
Click, collect, build and craft. Frostland is a cozy 2D clicker game set in a snowy valley. Process resources and forge powerful tools to help Pitty, the wizard dog, on his journey to obtain the legendary staff.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Frostland is a cozy 2D clicker game set in a snowy valley, where you harvest, gather, and build structures to process and refine resources without automation. Forge powerful tools to help Pitty, the wizard dog, on his journey to obtain the legendary staff.
Collect wood, stone, ores and plants. Refine these resources into new materials and use them to upgrade your gathering power and build structures.
Explore a cozy, snow-covered valley.
Click to gather resources such as wood, stone, ores and plants.
Build structures to refine and process resources.
Forge tools and unlock new gathering resources.
Progress through a satisfying incremental system with clear and constant growth.
Upgrade your stats at the talent tree.
*The game was inspired on Click Mage a game by Tiny Crow Games.
Genres
Engagement
Reviews
[h1] 「♥Frostland♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] Frostland是HFBros制作并发行的一款通过点击来收集材料并制作复杂加工产品的点击游戏,游戏中玩家要通过斧子,稿子,镰刀三种工具来开采各种基础资源,通过建造设施,将木头加工成木炭或者木板,矿石冶炼成矿锭,在升级树那里升级科技,强化点击效率和工厂的加工效率,使用材料升级自己的基础工具,用来开采更高级的基础资源。最后制作奥数台将传说中的法杖制作出来。推荐给喜欢点击游戏和建造规划的玩家进行游玩。 [h2] 「♥游戏内容♥」 [/h2] 游戏的剧情讲述了魔法狗狗Pitty想要制作传说中的传奇法杖,让你来这里当苦力帮助他收集资源。 游戏的玩法非常简单,跟着新手教程能拿到基础的三样工具,然后建造设施,鼠标左键点击可以开采一次资源,根据等级不同有时候要开采很多下,升级之后就会减少开采次数,也可以按住鼠标左键进行开采,不过速度会慢一些。 鼠标右键可以将地面上的资源放到你的手中,相当于一个临时的储物装置,但是这个只是临时的,你要将物品拖动到对应的位置,按下空格键将资源全部撇出来,一般都是往设施和升级树那里撇。 升级树是很关键的一个项目,通过消耗各种材料来获得永久加成,想要玩的更舒服是必须要升级的。然后就是在设施上升级工具,来开采更后期的资源。 [h2] 「♥总结♥」 [/h2] Frostland适合比较喜欢点击游戏和建造游戏的玩家来进行游玩,游戏的前期是比较漫长的,后期随着升级项的解锁会越来越顺手,但是成品的制作步骤也越来越繁琐,需要有耐心和规划才能制作出来。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
[h1]轻松点点点!——《Frostland》[/h1] 在《Frostland》中,你要做的,就是点点点! 你从一片土地复苏,一位神秘的法师指引着你,一步步学会各类操作。 收集树木,石头,在天赋树中升级你的能力,有能抓取容量手的大小,有采集、伐木、收集力量,可以减少点击次数。 还有最最最牛逼的自动点击,同时提升采集速度。 游戏玩法其实并不难,地图上存在大量资源,这些资源需要你解锁相关设施才能使用。 而相关设施的设置,比如炉子、锻造、篝火、储物箱、奥数表等,这些又需要相关资源。 等于资源和建筑是相辅相成的,错层升级,逐一解锁。 你只需要将收集的资源放入相关设施即可。 听着是不很简单,在这里,只有点点点的快乐,你要做的,就是不断收集资源。 打造强大工具,帮助魔法师走上旅程。 整体体验下来,《Frostland》应该算的上是一款收集、建造、升级类的游戏。 我们只需要轻轻点击鼠标,按类收集物资,你的《Frostland》之旅,就大功告成了!! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 30 reviews with recorded playtime.
