
FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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大概20年前画质的游戏 虽然说画质并不能说明一切,但这个效果真的直接劝退 更别说游戏本身的质量也非常差,并且缺少必要的引导内容,完全没有吸引力
At first it was quite bad and the dev caimed there will be a full rework but it doesn't look like it. You can tell even by the description of the game and the posts they had that they quit working on it. The intro doesn't tell you anything, exploration would be one thing but its like playing in a Duke Nukem. I've played many other indie games but this seems to have gone nowhere.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I backed the Kickstarter way back in the day. The finished product is unfortunately just a shell of what was promised and previewed back then. Somewhere along the line, the entire concept, gameplay and graphics style were changed and downgraded until the original vision was completely lost. It has basically nothing to do with the product promised through Kickstarter. Now that would be okay, if the result was good in its own right, but no such luck: It's now a weird mash of graphics styles that all clash. The gameplay is slow and mostly a walking simulator minus the storytelling and atmosphere you'd expect from one of those. This is a travesty: the Kickstarter showed such promise. If only the developer had followed through.
This had alot of potential but failed
https://youtu.be/13O63mUEI0M Providing an odd blend of styles and features is interesting but lacks cohesion to pull it together due to odd narrative and pacing.
In this first-person RPG focused on exploration you start in a camp and talk to people about your upcoming journey. Then you exit the gate to start said journey. But instead you're now back at your pathfinder university? Talked to some other people, read some notes, climbed on top of a tiny box, slid off and woke up in the nursery because i almost died? Later i ran a bit and passed out because all running costs energy. Yes, you read that right. All running costs energy... in an open world game focused on exploring. Brilliant idea.
They literally made the game worse than it once was and then abandoned it. What kind of evil person does this?
Railroaded by Railboy, what a criminal .
얼리억세스 오픈월드.. (ㅋㅋ 단어만 들어도 감이 온다면 당신은 여러 게임을 이미 맛봤다는 뜻입니다.) 오픈월드에 나무 몇개 박아두고 캐릭터 이동속도 느리게 해두고 뛰는 스킬 스킬로 만들어두고 스테미너 회복속도 따로두고~ 환경적으로 즐길 요소 하나도 없고 캐릭터 성장 요소 초반에 알 수도 없게 만들어두고 생존이라는 태그 붙여두고 오픈월드에 상호작용 할 수 없는 물건만 싸질러 놓고 상호작용하려고 해도 가까이 가서 커서가 네모 모양이 되기 전까지는 할 수도 없고 상호 작용 중에 공중에 떠서 1m 정도 떴다가 떨어지면서 피 까이고 오브젝트 사이에 껴서 피 까이고 점프 뛰다가 피 까이고 퀘스트 하나 해결하려고 10분 동안 뛰어감 (진짜 10분은 넘게 뛰어야함) 맵은 어디를 앞으로 보고있는 건지 마커도 제대로 표시가 안되어있고 UI도 별로고 있는 아이템도 모르겠고 상점이 있어도 상호작용도 안되고 튜토리얼도 글로만 싸질러놓고 게임이 재미가 없는 이유는 여러가지인데 이 게임은 다 포함됩니다. 그나마 음악은 좋네요. 마지막 업데이트에 개발자가 거의 자포자기 하듯이 게임 망한거 안다는 식으로 이게 마지막 패치 어쩌구 하면서 올려두고 이제 더 이상 손 안댐 ㅃㅇ 글을 써놨는데 과제로 레포트를 써도 학생들은 아무리 거지같은 완결을 내더라도 완성은 하거든요? 얜 학생보다 못 하다는 생각이 드네요. 자기 분에 안 맞는 수준의 프로젝트였다면 축소를 시키던지, 타협을 하거나 게임을 짧게 만들더라도 뭔갈 보여주던지.. 오픈월드 진짜 아오 맨날 인디 개발자들은 왜 이렇게 오픈월드에 환장을 하는거야 지정된 일직선 맵에서 연출 짜내는 연습이라도 했었어야지 이런 오픈월드 게임 때문에 다른 오픈월드 게임 나오면 불신부터 막고 아 줜나 재미없겠다 하면서 빅데이터 쌓는거라는 생각을 합니다. 아 진짜 제가 이 게임을 번들로 샀거나 세일했을 때 그래픽 보고 오 괜찮겠네 하고 샀을 것 같은데 킥스타터 했던 사람들은 얼마나 어이가 없을지 상상해보면 제 분노는 별거 아닐것 같네요 그리고 오늘도 오픈월드에 대한 제 불신은 1스택 적립 됐습니다 네네.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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