
Explore imaginary landscapes, like you're flying in another world. Observe and dive into those chaotic shapes all around you. And even transform them! You're totally free to move where you want, you will discover a tremendous variety of shapes and colors!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
In Fractal Fly what you do is simply… fly! There is nothing to win, just the world around you to explore: Fractals are computer generated landscapes, but you don’t have to know how it works, all is already setup for you so that you can just enjoy it. There are countless details in a fractal, you can lose yourself in the landscapes, just admiring and listening to the peaceful music that accompany it. Fractal fly is about relaxing and contemplating.
You can also morph all the landscape and discover even more details and shapes.
Fractal Fly runs with or without a VR headset.
So even if you don’t have a VR headset, give it a try, it’s free!
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Languages: English
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
trippy
Fractal Fly is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, Fractal Fly is a software application that presents a poorly made art exhibition that shows various 3D fractals... no gameplay, just look at stuff and poke stuff to make the fractals look different. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The morphing on the bubble caves is kidna creepy
Beautiful! immersive Champion! Highly Recommended! I would like more colors, contrast saturation sharpness, better high resolution, save / load function, more controllers customisable buttons for a better fly and dive more like EMERGENCY fractal universe VR. More models landscapes shapes to choose from and posibility to add new models to a Customers contest Library and easier stopable XYZ axes and better price also...Anyway! Thank you for your beautiful experience!
No fractals this game sucks
LSD Simulator
I loved this game! play if you love fractals. I only wish you could move faster. bubble cave is infinitely big but not infinitely small.
this is a good game only complaint i have is i bought the dlc and soon after everything bacame free the dev does deserve the money tho
Exploring fractals for free is cool, but Yedoma Globula is basically this game with sauce
my only issue is not everything is self recurring, however i can safely assume it would be difficult to code. the developer did an amazing job on this game. warning, will run poorly on laptop
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.1K | 274 | 93% | $9.99 | |
| $1.9K | 12 | 92% | $9.99 | |
| $28.7K | 404 | 86% | $4.99 | |
| $9K | 283 | 47% | $0.99 | |
| $673 | 10 | 70% | $3.89 | |
| $0 | 63 | 79% | Free |