
Survive 20 minutes against waves of ever-evolving enemies. Upgrading your weapons is inevitable — but what if those weapons also hurt you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Friendly Fire is a bullet hell survivor with a twist.
You'll need to survive 20 minutes against waves of enemies — but your
greatest threat might be your own weapons.
You can choose from many turrets, each with different strengths. The
stronger the weapon, the bigger the danger to yourself. Your turrets
don't care who they hit — every bullet that lands on you deals damage.
Your only ways to survive: movement, dash, and a shield with limited
durability.
────────────────
[Core Mechanics]
• Your turrets are double-edged — every bullet can hurt you
• Shield system — block and reflect friendly fire, with bonus
damage on deflected shots
• Dash through bullet hell — invincible while dashing
• Stronger weapons = greater self-damage risk
[Content]
• 24 turrets in EA — machine gun, sniper, shotgun, mortar, laser,
homing missile, flamethrower, black hole, sawblade, mine, gatling,
spike trap, echo, parasite shot, railgun, volley, harpoon, plasma,
tuning fork, catapult, drill, caltrop, burning ground, boomerang
• 22 turret upgrades — crit, pierce, ricochet, burn, freeze,
execute, overheat mode, and more
• 50+ player perks — death totem, lifeline, golden time, chain hit,
violent reflection, orbital shield, and more
• 11 enemy types — tanks, swarms, chargers, splitters, suicide
bombers, summoners, and more
• 5 characters — Average Joe, Live Round Purist, Laser Purist,
AoE Specialist, Defensive Build — each with unique bonuses and penalties
• 21 meta upgrades — convert kills into permanent boosts: health,
armor, weapon damage, enemy count, and more
• 3 difficulties — Easy / Normal / Hard
────────────────
[Endless Mode]
• After surviving 20 minutes, choose to continue the challenge
• Enemy HP and damage caps removed — push your skills to the limit
────────────────
[Supported Languages]
• English, Traditional Chinese, Simplified Chinese, Japanese,
Korean, French, German, Spanish (Spain), Italian,
Portuguese (Brazil), Russian, Polish
Reviews
評分參考: 非常推薦:90分以上,大多數人都會覺得好的遊戲 推薦:75分至90分,好評而且對我口味的遊戲 好評:60至75分,大多數人都會接受的遊戲 中評:50至60分,能玩的遊戲 負評:30至50分,不太建議買的遊戲 不推薦:0分至30分,連玩都不值得的遊戲 評價:中評至好評 遊戲介紹: [quote=AI遊戲介紹] 豬隊友 以獨特的「隊友誤傷」機制打破傳統逆彈幕射擊框架。強大自動砲台竟會打傷自己,極度考驗極限走位與戰術思考,搭配黑色幽默風格更添樂趣。社群一致稱讚其玩法新穎且策略多變,組建流派體驗富有挑戰。然而搶先體驗階段內容尚嫌單薄,地圖與武器種類較少,難度曲線對新手亦不算親民。整體而言,本作小而精悍、創意驚豔,展現極高潛力,非常推薦給喜愛輕度Rogue與極限走位的射擊玩家群體。[/quote] 這個「吸血鬼」類遊戲更難玩,因為武器是會打到自己的,但你又不能沒有武器去打敵人。