
Become the last conductor and rule over the final train society in a frozen world. Gather, expand, and forge your train while building powerful synergies with mighty artifacts. Your position—and the safety of your passengers—now rests in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Frostrain 2 is a roguelike game built around synergy-building, with a touch of management elements added to the mix. In this frozen world, you take on the role of the last remaining Conductor within the train society and must lead your passengers to survival. Acquire, place, and upgrade train cars to generate Happiness, and make decisive choices to determine the direction your train will take.

Combine a wide range of train synergies with hundreds of powerful artifacts to generate more Happiness. Greater Happiness will further solidify your authority within the train society.
Upgrade your train and arrange it to suit each situation. Proper placement and enhancement of train cars will allow you to generate even more Happiness.

You are the last remaining Conductor of humanity, tasked with ruling the final train society. Each run presents you with randomly occurring events—respond to them, resolve them, and obtain the outcomes you need.

Make decisive choices and lead your train society toward the future you believe in.
As the Conductor, you must also decide the train’s direction. Travel through dozens of landmarks across diverse environments, find the optimal route, and guide your passengers to survival.

At the end of each run, you will earn Purple Coins. Spend them to unlock new artifacts.
As the story unfolds, you will uncover the tales of different Conductors. Unlock future Conductors and help fulfill their long-held aspirations.
If you prove yourself a truly exceptional Conductor, you can guide your passengers even through the harshest conditions. Challenge the “Frost Mode” and discover hidden rewards.
Fulfill certain special conditions... and you might just uncover the Conductors’ hidden stories.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, German, Greek, Simplified Chinese, Czech, Russian, Ukrainian, Polish, Portuguese - Brazil, French +2 more
