
25th century. The war is over, but the Frontier is still full of danger and old secrets. You are a mercenary bound to a mysterious crystal. Explore the sector, shape its story, build your team and win tactical battles.
Modeled estimate, not a reported figure. How we estimate →
About
What is the Frontier? The barely charted outskirts of known space, where everything comes down to chance: strike it rich today, end up rotting in a pirate hold tomorrow. Many come here chasing glory and fortune. We're just trying to live here. Most days, survive.
The Simurgh is a battered corvette, but the crew is top-tier.
Rob keeps us flying straight and makes sure we don't crash on landing.
Alice lives in the engine room, keeping the ship from falling apart. She can also crack a system or two when needed.
Khan knows more than the rest of us combined. We don't question it: his mission plans speak for themselves.
And then there's me — Jay. I joined them after a sentient crystal — hunted across half the galaxy — got into my head and turned my life as a simple courier upside down.
Now I have to figure out what it is, how to communicate with it and what's really happening on the Frontier while the rest of humanity looks the other way.
And you know what? We could use your help.
PLAN YOUR STRATEGY: We took the best of X-COM and Final Fantasy and stripped away unnecessary coin-flipping. Every move matters. Procedurally generated maps adapt to your past decisions, keeping every encounter fresh and challenging.
EXPLORE THE FRONTIER: The Frontier is vast and largely uncharted. Travel to worlds no one has set foot on, gather resources, earn credits, and unlock new opportunities.
GROW STRONGER: Upgrade your squad, look for better armor and weapons, and replace outdated gear whenever you get the chance. Equipment failure in the middle of a fight is the last thing you want. High-end tech is rare out here, but a skilled merc always finds a way.
CHOOSE YOUR PATH: Jay wants to survive. Johnson wants to be remembered. And what the crystal symbiont wants… no one really knows. Choose your allies and enemies, uncover the secrets of the Frontier, and shape the fate of humanity.
CHANGE THE WORLD: For 15 years, we've been building this universe together with our players. Now it's your turn to leave your mark. The first chapter of the story is out now.
So… what the hell is all this color symbolism about?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Turkish, Japanese, Portuguese - Brazil +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Read the in-game lore entries for 20 minutes instead of doing the actual mission. No regrets. This game has more worldbuilding in a tooltip than most games have in their entire campaign.
Пишу как человек, который в этом жанре с игр начала двухтысячных, так что простите за занудство, но хочется разобрать подробно. По механике боя это ближе всего к современным тактикам с фокусом на позиционирование и укрытия, но без раздражающей случайности, которая портила мне впечатление от многих игр за последние годы. Если чувствуешь, что позиция хорошая - она реально хорошая, и результат боя предсказуем в разумных пределах. Для меня это огромный плюс, потому что я давно устал от ситуаций, когда идеально спланированный ход разваливается из-за одного неудачного броска кубика. Прогрессия команды и снаряжения тоже сделана с пониманием жанра. Тут нет ощущения, что тебя заваливают лутом ради лута, каждая новая находка реально имеет значение, а изнашивание снаряжения добавляет то самое чувство постоянного балансирования на грани, которое я так любил в старых тактических играх, но которое современные проекты часто упрощают до неузнаваемости. Сюжет - приятное дополнение, которое многие тактики моего поколения даже не пытались делать хорошо. Тут видно, что над историей и персонажами работали не менее усердно, чем над боевой системой, и это редкое сочетание для жанра. Из минусов могу назвать разве что бедность арта, которая местами выдаёт небольшой бюджет разработки - не критично, но заметно на фоне остального. В остальном это одна из хорошая тактическая игр, коих не так много за последние годы.
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
норм игра чесн говоря не ожидал что затянет так сильно. мир интересный, шмот ломается и надо искать новый, бои сложные но норм баланс. короч берите
The concept is definitely doing a lot for me. I like the mix of tactical combat, exploration and story, especially because the setting isn’t another generic “space empire versus rebels” setup. The Frontier has its own identity, and the crew gives the campaign a more personal scale. What keeps me interested is the central mystery. There are enough unanswered questions around Jay, Alice and the crystal that I’d want to keep playing just to see how everything connects.
Мелочи, которые особенно понравились: - как экипаж комментирует происходящее между миссиями - разные типы противников заставляют менять тактику, а не просто закапываться в укрытие - карты не повторяются, каждая с уникальным челленджем По сумме мелочей - крепкая, продуманная игра. Рекомендую.
There is a very specific flavor of sci-fi I love: old ships dangerous planets questionable employers rare technology people taking jobs they probably shouldn't and a mystery that gets increasingly worse the more you understand it Frontier absolutely has that vibe. The combat is more deliberate than flashy, which I appreciate. Every move has consequences and the game seems built around making you choose rather than simply throwing huge numbers at enemies.
Сравнивал бы с X-COM, но если честно, ощущения ближе к чему-то среднему между X-COM и старыми тактическими JRPG. В любом случае играется отлично, снаряжение реально нужно поддерживать в порядке, карты каждый раз разные, заскучать не успеваешь. Мир тоже не подкачал, фракций много и все со своим характером, интересно было разбираться, кто есть кто.
There are some bugs, not everything is explained properly and some quality of life features are missing, but I definitely don't regret my purchase. The writing is pretty good and so is the combat. What you see in the developer play video is what you get. I will most likely be finishing this game.
По части истории это скорее ближе к хорошим сюжетным RPG, чем к типичным тактикам, где сюжет — просто повод пострелять. Диалоги живые, выборы ощущаются значимыми, а персонажи меняются по ходу истории, а не остаются статичными архетипами от начала до конца.
Customized my crew's loadouts for so long before a mission that the mission itself felt like an afterthought. got everyone killed anyway. did the loadouts again. this is fine
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