
The sequel to the captivating tale of Fuga: Melodies of Steel has arrived! This turn-based RPG is back with a ramped up battle system for more strategy, as well as a brand new event system that gives you more thrilling choices to affect your experience!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 388reviews | 97% | — | $489.6K |
| $19.99−50% | 1.1Kratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For months after finally getting around to the original Fuga (and enjoying it quite a bit) I waited for this and Fuga 3 to go on sale again- and it was worth that wait (and frankly, would have been worth the original release's as well, but I'm glad I got the fast tracked version). When I played the first I mostly enjoyed it, and only had a few gripes with certain mechanics and some of the writing- being that I could gush for hours about the most minute of things in this title, which has immediately skyrocketed to becoming one of my all time favourite RPGs after just a first run, it's better that I just go over the tune ups, as everything great I mentioned about the first still applies. Immediately, we get a deeper story, one more intimately involved with the setting. We get more fleshed out character dynamics, more meaningful link events, more time spent with characters both on the Taranis and elsewhere, and everything is so much the better for this. Where the first game sometimes failed to draw me into the fray, I was hooked from the beginning here and found it genuinely hard to stop playing- looking back, surprising even myself with finishing this in only 4 days. While the story itself is still not anything revolutionary, the game picks its battles much better, and keeps the player strung along by focusing more on the internal struggles of the children, their reactions to the conflict presented, and how they mesh with each other as a unit- rather than relying entirely on the larger strokes of the plot, which may have left it feeling rather expected or flat in some instances. You're so engrossed in the characters themselves that you hardly have time to notice that yeah, maybe you've seen some of these themes and archetypal characters before, maybe there's some similarity to the first game regarding some of the story beats. You barely have time to think about what might be the only conceivable "flaw" I could level on this one. The game had its hooks into me so effectively that by the end, I found it was one of the few times in my life that an RPG actually managed to make me cry. Perhaps the greatest change when it comes to comparing Fuga 1 and 2 and how they manage the horror of war and loss, and present this threat to the player, is that the Soul Cannon mechanic is now completely out of your hands- instead of being a "I admit that I lost the game" button, its now a crisis mode: take too much damage, let things become too dire, and your tank will select a random child and load them into the cannon for you, giving you a small window of turns before they're killed. Given the increased focus on the children and better development in this installment, it becomes an extremely effective threat- rather than feel like resetting the few times it happened to me, I was instead steeled to do everything I could to finish the fight in time. Not many games can claim to have made me so desperate to avoid a character death. While it is true that no game can escape the problem of "just reset if you screw up", this struck a much better balance than the first game, as now you couldn't just decide to avoid ever considering the option. Other than this "selling point" mechanic, the rest of the combat has also been more finely tuned from the original. Enemy formations are now much more intelligently designed, often times leaving you without "golden options" to effortlessly deal with them under the proper strategy. Character skills and roles are now refined and more strongly defined, making each child feel like they have a proper use instead of just being "S Tier Cannoneer, A Tier Cannoneer", etc. This combined with a tighter balance overall- fewer resources to be had, stronger opponents, and what felt like a more fragile Taranis- made for truly engaging and challenging combat at every turn, without ever feeling like things had gone overboard or gotten frustrating. Overall it is shockingly good- not just the best game I've played this year, but one of the best RPGs I've ever played, period. The love that the people at Cyberconnect2 have for the characters and the world they've created practically oozes out of it at every turn, as does their beautiful art, fantastic music, and skill at creating engaging and strategic gameplay. I said last time that I felt proud about CC2 wanting to be ambassadors for furries in the gaming space- now that feeling is multiplied, not only am I proud, I'm filled with hope that we don't have to be held back by biases or anything else- we can clearly stand toe to toe with the best of them- and do better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Japanese*, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Korean, Italian, German +1 more
| $39.99 |
| 468ratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoyed the first Fuga and want more. This is more and about the same length. Story is predictable but does it's job well enough. Changes to combat is neither an improvement or a decline in quality, it's just change to vary things up slightly. New meeting system is fine. nothing special but quick enough. New checkpoint stop really does bring the game to a halt with the options it provides on top of having it slowly Arrive and depart. Liked it as a change at first, Half way into the game it was getting slow, by end game I found it annoying. The Item management seems to be far more forgiving here. Much easier to stock up on items almost too easy. I liked the first game more. Checking the Achievements 40% of players got to the credits. $25 was a fair price.
Kill the child-Hax or someone.
um dos melhores jogos que joguei nesse ano nao me arrependi de comprar
All around just a better version of Fuga 1. Has gameplay loop is simple but still fun and rewarding and the story and characters are still great.
Когда перевод третьей фуги?
As some who's beaten both the first and third game, I can safely say that this is a worthy installment. I find the challenge to be pretty big compared to three, but that's if you take the harder paths, which is the beauty of this game. You have have a lighter time playing through the game, or give yourself a challenge. The music and characters has been great three chapters in, and I'm very excited to see how this wraps up. I have some ideas, but I know CC2 will do great here. They don't miss with Little Tail Bronx.
Eu simplesmente nao tenho o que falar mais, eu to aqui, literalmente apos o final do jogo que ja me deixou em lagrimas, assim como o primeiro game. Tem algo nesse game que faz ele ser especial pra mim, desde jogando pela primeira vez quando eu era um pouco mais novo que antes, agora nos 19 anos, ainda tem o mesmo efeito de quando joguei pela primeira vez na pandemia, a trilha sonora e direcao de arte do jogo ainda é o fator que mais me deixa imersivo em jogar esse game. as escolhas e possibilidades de final ou dialogos sao uma das coisas que eu imagino mais terem sido ampliadas do primeiro Fuga, anyways, minha experiencia com esse jogo e o 3 que agora sera meu proximo objetivo, nao tem outro jogo capaz de superar, desejo a quem for tentar o game que se divirta e jogue pela emoção, nao de chegar logo no final mas de aproveitar e ajudar a poder realizar o objetivo dessas crianças que é só acabar com uma segunda guerra...
fugas 2
ИИ танка прокачался и периодически пытается жрать детей. Вывод: кормите танк вовремя!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 1.3K | 94% | $19.99 | |
| $333.1K | 237 | 90% | $23.99 | |
| $9.7M | 6.8K | 89% | $49.99 | |
| $2.4M | 6.5K | 86% | $14.99 | |
| $9M | 7.1K | 86% | $49.99 | |
| $7.9M | 4K | 72% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $489.7K | 2.5K | 84% | $9.99 | |
| $489.7K | 1.9K | 73% | $9.99 | |
| $489.4K | 680 | 74% | $13.49 | |
| $489.9K | 713 | 61% | $19.99 | |
| $489.2K | 657 | 97% | $11.99 | |
| $490.2K | 4.6K | 67% | $4.99 |