
Play a flute to solve puzzles and unlock secrets, looking for an exit of a dark place before the darkness consumes everything. In this dark immersive horror puzzle game, knowledge is key to put the pieces together. No music experience required.
Modeled estimate, not a reported figure. How we estimate →
About
With the music sheets of different songs, you will be able to play them on the flute to affect the world. Music knowledge is not required to play the game.


The ambience of this short game, with its dark minimalist pixel art graphics and ominous music, grants a really immersive experience.

Exploration is only tied to your knowledge. Discovering new rules will push you further, and with the map, you can check your findings any time.



Everything in the game has a meaning. Its themes and lore are almost a puzzle in itself.


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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun structure and loop. Good puzzle design. Slight creepy vibe and dialogue. Absolute blast and absolutely addictive until I was done. Hard to believe it was /only/ 6 hours. Somehow the pretty-much-2-bit graphics work really well. Sprites are mostly completely easily. readable, and the exceptions are given enough description to make sense. The background music totally grew on me. It's not just creepy and brooding or cerebral and puzzle-y. Somewhere between those feelings and groovy. I can't as easily explain why the gameplay was fun (especially avoiding spoilers), but I guess the multiple forms of progression were all satisfying to work with, for the most part. Nitpicks: Had to brute-force the flower puzzle blocking the dawn of awakening, though it was natural in hindsight. A little more visual consistency with the rest of the game might be nice. Visual consistency for the note arrows would also help for the puzzle in the red world with the symbols that change when you touch them. Also, if you go back and forth left-to-right in the dark room section's fourth/fifth (or 3rd/fourth?) rooms, you can get to a secret, probably unintentional room. Despite being in the negatives section and being unintentional, I love it. Leave it in; just put something there to acknowledge it. I wish the chronological order of the conversations in the air was spelled out at the end of the game more clearly, but I guess making the player put the pieces together fits a metroidbrainia puzzle game's conclusion.
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Languages: English, Spanish - Spain, Galician
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me ha gustado muchisimo, me recordo a varios de mis juegos favoritos como animal well y imscared, no diria outer wilds ya que la historia no me parece su fuerte, pero sus puzzles son realmente entretenidos y te daran guerra un rato :p 10/10 han sido tres sesiones super entretenidas y ahora ire a por los extra
Absolutely phenomenal!! This is a must-play for all puzzle game fans. The polish of this game is incomparable. I've never seen a map so well-tailored to its genre; the way everything is annotated and marked with "there is more to know..." in case you're missing something is just brilliant. I love note taking, but I love this even more. The option to skip the melodies is not something I've used, but it's also a QoL I appreciate. The art is incredible. The visuals are simple but effective (the MC is so cute!), and the music is soooo good. The melodies I've used the most are stuck in my head, and gonna be stuck there for a while (Prelude to Rebirth my beloved). Even with melodies aside, the area music is great, and I've spent quite a bit of time in the main menu listening to its OST. I will definitely be listening to the full thing on YouTube. The puzzles are pretty damn good. There were a rare few where the hints made no sense or did not land a connection for me, but overall, they scratched my brain quite nicely. The game never stops innovating on its simple control scheme, and it's a joy every time a new side is introduced to an old mechanic. I really liked the story as well. The gameplay-limiting darkness was, at first, something that annoyed me, as I didn't understand what triggered it, but after some time, I've come to appreciate it, and now that I've beaten the game, I love its thematic significance as well. The regular ending with all easter eggs was so bittersweet that I was HORRIFIED when I started a new save an got the speedrun ending. Omg. Now I need to replay the game all over again, I don't want THAT for my sweet main character... (maybe some time in the future though, when I forget most solutions) Overall, FUGAZ is a gem of a puzzle game, and I'm incredibly excited for the developer's future projects. Much love <333
Un juego que merece totalmente la pena. Después de jugar la demo, supe que lo compraría el día de lanzamiento para disfrutarlo al máximo. Ahora solo estoy esperando encontrar un momento para jugarlo. Una vez que lo complete, actualizaré esta reseña con más detalles sobre mi experiencia!
フルートで歌を奏でて進む探索&パズルゲーム マップ上にちりばめられた情報やその場その場のひらめきでパズルを解くことで先に進めるタイプの探索ゲームです。 基本的には笛の音の吹き分けのパターンなのである程度予測しつつ解くことができるためそこまで難易度は高くはないです。 見つけた情報がすべてマップ画面から閲覧できるようになっているなどプレイヤーフレンドリーなシステムもありストレスなく進めることができました。 全体的にグラフィックや音楽など丁寧に作られており手触りがとてもいいのでPVを見て気になった方はプレイして損はないゲームだと思います。
Super jeu qui m'a bien rempli une aprèm. Les énigmes sont très sympa a résoudre.
Mais um otimo jogo de puzzle, desafios e quebra cabeças, ainda não terminei mas todas as horas passadas aqui foram ótimas. Cada desafio superado é muito satisfatorio. Pra mim, um jogo muito bom, seu estilo de arte que lembra Undertale e uma vibe meio The Outer Wilds em seu tema e no conceito de ter um tempo pra resolver os puzzles e depois voce volta. Acho isso muito foda.
Si disfrutaste de juegos como Outer Wilds o Tunic, te animo a jugar este juego ya que la sensación de progresar se siente muy similar a la de los dos juegos anteriormente mencionados. Desde una idea simple nace una aventura en la que el conocimiento es tu mejor aliado. Espero que lo disfruten tanto como yo.
A short, but well thought-out puzzle game with a really nice atmosphere! Fugaz felt a bit like a pocket-sized metroidbrainia, which was far from unwelcome to me. Count ~5 hours to finish it. Strongest element are the riddles, most of which I found really fun to solve! Certain puzzles can be figured out intuitively and have you find their hints way after being solved, but it's a common occurrence with riddle-based games of this nature, so I didn't think it was that big of a deal. Narrative elements are not the center point compared to the puzzle aspect, but its integration within the map and npcs felt organic, and I really digged the ambience and music of the game. I discovered Fugaz through its demo, and I really appreciated the effort made so that the demo doesn't spoil any of the riddles from the finished game. If you're curious but not convinced yet, go check it out! It will give you a good impression of what the final game will be like, and maybe convince you to play it too? Overall: if you enjoy metroidbrainias but are looking for a shorter, simpler experience, this game fits the bill nicely. Definitely recommend!
Un juego con una ambietacion espectacular. Después de jugar la demo, supe que lo compraría el día de lanzamiento para disfrutarlo al máximo. Ahora solo estoy esperando encontrar un momento para jugarlo. Una vez que lo complete, actualizaré esta reseña con más detalles sobre mi experiencia!
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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