
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its fun
Great factory open world game. Love it so far
Wir schreiben das Jahr 2025,Heute ist der 24,12,2025, Nach genau 2100 Stunden Spielzeit möchte ich eine neue Rezension verfassen. Nach so vielen Stunden gefällt mir das Spiel immer noch. Natürlich habe ich dieses Spiel auf verschiedenen Planeten gespielt und festgestellt dass überall sehr viel Berge vorkommen die mit sehr viel Arbeit abgebaut werden müssen um eine flache Karte zu haben. Leider gibt es bei Foundry noch keine flache Karte.( warum eigentlich noch nicht.) Was mich am meisten stört ist das man die Olormit Lagerstädten nicht löschen kann. ( warum eigentlich ). Ich habe eine Lagerstädte die in 200Meter Höhe hängt und kann diese nicht löschen , zumal man mit der Destilationskanone Olormit herstellen kann. Wünsche allen ein gutes neues Jahr 2026
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very nice spin on the Factorio/Satisfactory theme, with some very welcome elements of Minecraft voxel-based world-shaping included. The child-friendly graphics (and addition of muck-too-cute critters) hide a (sometimes blisteringly inconsequential, yet welcome) complexity - this is NOT a game for children, as the requirements in abstraction can quickly outpace their ability: children seldom think in terms of efficiency and resource cost versus return, nor would they routinely construct a load-balanced resource feed to a smelter. And the 'instructor' droid and help texts can be cringe-inducing and impressively ineffective to the point of annoyance at any age. That being said, the mellow music, shapable voxel terrain, entirely deconflicted gameplay, and ability to co-op (!!!) in a game that imposes no time constraints (as most factory games taking your time is rewarded by more ample resources) is a definite boon, and before I knew it, I and a friend of mine happily sank 60 hours into the game. It starts slow, and it has a number of rough edges, yet even at this early stage it is a fun game. I would welcome better power management UI, and the space trading interface is rough at best - but that game element offers a welcome change and possibilities for later expansion (I'm hoping for Dyson Sphere-like expansion to other planets/moons). So far, the only real turn-off is the Paradox start app that luckily can be skipped. Please get rid of it entirely, it adds no value and creates a bad initial impression.
2026/1/9 追記 2026/1/22 修正 ※全研究、負債の返済まで終わった状況です 2026/3/5 追記 ※ Galactic Monopoly 達成後です Satisfactory より 3D Factorio、つまりマイクラ工業Mod 風味です UI ベースは Factorio と思って差し支えないでしょう ライフや敵が出ない、機械が壊れるといった致命的なことも起こらない(2025/12/21時点) といった Satisfactory/Factorio よりのんびり工業ライフが送れます [h1]良いところ[/h1] [h2]馴染みあるプレイフィーリング[/h2] ※Factorioプレイヤーのみ UIはほぼFactorioといって差し支えないでしょう クラフト、研究ツリーはまさにそのものです 機械の配置も見た目の違いや3Dであることの差はあれど、平面的に考えればFactorio同様です [h2]ライフなし[/h2] Satisfactory/Factorio/Minecraft と違って最も良いところです 工場の発展をしたいのに自身に気を配る、という余計な配慮をしなければならない、といったことがありません ただ、逆に「明らかな危険なものに触れてもデスしない」という違和感は生じています [h2]地形改変が可能[/h2] Minecraft 風に地形を自由に変えられます 掘削といえば Stationeers / Astroneer という他ゲームもありましたが、 あちらは掘る一方だけ、かつブロックではなく地形を弄り回すので掘った後が歩きにくい 本作はブロックタイプにすることで、地形が大変扱いやすくなっています [h1]悪い/改善すべきところ[/h1] [h2]プレイの大半がプレイヤーの物資運搬(2026/1/9 追記)[/h2] 工場を作った後の多くは、採掘所や工場同士の物資運搬で時間が取られた印象です [strike]Update 3 の Xeno-Technology にて大幅改善される様子なので期待しています[/strike] Xeno-Technology では改善せず、結局終始運搬です [h2]ブロックの端での挙動[/h2] ⇒ Update 3 で改善 端のしきい値が狭い影響で、高所作業していると「勝手に」身投げするような挙動を感じます 故に高所作業がやりづらい Minecraft 同様 Shift + 移動で降りないようにするといった追加配慮がほしいところです [h2]はしごの昇降[/h2] 視線に合わせて上下するか決定しているため、上るには上を、下るには下を向く必要があります 妥当といえば妥当ですが、Satisfactory / Minecraft では前進で上り、後退で下るので、フィーリングに違和感があります [h2]自動クライムの設定[/h2] オプションで該当項目には「キーバインドで指定」とあります