
Mine deep with bombs, shatter rare ores, and trigger satisfying chain reactions. Clear entire mine layers with powerful explosives in this incremental game where pickaxes are strictly forbidden.
Modeled estimate, not a reported figure. How we estimate →
About
FragMiner is an active incremental clicker where explosives are your only tool. Forget the slow, old methods: throw bombs, trigger massive chain reactions between ores with peculiar effects, and vacuum up the loot!
Click to launch bombs at rock layers and rare ores. Aim strategically to trigger explosive synergies between different ore types to clear the screen in seconds... or just throw bombs however you want. No stress, just explosions and loot!
Move your cursor to sweep up falling loot and spend it at your Base Camp. Navigate a deep skill tree to unlock stronger explosives, discover exotic new ores, and much more.
When the surface is tapped out, it’s time to prestige and move on. Pay the gold toll to descend into deeper mines like the Sulfuric Mine. Each new biome introduces unique skill tree power-ups, rare ores, bigger mines, and permanent power multipliers.
Active Clicker Mechanics: no "set it and forget it" gameplay. Your aim and movement directly impact your gold per second.
Chain Reactions: every ore has a unique effect. Use Sulfur to blast nearby tiles or Plasma to fire destructive lasers.
Deep Progression: a massive skill tree with dozens of nodes to customize your mining power.
Unique Biomes: multiple biomes to explore, each with its own 8x8 art style and perks.
Permanent Upgrades (Prestige): reset your progress to earn massive multipliers and reach the deepest mines.
Cute 8x8 Pixel Art Aesthetic: retro-inspired visuals that make every explosion feel crunchy and satisfying.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4升5重复度太多次了 评价为拉完了
よき
Ein cooles Incremental Spiel, bei dem man mit Bomben Erze abbaut und immer stärkere Explosionen freischaltet. Einfaches Konzept, aber macht spass.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was cute! I blasted through most of the content pretty quickly. I prefer the creator's newer game "Goblins Can Conquer" but this one was quite satisfying. Definitely worth the experience if you like incremental games.
約3時間でクリアしました。 爆弾の強化要素等(スキル持ち爆弾など)、正直そんなに差があるわけではなかったです。 脳死でゲームをやりたいときにおすすめです。
I am in love with this game. The upgrades feel rewarding and are not just numbers, like in other games. Every prestige, you get new bombs, which is fun. The Sound and Visuals look awesome. I have encountered no bugs or similar at all. Its a bit short with 4 hours for everything, but thats totally fine for the price. I appreciate the effort put into the game. Especially small details like the background changing, depending on how often you prestieged. The Core Rift adds a new fun gamemode, which increases replayability in my opinion. Overall an extremely positive example, for how it should be done. 10/10, would even buy if it was more expensive.
[h1]炸个痛快,简单挖矿小游戏!——FragMiner[/h1] 这是一款挖矿游戏,游玩起来非常简单。 你要做的就是扮演小人,向前面的矿区投下炸弹。 从一开始每次只能造成一两点伤害,获得几个金币,几十金币,到拿去获得的金币来升级炸弹的方向,增加炸弹威力,增加矿区大小等等。 你会发现到一定时间,你的一连串炸弹可以将整个矿区炸完。 可能有人会说,那这样会该怎么办呢?不就是失去了继续游玩的价值了吗? 别担心,游戏中提同时提供了升级系统,花费 5 万、10 万、 29 万等数量的金币,你即可以解锁下一关。 你的金币会进行重置,天赋系统也会归零,让你重新再次挑战。 每一次重置,都会解锁部分需要转生2.3次,才能解锁的天赋,都非常强力。 等到达声望 5 后,你可以花费更多的金币来解锁声望里的加成。 同时,你的每次投掷炸弹会获得额外属性,比如长引线可以加 50 最大引线值,副矿脉加 10% 的稀有矿石概率,过载加 20% 的炸弹伤害,或者是易爆裂隙让他得分 3 倍。 整体来说。FragMiner作为一款简单的炸弹挖矿游戏,玩起来十分的轻松随意。你只需要在空闲时间一次性将它案投掷,轻轻松松享受收集金币的快乐。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
This was a fun, short, dopamine-filled game that scratched my incremental mining itch for about 7-8 hours. The prestige mechanism was well thought out and the way the upgrades worked incrementally made you feel really strong at the end. Only thing I wish the developer would consider is lessening the amount of coins required to prestige later levels and/or making the coins cumulative (i.e. you spend 50k coins but it counts toward the 80k requirement) so that unlocks of prestige feel more natural. I had to grind several rounds to get the required coins to prestige later levels, which wasn't too onerous given the upgrades I had by that point, but there was a "drought" where I had no more upgrades to pick until I prestiged and couldn't prestige until I earned X amount of coins. Overall a really nice spin on the mining genre. Bomb types were diverse and satisfying. Only bomb I felt was useless was the laser bomb, but fortunately it was pretty far in the stack of bombs so I didn't u se it very often.
