
A Medieval Gastronomic Adventure! - After years on an empty stomach, Lex decides to become the one who has it all: the Rex. Easier said than done! A hysterical chef, a princess looking for a prince, a strange curse and much more awaits inside the castle. And what´s with the red fruit?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Lex to Rex is a point-and-click adventure game inspired by classics of this genre such as Monkey Island, Indiana Jones and Hollywood Monsters. Lex, a plebeian tired of being hungry, decides to usurp the Rex! It is about the power of appearances using food as a common thread and strives to be funny and intelligent.
It's a quest where each room presents itself as a challenge.

Your journey will take you through pixelated scenarios inhabited by peculiar characters from the medieval royalty. Forget the main plan and go straight to the plan B. Become a friend of a pig, start from below and make your way to the top, let a princess get angry, deceive a chef, use objects from the environment and from your inventory. Whatever it takes to become Rex! But were you the first to come up with that plan?
Features
A cute Protagonist.
Pixel art Work!
Developed By One Person!
Linear game made of stages. No more wandering along the map!
No highlight button, but plenty of animations that help.
Food!
Simple Mechanics and some challenging puzzles (pixel hunting).
4th Wall Breaking!
Replayability! (Are you going to leave all those poor achievements unachieved?)
Laughs, logical nonsense, pop culture references and hopefully a feast!
Genres
Engagement
Reviews
This is a traditional point-and-click adventure that could have been a recommendation if not for a few flaws. The translation to English was weird and full of little mistakes. It sometimes felt as if I lost some of the intended humor or meaning. You progress one scene at a time (size of one screen, rarely two) and you're stuck there until you solve everything. I didn't particularly like it, but it's considered a feature. The problem is that you have to deal with a combination of pixel hunting (hotspots barely visible or lost in the background) and non-sensical solutions, the so-called "moon logic". One example being the whole sequence with the prince. Not all the time but too often. Realizing the game didn't play "fair", I eventually ended up trying every item on every hotspot when I was stuck. I know there's a "difficult" tag and a warning about pixel hunting on the store page, but that doesn't excuse poor adventure design that should have stayed in the past. It was not all bad, though. Some puzzles were clever, such as the portals in the tailor room. I know this is subjective, I usually like pixel art, but here, I often found it unsightly, if not ugly. I'm not sure if it was because of the chosen clashing colors, the big pixels and/or visual design of the components. If one thinks me too severe, consider I've been playing graphic adventures since King's Quest I, including all Lucasarts games, and I love the genre. If the English translation of the game was revised by a professional translator (or native English speaker) and if a hotspot indicator was implemented, it wouldn't fix everything, but I might be kinder to From Lex to Rex.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French
Hours played at review time, across 27 reviews with recorded playtime.
¡Antes de clicar párate a pensar! Una aventura gráfica como las de antes. El juego está desarrollado por solo una persona, está hecho con mucho esmero y detalle, pixel a pixel. Se nota el toque personal con las referencias que encontramos en la mayoría de las pantallas. Eso si, para sacar todos los logros tendrás que darle un rato al coco. 100% recomendado y ¡Larga vida al Rex! Before you click, stop to think! A graphic adventure like before. The game is developed by only one person, it is made with great care and detail, pixel by pixel. The personal touch is noticeable with the references that we find on most screens. Of course, to get all the achievements you will have to think a bit extra. 100% recommended and long live the Rex!
This game has something that alot of others are lacking: Being genuinely silly and creative. If you like the oldschool classics, you will most likely.. like this game. The puzzles are just great, because you have to try unusual combinations. Moonlogic, sure, but in a fun way. There was a puzzle involving portals that was clever and different. I am looking forward to play the other titles in the series. It has flaws. I was playing with a resolution of 1920x1200, since thats the native res of my screen and it was chosen automatically. Looked great with no black bars. The problem was that at one point in the game I was stuck and couldnt figure out what to do. Came back some time later to try again but nothing. I was sure I was missing something. I didnt like it but I looked up how to proceed and the problem was that there was an exit I couldnt see and mouseover, because it was cropped, because of the resolution. Changed the resolution to 1920x1080 and everything worked. The other thing I noticed were some rare instances where the character sprite wasnt in the correct layer, or popped into view when I clicked on a specific hotspot. Thats it though. Just happy accidents ^^ Thumbs up!
Un buen revival del espíritu de las aventuras gráficas que me flipaban en la juventud, con Lucasarts a la cabeza. Historia divertida y buenos gags.
The game has wonderful retro pixel graphics and animations. The English translation is not great, but okay. This would normally mean a thumb up but... Unfortunately many of the puzzles are totally illogical, with the game texts rarely giving you any idea what you need to do. In addition you often end up searching the screen for tiny elements to interact with. Your final resort to is to combine everything with everything or looking up the walk through hints. Example: early in the game you need to fix a broken rake. To glue it back together, you need to stick one half into a pile of bones to suddenly have adhesive on the end. The second half needs to be rubbed on some graffiti at the wall, which will add hardener to it. None of these actions make any sense and no dialog or examination of said objects give any clue that this would happen. When you have figured it out by pure experimentation, you need to use the rake on a crack in the floor that does not look much different from any other parts on the screen...
From Lex to Rex es una aventura gráfica que evoca el tipo de humor de los comienzos de Lucas Arts, aunque no siempre conecta. En vez de ser multiples pantallas que pueden ser recorridas libremente se trata de escenas individuales (unidas por las historia eso sí) donde básicamente resolvemos lo que sucede ahí y pasamos a la siguiente. En principio parecería que esto evitaría el tedio de posibles idas y vueltas pero el juego se torna frustrante igual porque en la mayoría de las pantallas no hay demasiadas cosas y debemos encontrar lo que tenemos que hacer muchas veces sin demasiadas pistas y varias veces con pixel hunting o intentando todos los objetos con todo lo posible (a tal punto que el propio juego reconoce que hacemos esto). Para colmo, en varias escenas podemos "morir" y tenemos que rehacer la escena por completo. Más allá de eso voy a darle el positivo al juego, creo que tiene la duración adecuada (menos de 3hs) y termina en el punto justo para no pasarse al lado negativo. Puntaje: 6.5/10
Una aventura grafica de corte clasico. A mi, mas que a las de Lucas, me ha recordado mucho a Touche!
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Players by region
Where this game's players are, estimated from review languages.
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