
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Sep 14 → 21.43/day in the week after.
About
Since the premiere, Frostpunk has been enriched with a number of updates. You can enjoy the new Endless Mode that increases the replayability of the game. There is also a new scenario - The Fall of Winterhome, that further expands the game’s universe and lore. And as a final treat, we’ve added things like naming characters and automatons and a photo mode. All of this is available for free for all the owners of the game. There are also three expansions, available with the paid Season Pass.
Although we are no longer planning further development for the original version of Frostpunk, the possibility of reliving the founding story of New London is rising on the horizon. Frostpunk 1886 will be a reimagination of the original game - remade entirely in Unreal Engine and enriched with new content.
It will combine 70% of the original experience with 30% brand-new material, offering fresh ways to shape your society for seasoned veterans, while also serving as a great entry point to the franchise for newcomers.
We’re committed to launching the game in 2027. As the date approaches, you can expect more exciting updates, a first look at gameplay, and behind-the-scenes content, so be sure to wishlist it and follow our social media channels to be the first to know about future updates!
Frostpunk is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.
Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
Establish laws that regulate the existence of your growing society. Decide on their working routine, healthcare, food provision and other crucial aspects of everyday life. Maintain their hope and contentment – the moral condition of your society is as important as securing the basic means to keep them fed and safe.
If you reach a turning point, do not hesitate to determine the path of your people. Should you rule them with an iron fist... or show them a way of compassion and faith? Reach for extremes or try to find a fair balance. Whichever you choose, remember: there’s no turning back.
Some of your decisions will seem small – like deciding the fate of a troubled citizen or meeting the demands of a newborn faction – but be aware that the sum of your doings can lead to unexpected results. Your people put their faith in you, but their devotion is not limitless. Leadership can be a burden.
Survival demands progress. React to current events, but don’t forget about the long term and investing in development and technological progress. Providing a highly advanced infrastructure with self-powered automatons, airships, and other technical wonders is difficult, but achievable. It all depends on your management and leadership skills.
While New London is your main focus, there is much more to the world than what lies within the limits of your city. Expeditions, while risky, can bring you valuable intel, precious supplies and grow your society’s population. There may be people out there, and their fate lies solely in your hands.
Frostpunk Endless Mode grants you unlimited replayability for the game. Play on 8 various maps, with different terrain, weather conditions and challenges to face. We know that different people look for different experiences and that’s why there are 3 modes to play in Endless Mode. Endurance will be an ultimate test to your building, managing and survival skills in the harshest conditions. Builders, where there is no generator available from the start, which creates a different type of challenge. And last but not least, Serenity which is focused on enjoying the art of building the city itself, without unnecessary pressure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 137.5Kreviews | 93% | — | $19.6M |
| $29.99 | 6.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
isyancıları idam etmek mi daha ne olsun
One of my favorite games. The soundtrack is breathtaking and when winter comes it is so intense and fun.
玩过全模式最高难度不死人,真正好玩
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.6M | 24.6K | 92% | $19.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.7M | 57.6K | 93% | $19.99 | |
| $19.5M | 35.7K | 75% | $24.99 | |
| $19.7M | 15.3K | 78% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $19.7M | 15.3K | 78% | $34.99 | |
| — | 0 | — | — | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 15.88/day in the week to Jul 21 → 28/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Italian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | 1.8Kratings | 90% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si tuviera que resumir Frostpunk, sería: Simulador de alcalde en el fin del mundo donde el termómetro es tu peor enemigo y la moral es un lujo que no te puedes permitir. La premisa te engancha al instante: la Tierra se ha congelado por completo, la civilización se ha ido a la mierda y tú tienes que gestionar a los últimos supervivientes alrededor de un generador gigante de carbón en mitad de la nieve. Tu único objetivo es que la gente no se muera de frío, de hambre o de desesperación. Parece fácil, ¿verdad? Spoiler: no lo es. Lo que te hace querer apagar la calefacción de tu casa (Lo malo) El estrés continuo: Este juego no te da un segundo de paz. No existe el momento de "bueno, ya lo tengo todo controlado, me voy a hacer un café". Cuando consigues carbón, te falta comida; cuando consigues comida, la gente se te enferma; y cuando curas a los enfermos, baja la temperatura 20 grados de golpe y el generador decide explotar. El dilema moral de mierda: El juego te acorrala constantemente para que seas un tirano de manual. Empiezas diciendo "yo seré un líder justo y compasivo" y a las tres horas estás firmando leyes para meter a los niños a trabajar en las minas porque si no, no hay carbón para pasar la noche. Y encima los ciudadanos son unos desgradecidos: "¡Es que los niños tienen frío!" ¡Pues que piquen más rápido para calentar la caldera, hombre ya! Poca rejugabilidad en la campaña principal: Una vez que consigues sobrevivir al evento final de la historia (que es un infierno en vida), ya sabes exactamente qué tecnologías investigar y qué errores no cometer. Pierde bastante ese factor sorpresa y el pánico de la primera vez. Lo que lo hace una genialidad absoluta La atmósfera y la música: Ver cómo la nieve va cubriendo las calles, la gente camina despacio pasando frío y sonar ese violín agónico cuando baja la temperatura te mete una tensión en el cuerpo increíble. Artísticamente es una autentica pasada. La satisfacción de rozar la victoria: Pasar una tormenta a -120°C con la mitad de la población amputada, el generador al límite del colapso y las reservas en cero, pero ver que sale el sol y has sobrevivido... ese momento te hace sentir el rey del mundo. Mi veredicto Un juego de estrategia y gestión impecable, pero que te deja el estómago encogido y la sensación de que como diplomático o líder político te irías directo al Tribunal de La Haya. Le doy un 8.5/10 en diseño y tensión, y un 10/10 en hacerme sentir un villano por recortar las raciones de comida.
Ставлю хороший отзыв токо потому ,что можно бросать детей в генератор
特别杀时间,无聊的时候玩玩就会发现时间过的很快
Невероятная игра. Купил её по скидке и очень рад. Вот что мне понравилось: прекрасная музыка, наличие нескольких сценариев, атмосфера безысходности и борьбы за выживание, противоречивость решений, которые приходится принимать. В этой игре вы научитесь грамотно "закручивать гайки" и станете настоящим лидером. Не могу ещё раз не похвалить музыку, она шедевральна. Каши из опилок вам и приятной игры
对新手玩家及其不友好,为了不看攻略的代价就是各种各样的输n遍,如果耐心不好的话真不建议玩,那些刁民是真的烦人
Awesome graphics and atmosphere! I never thought a strategy-city builder game would make me feel as anxious and worried as this one did. The game is very challenging while still being easy to learn. I did not encounter any game-breaking bugs during my gameplay, and it is well worth the price.
Great game that I keep comen back to. The music hits hard and the difficulty adds extra weight in your decisions. I do find the remaining survivors of the frozen apocalypse a bit whiny, but i suppose hopeless desperation to survive when everything has died will do that. I do think food collecting would have made more sense with ice fishing rather then hunting. However, considering i'm drilling an ice wall to get wood, you do what you can with what you got.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.