De jogabilidade simples mas desafiadora, um jogo calmo para passar o tempo. Nele, você ajuda o Pitty, um cachorrinho mago, a conseguir materiais para consertar o seu cajado mágico. A estratégia é explorar o mundo através árvores, pedras e plantas para juntar recursos. Com isso, você constrói coisas novas e melhora seus equipamentos. O legal é que o jogo não tem aquele viés de tudo no jogo é automático, é raiz, tem que clicar em tudo a sua volta para descobrir o que pode adquirir, uma evolução de verdade a cada clique.
Frostland é um jogo point-and-click bem tranquilo e gostoso de jogar. A coleta de recursos é simples, a construção de ferramentas é interessante e o jogo tem uma progressão leve, sem parecer cansativo. É uma boa opção para quem curte jogos mais calmos, com coleta e construção. Bonito e divertido. Recomendo!
It’s a clicker game, but one that becomes more annoying the longer you play because it adds unnecessary and overly convoluted mechanics that constantly slow the gameplay down. The world is a frozen land divided into several patches, each with a resource source in the center. Clicking on a source spawns resources. You start with wood and rocks, then eventually move on to copper, gold, different types of trees, and various plants. However, only the basic resource spots can be mined at first, while the others require upgraded tools. One problem that becomes frustrating almost immediately is the lack of a map or any kind of fast travel system. Every time you need a specific resource, you have to move the camera across the frozen landscape to find it. The sources are scattered everywhere, and while you’ll eventually memorize the common ones, you’ll constantly forget where the less frequently used resources are located. Then there’s the interface, which somehow makes even basic actions feel tedious. Left clicking on a source creates a resource, but instead of collecting it automatically, or even by simply moving your cursor over it, you have to pick it up with the right mouse button. This becomes especially annoying because nearly every mechanic in the game revolves around collecting different materials and personally carrying them from one place to another. Basic resources are only the beginning. Progress quickly depends on processed materials made through buildings like furnaces, which create various ingots, and saws, which produce planks and stone blocks. There’s also a bonfire that exists just to produce water, along with a forge that lets you craft better tools needed for gathering advanced resources. Buildings can be placed anywhere, but if you want to make the game even slightly less irritating, you’ll need to build multiple copies of the same structure for different recipes. For example, you practically need ten forges because switching production always requires opening the recipe menu and manually changing what the building creates. The recipe menu itself is another example of poor design. It’s small, cluttered, and forces you to scroll endlessly instead of displaying everything on one page. With saws, for instance, you’ll likely dedicate one to regular planks, another to stone blocks, a third to frost planks, and so on. To make matters worse, once a building is placed, it can never be moved or even removed. You can build replacements closer to resources later, but the old structures just sit there permanently, taking up space and serving no purpose. As mentioned earlier, every crafting process requires you to personally deliver materials to each building. Once supplied, the building will continue producing items until resources run out. The problem is that managing all these production chains becomes a huge chore, constantly forcing you to run back and forth between resource nodes and crafting stations. Resources are also needed for the talent tree, which offers small quality-of-life upgrades. You begin with things like increased carrying capacity, then unlock auto-clicking so you no longer have to spam the mouse button, along with upgrades that reduce the number of clicks needed to generate resources. Each upgrade can be purchased multiple times to improve efficiency, but the material costs become increasingly expensive and time-consuming to produce. Overall, the game simply isn’t fun. It takes the basic satisfaction of a clicker game and buries it under excessive micro-management, repetitive busywork, and mechanics that waste far more time than they add enjoyment.
Adorei, jogo muito bom para passar o tempo. Super recomendo.
Like
O jogo é simples e legal... clica nos lugares, pega madeira, pedra e demais recursos, faz ferramentas melhores. A arte é bonita, os sons são agradáveis, e o tempo passa rápido. Roda bem no notebook. Comprei na promoção de lançamento. Recomendo para quem quer um jogo calmo para clicar e relaxar.
Awesome game! Waiting for continue of story and new mechanics!
çok hızlı bir şekilde fulleyebileceğiniz tıklama üzerine mekaniği bulunan güzel bir oyun tek oturuşta bitirebilirsiniz.
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