
A turn-based retro-inspired RPG you can complete over the weekend. Perfect your timing in combat, uncover secrets, and interact with a rich world and its characters in a gripping story told from two perspectives.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Frameland delivers a retro experience with charming pixel art and an original 16-bit soundtrack. Timed turn-based battles keep you on the edge of your seat. Explore a rich world and uncover Condorra’s dark past.

The world of Condorra is full of secrets waiting for you to discover! Your loyal robot companion Proto can dig, grapple, and blast through obstacles, revealing mysteries others can’t reach. Or take to the skies with your airship to revisit familiar locations or explore uncharted territories!

Combat isn’t just about hitting hard—it’s about hitting at the right time. Time your moves to perfection, exploit weaknesses, and manage your resources to outsmart your enemies. Customize your characters with powerful remnants to turn the tide of battle and deliver crushing blows.

Immerse yourself in a world where everything is interactive—every NPC has something to say, and nearly every object holds a story. It’s an RPG with the curiosity-driven charm of a point-and-click adventure, full of hidden surprises and new discoveries.

Experience a gripping tale told from two perspectives—twists and turns included. Thrown into the cold, machine-ravaged world of Condorra, Ryiu must navigate deadly threats, form uneasy alliances, and uncover the world’s darkest secrets. But the road ahead is fraught with danger, and every truth comes at a cost—what will it take for Ryiu to get home?

All action, no filler with 8–15 hours of playtime
Lovingly hand-crafted pixel art
Original 16-bit soundtrack with 60+ tracks
Lots of minigames
Late-game sidequests
No random encounters
Pet dogs 🐶
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, German
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been looking for something like this for a long time, Add a voiceover and then it'll be 10\10.
This game is incomplete...? You get an airship and a map, but you can only go to one location and it just says "coming in a few days". I assumed this meant in-game days, but NOPE -- you're at the end of the game. Fantastic. There are also a lots of puzzles and seemingly inaccessible chests that I assumed you needed to return to, and there never was a way to return. There is also a trading side-quest that didn't culminate in anything, either that or I missed it? I was seriously tempted to rate this down and say "review is coming in a few days", but... If it weren't for the egregious problems noted above, I'd still say this was a good game overall. So buy it if you're prepared for this in mind. This is a solid RPG. A lot of heart and dedication clearly went into it, but it ultimately feels rushed at points and kind of feels like it ends abruptly. First half of the game felt really solid; second half, not so much. It has an intriguing and unique story, excellent pixel-art graphics, great sense of humor, and fun gameplay. There's a lot of impressive little details throughout this game that makes it really come "alive". Almost every tile is able to be interacted with, and frequently provides backstory or commentary on the characters or the universe. Overall a good game, I just wish the devs finished it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pixel adventure, love letter to 90's kids Good - Sidequest - Hidden Boss at hidden area - Ultimate equipment Can be improved - Add speed settings, the dialogue and battle text can be lil bit faster - Add "run" toggle - More sidequest but with hint and something like log tracker - More hidden boss - More area to explore - The enemy is almost cannot be avoided, - Hint or warning when aproaching final dungeon could be nice This game is potential to be expanded or having sequels;
I love it! + role-playing game + pixel graphics + dialog + turn-based boss battles, but in a unique unusual style ;) + retro gaming atmosphere but with a modern context variety of locations are impressive ^^
Fun game, 7 hours in and I want to see what's next. Good enough for me! The timing mechanic makes the battles more engaging.
What can I say. I had a lot of fun playing this game. There is great attention to detail. You can interact with a lot of stuff and I tried to find most of it. Though, the text for random irrelevant objects can get pretty repetitive. Yet sometimes they do give some info or an item. So it can be worth doing. Also the sound design and soundtrack are very fitting. The soundtrack is all-around great to listen to. The story is is interesting and while some of the revelations I had guessed, others caught me off-guard. If you are unsure, just give the demo a try. It gives you a great peek into what the game is like.
Obwohl ich mir mehr Entscheidungsfreiheiten bei der Story in Richtung großer RPG gewunschen hätte, hat mir Frameland dennoch zugesagt. Vor allem das Kampfsystem aus Timing und Rundenbasis ist solide und birgt sogar einen Schuss Pokemon. Fans des Genres kann ich es auf jeden Fall weiterempfehlen.
Absolutely wonderful. Been disappointed with many JRPGs lately - not gameplay-wise, but when it came to story and characters, many fell short of my expectations. This one made up for it. Love the characters, the story and the gameplay (which surprised me with a few fun elements throughout). The soundtrack is absolutely gorgeous and I had it stuck in my head for days after I'd finished the game. <3 The game has a brief tutorial and then cuts right to the action, had me hooked within minutes. Took me less than 10 hours to finish the main story and I enjoyed it from start to finish. The story is one I won't forget easily, and I'll surely come back to it one more time.
10/10! real indie games apparently do still exist! if youre looking for something personal, something thats not polished to death and actually has character, where you can feel that its made by a human being, this is for you. battle system is effin dope!
Solid 7/10 game. I would easily give this a 8 maybe even a 9 if it wasn't for the way the timing mechanic works in combat. Outside of that this is a nice game. Pros: *Short and to the point game and story. I get burnt out playing 30-40+ hour RPGs. I beat this one in a little under 13 hours. *Good writing. The characters are good and dialogue can be quite cheesy at times but there is charm to it and has made me laugh. *Combat is good and there is slight strategy to it. *You can examine almost anything in game and your characters will have something to say about it. Makes it pretty immersive. Cons: *The timing mechanic in combat is atrociously implemented. The timings themselves are ok but every single thing has a timing "X" you have to watch over your attacks or defending. I couldn't tell you what any of the combat animations were in the game because you have to watch the "X" animation to time your stuff. Every single action. By the end of the game I was ready to quit because combat just became staring at that dang "X". This alone is the reason I drop the score of the game. *Little in the ways of meaningful Gear or customization. There is equipment but only weapon and armor and there's only like 4-5 per character in the game. You have slots for relics but they don't do a whole lot.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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