폭탄을 던지며 자원을 채굴하는 게임. 데모 때 정말 재밌게 했던 기억이 있었는데, 몇 달 새에 너무 많은 인크리멘탈 게임이 나오다보니 지금와선 조금 아쉬워진 느낌입니다. 가장 크게 체감할 수 있는 단점이라고 한다면 매 판에 걸리는 시간이 과하게 짧습니다. 요즘 나오는 인크리멘탈 게임 중 적지 않은 수가 매 세션에 걸리는 시간이 너무 길다는 문제점을 가지고 있는데, 이 게임은 정확히 그 반대의 문제를 가지고 있다는 점이 좀 재밌습니다. 근본적으로 폭탄을 다 던지면 끝나는 게임인데, 폭탄을 던지는 것의 쿨타임이 없다보니 다다다다닥 연타하면 매 세션이 사실상 10초 내외로 끝납니다. 어느정도냐면 광산 안으로 걸어 들어가는 애니매이션이 실 세션보다 더 길 정도입니다. 이게 꽤나 큰 불쾌 요소였는데 하루만에 애니매이션 스킵기능 패치한 건 정말 고트급 판단인듯. 아무튼 그렇게 세션이 짧다보니 이 게임은 자체적으로 2연속 채굴/3연속 채굴 기능을 지원하는데, 사실 연달아 해도 무척 짧긴 합니다. 제가 게임 켜놓고 자는 바람에 플레이시간 뻥튀기가 심하게 됐는데, 게임 내용 자체는 20초 정도 폭탄 던지고 업글 던지고 업글의 반복이어서 상당히 단조롭다는 기분이 듭니다. 무엇보다도 광물의 숫자 자체가 끝까지 환생하더라도 막 엄청 많아지는 게 아니라서 음 그냥 그렇구나 하는 느낌이 듭니다. 그렇다고 재미가 없는 건 아닙니다. 기본은 합니다. 기믹도 많고요. 근데 그냥 더 잘할 수 있지 않았을까 하는 아쉬움이랄지. 클릭만 반복하다보니 손가락이 약간 아픈 것도 단점이라면 단점이겠습니다. 스팀링크나 스팀덱으로 터치로 하시면 더 재밌는 게임입니다. 적다보니 느꼈는데 이 게임은 모바일로 할 때 진짜 제일 재밌을 거 같습니다. 약간 메인으로는 딴 거 하면서브로 툭툭 건드리는 정도? PC 게임인 게 아쉽다면 아쉽네요.
[h1]Click heavy and repetitive.[/h1] If you're afraid of carpal tunnel syndrome, you can either avoid this game or wait for "faster auto-throwing" patch. [hr][/hr]Main progression is a-la "New game+", where you reset everything, but get increased stats/multipliers to things, but also higher ore HP, simply to make later upgrades feel more meaningful. It's [b]balanced well, but can get boring[/b] to some players quickly, and for better or for worse, game can be finished in [b]<2 hour[/b] mark. There isnt much to say about this game since gameplay loop is bland (click, upgrade, click more, repeat 5 times), so just a couple of remarks for future patches: [list] [*]Stupid delay when purchasing upgrades. I got used to it mid-game, but it was still annoying when buying a lot of cheap upgrades. [*]Auto-throwing is way too slow (2/s), should be faster since [i](as of release)[/i] game is [b]very[/b] click-heavy, or even configurable through settings/be based on your total bomb count. [*]Music loop was just like this game, very repetitive xd [*]Bombs in "bombs info" dont have any description on their special effects, just base stats. [/list][hr][/hr] [b]It's a 50/50 recommend.[/b] Gameplay, again, was bland, but upgrades felt impactful and somewhat-diverse. If you like incrementals - buy on sale, if you dont know - there's a demo on itch.io to try. If you're sick of [b]short little time killer[/b]s, then pass by. [i]wow, someone here formats reviews like me, i do a bit of plagiarism xd[/i]
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