
Join Renata as she adventures across a world of mystical ruins with the titular FROGUN! Frogun is an old-school platformer with the soul of the PS1/N64 era, in which your frog-shaped grappling hook is a your best friend!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 517reviews | 80% | — | $202.1K |
| $14.99 | 126ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If Steam had a middle option between Recommended and Not Recommended, I’d probably put Frogun there. I wish I’d enjoyed it more than I did, but past the good there’s a fair amount to dislike or cause frustration. On a first glance, Frogun looks like it’s going to be a fun platformer reminiscent of old N64 and PSX games, with some cool retro filters to try out from the get-go. The low poly look is pretty cool and works well for the block-based gameplay. There are some fun designs in terms of enemy looks and environment. I wasn’t overly fond of the pixel art portraits, I think just a render could have worked better, but that’s a nitpick. The big problem, for me at least, is that sometimes it can be difficult to gauge the distance between objects and platforms. This is especially annoying in the brutal levels later in the game. The colours are bright and poppy, although there were a couple of darker levels in the second half of the game that made platforming harsher than perhaps it should have been, sometimes I felt like I had to make too many leaps of faith. The camera is completely controlled by the player. This works well, until it doesn’t. For the positives, the developer can hide secrets more easily and the player doesn’t have to fight an auto-camera. The negatives become apparent when the player needs to do tricky platforming sections in multiple axes, or the multiple grapple sections. This is often frustrating as you don’t particularly have much room for error, and any pitfalls will send you back to the last checkpoint. In terms of performance, everything ran well. The exception is on Steam Deck which weirdly has frame drops now and then. This could be a quirk of Proton, I’m not quite sure. There are some typos here and there, but nothing too terrible. Gameplay wise, Renata can move, jump and use the titular Frogun, her sentient froggy grapple gun. Overall, the grapple is used well, although comes with its annoyances. The grapple can be used to grapple to walls as well as enemies and objects. Sometimes it can be difficult to tell how the grapple will effect enemies, making it a bit of a guessing game as to whether it brings you toward the enemy or the enemy towards you. I think it could have been cool to have a separate ‘attack’ along with the grapple, as hit detection can feel a bit iffy when it comes to enemies. Sometimes you’ll jump on an enemy and get hurt, other times you won’t. The goal of each level is to reach the end, collecting optional gems and collectibles along the way, including some little expository notes. The gems can be used in shops to buy hats as well as concept art, which is a nice touch and reward for those willing to go out of their way to collect things. There are plenty of enemies, pitfalls and traps in each level, with checkpoints spread throughout. I wasn’t a fan of restarting to the checkpoint when falling down pits, just reduce Renata’s health or something. Sometimes checkpoints feel too far spread, often making you repeat pretty tricky sections if you fail one part. The worst offenders for this are the race levels, which leave very little room for error and just become a chore. In the end I decided to just use a mechanic exploit for the final one, as the brutal difficulty was beyond annoying. I think some of the final levels just border on unfair and were pushing my patience. The bosses are a mixed bag. I liked some of the ideas, but some of their mechanics, such as those of the final boss, feel ill suited to Renata’s slow movement. It can be hard to react at times. As well as this, the sound of them taking damage isn’t very impactful and I was left wondering whether I was doing any damage – I think a damage indicator or health bar would have worked well there. The manual camera can also be a problem here, especially as some of the bosses like speeding across their arenas, making them difficult to track. Only having 5 HP makes the longer ones too harsh for my liking, with no way of recovering life either. The music and sound are a bit mixed. There’s some nice music, although it can get grating on the more annoying or longer levels. The coin sound is really loud and sharp, but luckily it has its own volume slider. In the final levels there is a timing-based platforming mechanic, I think the sound should be more prominent to help the player. Overall, there is some fun to be had, mostly in the first half, but for me the frustrations took away from the experience. It’s impressive from a small team nonetheless.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
| $14.99 |
| 73ratings |
| 88% |
| — |
| not modelled |
| $5.99−60% | 22ratings | 84% | — | not modelled |
| $14.99 | — | 72%* | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Full of personality. Fun little platformer with a fun grappling mechanic (no double jump). Music was energizing and invokes arcade vibes. Characters are simple but charming. Does not gate progress, but offers no death runs and time challenge for each level (and you can be even faster than that hint hint). Despite being simple you can still cheese the mechanics now and then to get better time. The final boss was actually the best boss (rare). My favorite was the rival races. Trailers are accurate. I think it’s worth the price. Respects your time easy to pick up and put down. Easy recommend.
A good balance of fun and challenging! everything about this game is incredibly charming. It's a little bit janky, but in a fun/nostalgic way!
Joguinho bem divertido, a câmera atrapalha um pouco mas deixa gameplay mais emocionante, 100% até que é meio fácil de conseguir
A proposta do jogo é muito boa, mas os controles são bem bugadinhos e a física também. Simplesmente você tenta usar a Frogun em alguns locais e não funciona. Isso frusta demais. Peguem em promoção caso queiram jogar
entretenido, divertido sin mecánicas complicadas un plataformero simple para pasar el rato
muy bueno el jueguito. aunque sea muy cuco y bonito. no te dejes engañar. pues la dificultad bien medida te mantendrá viciado.
Family friendly platformer, Quality game.
Awesome.
Consigue un lindo homenaje a los juegos viejos de plataformas sin perder el estilo propio. Los escenarios, los personajes, la música, todo es muy carismático, y, pese a algunos detalles donde se nota el limite de calidad a la que puede aspirar un juego hecho por tan pocas personas, gráficamente está muy bien y los niveles son bastante disfrutables. mas cuando iba avanzando y lograba la dificultad justa para mantenerme concentrado sin perder la simpleza del gameplay, Lindo juego.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1K | 106 | 90% | $12.99 | |
| $31.2K | 439 | 86% | $4.99 | |
| $34.2K | 79 | 90% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.8K | 11 | 100% | $9.99 | |
| $140.8K | 222 | 64% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.1K | 916 | 95% | $6.79 | |
| $202.1K | 563 | 87% | $14.99 | |
| $202K | 839 | 64% | $14.99 | |
| $202K | 619 | 86% | $8.99 | |
| $202K | 319 | 85% | $19.99 | |
| $202K | 2.2K | 95% | $4.99 |