No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
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Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
3 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
No United States rating: the US store does not sell this title, so the header's counter is empty and these are the only ratings it has.
Stats
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | — | — | — | |
| — | 4 | 90% | Free | |
| — | 0 | 0% | Free | |
| — | 3 | 73% | Free | |
| — | 47 | 91% | Free | |
| — | 0 | 0% | Free |