オプションで設定できても良いのでは? キーバインドで対象のキーを割り当てても、1回使って終わりになると思います [h2]ジャンプ力[/h2] 高さ1 より高い影響で、ブロック階段を登るときに妙に引っかかってややストレス 階段を使えば良いというところですが、用法としてジャンプ力においては高さ1 近くでも問題ないのでは? [h2]装置がとにかくデカい (2025/12/28追記)[/h2] いい点でもあるけども、とにかく場所を確保しなければならないのもまた事実 3Dの良い点である多階層化にしにくく、結局二次元的な工場になりやすい [h2]垂直コンベア相当のものがない (2025/12/28追記)[/h2] 似たものはあるものの、平面 3x4 も食うので扱いが悪い 代わりにスロープはあるものの、これはこれで平面1x2 なので引いてくるのが手間 [h2]実績が解禁できないバグがある (2025/12/28追記, 2026/1/22 修正)[/h2] 2026/1/22: Update 3 で解除できるようになりました [strike]実績をそういえば全く解禁できていないと思ってリストを見ると 明らかに達成している物が多数ある 現在は実績を解禁できないかもしれない[/strike] [h2]宇宙ステーションのUIがダメ[/h2] とりあえずできるようにした程度のUI 宇宙船100機買うのもしんどいし、100機分交流を設定するのもめんどいし、どれが交流中なのかぱっと見わからないしで、Galactic Monopoly は「みんなできるけどめんどいからやらない」実績になっています [hr][/hr] まだまだ序盤のレビューですが、久々に工業ゲー新作の「当たり」だと思っています ぜひ製品版までこぎつけていただきたい
Foundry is one of those rare Early Access titles that plays like a finished game. From the moment you place your first conveyor belt, you’re immersed in a world of smooth automation, intuitive design, and satisfying progression. It’s clear the developers have poured immense care into making every system feel polished and rewarding. What makes Foundry shine: - Remarkably Polished for Early Access: The core gameplay loop is already stable, engaging, and endlessly fun. - Automation Bliss: Building factories feels fluid and natural, with mechanics that encourage creativity without overwhelming you. - Balanced Progression: Unlocks and upgrades arrive at just the right pace, keeping you motivated without grind. - Visual & Technical Quality: Crisp visuals and responsive performance make the experience feel premium. - Bright Future Ahead: Knowing this is just the beginning makes it even more exciting — upcoming enhancements promise to expand an already stellar foundation. Even in its current state, Foundry delivers the kind of satisfaction you’d expect from a fully released game. The thought that more content and refinements are on the horizon only adds to the excitement. ⭐ 9/10 — A factory-builder that already feels complete, with a future that looks even brighter.
If you loved satisfactory this will be your nest challenge to mix things up.
utterly ♥♥♥♥, placing anything with any accuracy other than buildings is so damn frustrating. F1 "help" is worthless. The explanation for making a boiler is one paragraph and tells you nothing of value...............stay away
TLDR; Game is a TON of fun if you like these styles of games. You should buy it. *I tried it on the free weekend with a friend and we both bought it during the 30% sale after* The game is honestly a lot of fun. It has good depth and economy, I'd compare it to satisfactory but I would say it's more in-depth than that. I would like to see the train system improved. Just some minor complaints. If you are a beginner, you can use the rail tracks to instantly destroy mountains by the way. Such a quick way of clearing paths. Some things in the game: *Galaxy economy where you can buy and sell between other planets in the solar system. *Trains that load/Unload, *bots that will help you auto mine/excavate. *Overall great automation *Freight Elevator(transports items between different levels), Person Elevator *Pressing 'C' Will let you fly out as a drone to better / easier construct things. I love the game and wanted to support the developers so I bought the founders edition. Either way I highly recommend this game.
Грузовой лифт не работает если в нем уже есть предметы то чтоб по нему спустить другие надо дать полной разгрузки, + нет копировать вставить группу зданий или конвейров(это ред флаг)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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