不過除此之外就沒有新的要素,因此,如果你不是這類遊戲的愛好者,建議不考慮,因為這類互動性較低的遊戲很易讓玩家感到無聊。 優點 1. 武器會打到玩家的創新要素。 2. 武器種類較多。 3. 能用盾檔攻擊或反射攻擊的互動玩法。 缺點或建議: 1. 「吸血鬼」類遊戲早已在市場飽和,會審美疲勞,動性較低,讓玩家易感到無聊。 2. 圖畫單調,敵人都是些幾何形狀。 遊玩影片: https://www.youtube.com/watch?v=52AYJUOQAdM 不小心另一個遊戲介面沒關掉,可能之後會重錄 [code] [h1]如果覺得本遊戲評論不錯 不妨關注我的鑑賞頁[/h1] 鑑賞家 - 遊戲購買心得交流 https://store.steampowered.com/curator/33923354/ 更多有趣遊戲評論 https://steamcommunity.com/id/zelda0079/recommended [/code]
Cooles Roguelike Spiel für zwischendurch.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Russian, Polish, Korean, Portuguese - Brazil, Spanish - Spain
有中文 有成就
[h1] 「♥Friendly Fire♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] Friendly Fire是一款别样的类幸存者玩法的游戏,游戏中玩家要控制一个黄色小球,在众多的红色小球敌人中存活下去,存活20分钟就是你的目标,游戏中有难度选项,每个难度都有一些属性变化和加成。不同于其他的类幸存者游戏,玩家的攻击并不是来自于所操控的角色本身,而是在这个屏幕上根据所选的技能进行随机释放,你要做的就是将敌人引到攻击轨迹上。后期可能会有点混乱,造成掉血,推荐给喜欢类幸存者玩法的玩家。 [h2] 「♥游戏内容♥」 [/h2] 游戏采用了极简的画风,玩家和敌人本质上都是会移动的小球,根据难度的不同,敌人的出怪量,玩家的部分属性也会有所变化,而且还有不同的角色可以选择,当然表面上还是个球,只不过属性和技能不一样。 游戏的攻击方式是所有幸存者类型里面最特殊的了,你升级后的攻击,并不是从你的身上打出来的,而是在屏幕外你看不到的地方,发出攻击,屏幕上告诉你攻击即将到达,你要将敌人引入到攻击范围上,或是一道激光,或是AOE轰炸,但是,如果你碰到了这些攻击,你也会掉血,也就是你的武器越强,游戏的难度越高,到了后期简直就是大混乱,非常考验你的弹幕底力。 [h2] 「♥总结♥」 [/h2] Friendly Fire作为类幸存者的玩法来说,非常有挑战性,适合弹幕高手和对幸存者游戏感兴趣的玩家进行游玩。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
[h1]火柴人幸存者之我和敌人一起被武器追杀 [/h1] [h2]游戏介绍: [/h2] 作为一款有点像幸存者玩法但又反常规的游戏,我们的角色是一个火柴人,游戏地图是一张大正方形,周边像桌游地图一样围绕着格子,而我们的武器不是拿在手里的,而是被随机布置在地图周边的格子上,手里拿着的只有盾牌。 [h2]玩法:[/h2] 我们升级之后可以经典三选一肉鸽升级,选择获得新的武器或者技能。 要特别注意!大部分武器会进行无差别攻击!我们要做的就是躲避武器的攻击同时尽可能地让敌人被击杀。手里的盾牌可以反射一部分攻击,比如激光炮、子弹。 开局可以选择难度,比较反常识的是这个款游戏的难度是最高的困难是无修正,而简单模式和普通模式都给予了玩家一定数量的buff,比如自然回血、敌人数量削减、百分比免伤、移速、护盾耐久等。 选完难度之后就可以选择使用角色,总共有十个角色可供选择,分别是—— 普通人,没有任何改动 实弹主义,开局有四个机关炮台,且护盾更耐用,代价是玩家的血量减少。 激光主义,开局有三把激光炮,激光反射伤害增加50%,代价是玩家移速降低。 大范围主义,每次选武器的时候必出范围武器,武器范围还会增加15%,代价是武器伤害-15%。 防御主义,更侧重于防御,武器只能二选一,会自然恢复血量,护盾耐久增加,代价是武器开火间隔更久。 左右主义,武器只会出现在左右的格子,左右移动速度变快,代价是上下移动变慢、血量和恢复全部减少。 联结主义,武器必出磁轨炮,第一次选择还会额外获得三把磁轨炮,且磁轨炮的开火间隔减少,代价是受到伤害增加,强化上限减少。 幸运的jack,受到攻击时有一半的机率免伤,也有另一半的几率伤害变成4倍,武器的伤害也是一半的几率增伤50%,一半的几率减伤50%,而且经验值获取减少。(这个角色很看运气) 穿越者,开局会自带时间扭曲技能,每次升级时还会自动升级时间扭曲技能,暂停时间还可以回血,但是代价是无法冲刺。 领域师,开局会自带弹幕缓冲和场域减速这两个技能,而且两者的效果会得到增强,代价是血量、移速、强化上限全部被削减。 [h2]总结: [/h2] 一款反常规的肉鸽幸存者游戏,我们获得的所有武器都是无差别攻击,而且会随机分布在地图的角落,我们扮演的火柴小人需要利用冲刺、技能、手中的盾牌去躲避攻击,并尽力让敌人被击杀、捡拾经验。盾牌可以反弹部分武器的攻击,点出盾击之后还可以反弹敌人,盾牌有一定耐久但可以缓慢恢复。需要坚持二十分钟,抗住敌人的围攻和自己武器的炮火,才可以获得胜利。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
弹幕射击,有塔防元素,打怪收集经验可以三选一辅助格子,四周会生成炮塔可以帮忙打输出,有格挡可以把自家攻击反弹出去二次伤害敌人,唯一通关的方法,只有躲避、冲刺。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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