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]列车既社会——《霜轨:Frostrain 2》[/h1] 这是一个非常有趣的列车游戏,从一节引擎开始,往后不断增加各类车厢,不断调整各项政策。 游戏的核心目标就是幸福指数,只有幸福指数达到最高并到达终点,你才能获得胜利。 在过程中,每日报告需要你不断做出决策。 比如暴风雪来袭,建议将列车方向调整至东方,你还有什么想法吗?一方面研究降低车辆的重量,另一方面继续监视外部气温。 每一个选择都将带来不同的后果。而游戏中,这列选择比比皆是。 而游戏中还有另外一个非常重要的点在于决策,决策分为三大方面,老化引擎大修、完美加冕、补贴发放。 你需要在这三大类中做出决策,直至解锁最高等级。 这三类其实代表速度、人口和反噬,我喜欢升级速度方向的,可以跑的更快。 过程中,你可以随时投放无人机来获得物资,这里面有的是车厢,有的是神器。 就拿神器来说,不稳定车架可以让所有车厢少 14% 的更少幸福度,而捆绑绳则可以增加两个乘客,而玫瑰则可以幸福度加 16 周期。随着列车不断前进,你将会获得更多的补给。 就拿车厢而言,军械库可以让幸福度加 2,同时每四个周期进行一次训训练,永久提升基础幸福度。会议室则可以给幸福度加 4,人力生成器则可以让幸福度加 2。 车厢存在各种羁绊,你的不同列项会带来不同效果,比如像赤霞骑士团就可以增加训练度,引擎之子则可以代表别的,其他的文化娱乐之类都可以带来不同加成, 同时,你需要不断打开探索模式,在小地图上寻找下一处地点,过程中地图上有许多补给,普通、蓝色、紫色,甚至有不同地点,在地点中你将会遇到不同遭遇,你要做的就是维系整辆列车的幸福度,直至让他们驶向最终点。 整体体验下来,虽然《霜轨:Frostrain 2》看着是一个简单的开车游戏,但实际上里面包含的部分还挺复杂的。 在我看来它更像是一款考验人性、考验策略、考验方式的一款游戏,看似很简单,其实很复杂,玩起来非常有趣。 那么,你能否成为最后的汽车司机,带领人们走出未来呢? [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
아직 게임을 알아가는 과정이지만 재밌게 하구있습니다!!
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Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
世界即将毁灭,这一次出手的又是冰雪(诶,为什么要说又);而人类文明的最后一缕火种,是一列永不停歇的列车。在这个冰封的世界中,你将作为列车社会最后的机车司机,带领乘客生存下去。 本作本质上还是一款卡牌肉鸽游戏,以及缝合了一定的模拟经营元素。 由于是末日生存游戏,游戏的核心设定为非常合理的幸福度——唯有治下人民过上幸福的生活,才能带领列车继续前进。当然幸福度会定期减少,一旦降为0,不满的乘客就会发动暴动,把你从车长的位置上扔下去(冰汽时代说是)。 除此之外还有物资与经验值的设定,消耗物资可以投放无人机补给(刷新补给也需要物资)、换取经验值等等。经验自然就是用于升级列车,等级越高需求越多,可以通过据点停靠和物资消耗获得。列车升级每次升级能够增加最大车厢数量和总乘客容量;每节车厢除了自带词条外,还有两个协同属性。当拥有相同协同属性的不同车厢达到一定数量,即可激活词条效果(也就是俗称的凑羁绊)。第一类属性是隶属部门,包括中央供应局、赤霜骑士团、燃料与铁锤兄弟会、探险者公会、引擎之子、暗影商人协会、学院等;第二类属性是车厢职能,包括食物、娱乐、治安、媒体、文化、运输、教育等等。遗物系统自然也不会少,可以通过初始自带、无人机补给、随机事件等方式获得。同时游戏里还有需要玩家做决策,像是暴风雪来袭,是选研究降低车辆的重量,还是选择继续监视外部气温,不同的选择会带来不同的后果。 每局结束后,玩家会获得局外货币,用于解锁新的遗物和后续列车长角色,不同列车长有不同的初始效果,解锁新角色后可以体验不同的玩法。 游戏大致的玩法就是派出无人机探索获取车厢和遗物,不断部署车厢生产幸福度,再用幸福度维持生存的前提下继续前进。 本作作为肉鸽游戏自然也是有着地图路线的设计,但由于列车在冰原上飞驰时,只能看到前方有限的范围,因此玩家是无法提前看到完整路线的。这意味着玩家必须在信息不完整的情况下不断做出即时判断。不同的区域地图,有着不同的环境,需要玩家根据自身情况规划出一条合理的路线。 本作的玩法属于容易上手的类型,但深入玩下去策略性一点不少。不过游戏在后期想要抽取特定车厢比较看脸,可能会出现某个流派的关键车厢死活抽不到的情况;同时由于同名同级车厢需要合并升级,后期想升级车厢到满级也有一定难度。 总得来说本作是一款设定新颖独特、玩法很有意思的肉鸽卡牌游戏。突如其来的凛冬严寒席卷大地,整个世界陷入冰封末日。人类社会不复存在,仅剩一列满载人类科技文明结晶的列车,在无尽的铁轨上苟延残喘。如果是这类游戏的爱好者,本作还是相当推荐的。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
好像打的有点久,但也算全部最高难度通关了,一开始打了好多把都没通关,MD我以为是要活过100天,不知道是教程没说清楚还是我没看仔细.....
Cant wait for another update, this game is super fun
아직 별로 안 해봐서 좀 더 해봐야 할 거 같은데 재밌네요
Залипательно
옆집처럼 죽여서 소파가죽으로 안만든걸 감사히 여겨야지 겨우 가는길에 몇명 죽였다고 도착하니까 쏴죽이네
🚂🚃❄️❄️ 👍👍
搞不懂数值,但可玩性也还行吧,一局挺上头的 感觉上是个类似小丑牌的数值系统,凑基础和乘区才能过,不过我觉得普通难度可以更低点,现在普通难度也只有固定搭配才能过
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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