all puzzle reset. Your map stays, and it's a good map that has all hints you found and all solutions to puzzles you solved. But if you want to go back to a place, and you do go back to places a lot, you need to solve all puzzles on the way again and again, and again. This timer is used in a couple of puzzles, but I'd just remove those puzzles along with the unnecessary time limit. For this price I'd rather play a 3.5 hour long (to 100%) game that stays fresh for the whole duration than a 5 hour long game with 1.5 hours of tedious re-solving puzzles and going back to places you didn't manage to explore completely because the time ended. The game itself is good anyway, but frankly, I wouldn't even play it if I knew about this beforehand. Also, the story is some deep stuff about depression or something, but there's not much of it, so you can enjoy the game even if you don't care. And from my experience it's harder to understand than any puzzle the game has. Also #2, some proofreading by a native English speaker wouldn't hurt. [spoiler]Objectively:[/spoiler] 7.7/10 (+1 if you don't mind the timer)
Fugaz es una propuesta original que consigue destacar dentro del horror psicológico gracias a una mecánica muy poco habitual: una flauta que se convierte en la clave para resolver puzles y descubrir los secretos de un mundo consumido por la oscuridad. Su apartado visual crea una atmósfera inquietante y llena de misterio, mientras que el diseño sonoro potencia cada momento de tensión. La sensación de estar atrapado en un lugar donde cada descubrimiento importa está muy conseguida. Lo mejor es cómo recompensa la curiosidad. No necesitas conocimientos musicales para disfrutarlo; el propio juego te anima a experimentar, observar y conectar las piezas de una historia que se va revelando poco a poco. Si te gustan los puzles, la exploración y el horror psicológico con ideas frescas, Fugaz es una experiencia diferente que merece mucho más reconocimiento. Muy recomendado.
very cool
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