
In this turn-based RPG, wield powerful legendary instruments, gather mighty riff attacks and save the land from Rick Riffson's devilish goons and musical hybrid monsters!
Modeled estimate, not a reported figure. How we estimate →
About
Play as Rob, a friendly musician trying to restore harmony in an off-tuned world where wacky villains are corrupting music.
Rick Riffson, boss of the evil Super Metal Records company, is using the Battle of the Bands contest to extend his hold on every last note, chord, and song by trapping the best musicians with deceptive soul-binding contracts.
Embark on an adventure with Rob and his zany rock-loving friend to end SMR's plans. Stay alert during your journey: Riffson’s devilish goons, monster-instrument hybrids, and legendary musical animals will try to get in your way!
Explore this musical land to add sick riffs to your deck, and wield your mighty guitar to unleash powerful crescendo attacks in epic music battles!
Carefully composed by Ritual Studios, Fretless is a pixel-art adventure set in Rob Scallon and his friends' diverse musical rock world.
- Explore a musical world: discover whimsical biomes where flowers jingle, rocks really rock and beach waves have their own melody. Watch out for the percushrooms: they'll beat you up.
- Engage in rhythmic turn-based combat: orchestrate melodies of mighty musical riffs to bit crush your foes. Time attacks and blocks to the beat of the soundtrack, build your Crescendo, and unleash powerful rhythm-based special attacks!
- Fine-tune your strategy: Collect mighty riffs, add them to your deck, and compose the perfect bars to create unbeatable solos. Follow the beat of your own drum, whether it is high damage build, devastating musical effects, life-stealing combos, or even random chaos!
- Spice up your musical abilities with physical add-ons: Are you a metal-rock shredder or an indie-folk lover? Choose the best instrument and add bridges, strings, and more to match your own play styles.
- Band together for a wholesome ballad: embark on a story full of musical puns, zany characters, and Rob Scallon's coterie of music-loving friends
- Enjoy a hand-crafted Pixel Art symphony: progress through a visually enchanting world filled with gorgeous punchy animations and alluring scenery.
- Music is for everyone: from "simple" music enthusiasts to guitar gods, everyone can hit the right note at the right time! Whether you are already a fan of Rob or just looking for a fun lighthearted adventure, this game is made for you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game and Rob is a cool character, if only he was real
Amazing game A truly labor of love
Bare in mind this is a recommend vs not recommend, not necessarily if the game is good or not. I don't recommend this game simply because it frustrated me. Other reviewers will surely tell you this game's strengths, so let me instead focus on my complaints. I like the idea of a turn based rpg will realtime input based on rhythm, and with the theme of this game simply being 'music', you'd think it would fit better than it does. Battles have background music, but your attacks (and defends) do not necessarily line up to that rhythm. I'm not a trained musician, so to my casual ear it's as if there are (at least) two tracks. in order to hit your attacks/defends you need to ignore the background music and focus on the few beats of the 'attack' track (whether it be your attack or an enemy's). Though some moves don't have a beat you have to hit, these just succeed, for some reason. You do get a confirmation of a green flash around your character when executed properly, so I found myself just using visual cues instead of auditory, in a music themed game... I had numerous issues playing on my xbox controller. Typically it being the cursor dissapearing in menus (even the main menu!). Typically these dissapearances were rectified by backing out of the menu pressing 'B' and reopening, but the frequency of which this happened was annoying (everytime I opened the game, and maybe a quarter of the time I was using menus in game) The frequency of which I encountered glitches. Typically these were minor graphical things, like hitboxes of terrain background not aligning to sprite, 'ghost' enemies remaining after I had already defeated them in battle were the two ones I noticed a couple times in my playthrough. The particularily egregious one was the game locking up mid-cutscene in I believe the Tunedra area, getting the tennis ball dog. The game broke during the cutscene and everything stopped moving. I skipped cutscene after waiting a minute, and then I found myself unable to move my character, access menus, anything... had to reset the game. This game has been out for 360 days as of writing and the amount of bugs/issues definitely soured my experience On a comparable note to bugs, I locked myself out of a steam achievement because I left an area before grabbing an unlocked item. Upon returning to the area, the item is gone, but the triggers for spawning it are also gone (the game thinking I have it). The game only uses auto-save, so it's not like I can even re-load an earlier one. This particular item is in the final area of the game, and as someone who occasionally will go for 100%ing a game's achievements, this is extremely dissapointing. The final section is a forced stealth section. It's not fun. Enemies have a red grid representing their vision so you know what they can see and what they can't. HOWEVER, they can turn at 90 or 180 degrees instantly. if you get caught, you get sent back to either the beginning or midpoint of the section (the midpoint still being in a restricted area, making it feel like a band-aid solution, no reason for the player to end up there except for not having to do the first half again). How do you counteract the sometimes abrupt guard movements? By sitting and waiting, watching their movements, ensuring that they won't turn and spot you. Combat is non-optional here. Forced stealth sections with poor stealth mechanics are mid at best, having it be the interlude of the final few battles felt entirely out-of-place. It's not particularily difficult, just boring. I wanted to like Fretless - The Wrath of Riffson, and I still do (a little). but it's hard to recommend when there's so many scratches on my rose-tinted glasses.
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Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fretless is a very fun little music rpg. It's runtime is about 5-6 hours (if you just do the main quest) and it is usually very easy (except the final boss which was way harder than anything else in the game) Overall, its quite cheap (at least in my region, 2.5$ ) and it can be completed in a day or two. I would totally reccommend it if it is as cheap in your region as it was in mine.
If you like music and play indie games, even if only once in a while. !!!!THIS IS A GEM!!!!
Short and sweet. Minor backtracking for secrets and upgrades, and nothing overstays its welcome. Solid 8/10 game
Fretless: The Wrath of Riffson是一款由科雷研发的RPG游戏,游戏中你将扮演主角萝卜头,踏上解放音乐人灵魂和被操纵的小动物的旅程。在这个以技能组合和释放为主要玩法的游戏中,你将玩到 集中冰 和 火焰纹+诸神之黄昏😀
I bought this game to support Rob and wasn't necessarily expecting much from it but I was pleasantly surprised to find it quite enjoyable compared to some other stylistic RPGs that I've played recently. The RPG and rhythm elements are both casual and enjoyable, though quite easy for someone with experience in both genres. It seems that all instruments are viable through the end of the game. Would love to see the concept fleshed out more fully into a party RPG where all instruments play in concert with more of a focus on complex RPG mechanics. Only problem I ran into was a bug in the boss fight that led to me re-doing it a few times.
I have nothing of value to say that isn't just slobbering over how awesome this game was. Great soundtrack and actually fun turn-based fighting. The rhythm implentation into the fighting made it twice as fun than it would've been without it. I highly recommend you play this game, definitely worth every dollar.
História - 7/10 Gráficos - 8/10 Jogabilidade - 10/10 Som - 9/10 Nota Final - 8.5/10
Players by region
Where this game's players are, estimated from review languages.
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