
Mine deep with bombs, shatter rare ores, and trigger satisfying chain reactions. Clear entire mine layers with powerful explosives in this incremental game where pickaxes are strictly forbidden.
Modeled estimate, not a reported figure. How we estimate →
About
FragMiner is an active incremental clicker where explosives are your only tool. Forget the slow, old methods: throw bombs, trigger massive chain reactions between ores with peculiar effects, and vacuum up the loot!
Click to launch bombs at rock layers and rare ores. Aim strategically to trigger explosive synergies between different ore types to clear the screen in seconds... or just throw bombs however you want. No stress, just explosions and loot!
Move your cursor to sweep up falling loot and spend it at your Base Camp. Navigate a deep skill tree to unlock stronger explosives, discover exotic new ores, and much more.
When the surface is tapped out, it’s time to prestige and move on. Pay the gold toll to descend into deeper mines like the Sulfuric Mine. Each new biome introduces unique skill tree power-ups, rare ores, bigger mines, and permanent power multipliers.
Active Clicker Mechanics: no "set it and forget it" gameplay. Your aim and movement directly impact your gold per second.
Chain Reactions: every ore has a unique effect. Use Sulfur to blast nearby tiles or Plasma to fire destructive lasers.
Deep Progression: a massive skill tree with dozens of nodes to customize your mining power.
Unique Biomes: multiple biomes to explore, each with its own 8x8 art style and perks.
Permanent Upgrades (Prestige): reset your progress to earn massive multipliers and reach the deepest mines.
Cute 8x8 Pixel Art Aesthetic: retro-inspired visuals that make every explosion feel crunchy and satisfying.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉没做完后面点满所有科技点就没有任何东西 了
[h1][b]“弹”仔派对,用炸弹碎矿坑的玩法简单但有效[/b][/h1] [hr][/hr] 本作实际上是将某种可以子游戏的玩法便为了独立游戏的核心玩法,喜欢4399游戏且感觉只有碎片时间偶尔来挖上那么一矿的玩家比较适合本游。 游戏采用的核心玩法是,向矿层投掷炸弹,引爆矿石,触发连锁反应,收集战利品,升级炸药威力,通过多次转生后,能够提升的炸药/矿洞能力会更多也更强力,然后玩家可以炸得更深。非常像传统《传奇》那种多转的跑环感。 像传统那种挂机钓鱼,玩家可以自由选择何时下钓,然后上钩的反馈来的很快,玩家基本上上班休憩的间隙可以来上那么几杆,本作便是玩家可以随心抛下炸弹,等待弧线顺着我们预设的轨迹后,炸弹触碰到我们指定的矿石(本作炸弹不会因为碰到阻碍在前的矿石而提前爆炸,一定会碰到制定目标差不多的地方最终爆炸),随后矿石碎成渣,原矿坠入网兜,最终在收集后变成金币。 金币将会让我们进入第二步,矿工的升级,不仅可以让炸弹变得更加强力,甚至可以生出伴生小炸弹,或者干脆改造矿坑,此后矿坑会出现更多稀有但是难凿的矿石,但是总有办法可以软化矿石或者减小难度,也许是直接让矿石生命减少,或者是允许一些特殊易爆炸的矿石变为我们借力的点,比如说硫磺矿、碎片矿石以及会发射激光的辐射矿,当采矿成为易事,玩家可以让矿石掉落后的价值走高,如是一个利滚利的淘金创业者成功诞生了,当触及天花板的时候,转生就可以让自己解锁新的升级技能树;当原始资本足够丰厚,玩家可以花钱进入下一个矿区,以追求更爽的连锁挑战。 考虑到玩家一局一局开可能过于繁琐,游戏允许玩家进行三连战,连续开凿三次,如此可以更高效地赚钱;游戏地炸击策略也非常简单,优先攻击功能矿物进行连锁破壁,其次攻击高罕高价值但是低血的矿物,如果差不多的时候,就选择将抛物线指向2*2矿物的中心,以此最有可能一次炸下四个矿石,当爆炸半径扩大,也尽量让准心瞄准几个矿物的中心,雨露均沾才能让单次轰击的收益最大化。但当然,作为传统的增量游戏,最终一定会落入等数值膨胀的窠臼,所以游玩时最好作为工作伴侣,随心游玩才不至于耐心消磨。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Now, I've heard of mining with explosives, but pickaxes being outright forbidden is a new one. 'S a neat idea, executed well. I could do with fewer prestige levels, but that's just me, so I say: Start blasting, miners!
面白かった。面白かったからこそもうちょっとインフレしてほしかった。
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Where this game's players are, estimated from review languages.
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