
Ever wondered what running at 140mph feels like? FOTONICA is a first-person game about the thrill of speed and traveling flawlessly through complex environments.FOTONICA is simple, but is not easy: it follows a tradition of arcade games that are easy to pick up and almost impossible to master.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
run like hell
A minimalist game, its good.
Fotonica is a very interesting take on the auto-platforming genre. You are set in motion forward in the first person perspective and utilizing a single button, determine your path towards the end, or not in endless mode. It feels very cyberpunk-y, like it could easily belong in one of those cyberpunk 2077 game cabinets as a minigame (too bad that didn't happen). And while I enjoyed my brief foray into the game, I didn't feel like there was enough there for me to want to keep playing. Maybe a more interesting progression system and unlockables could have, but then the game would have to go from being a short indy type game into something more commercial. I don't think that's what the devs wanted. I prefer the endless mode over the arcade mode, though the latter provided the most interesting visual audio experience. Give it a try if it looks interesting to you. You may even recoup most of the game's price by selling the steam trading cards you'll get as I have.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- 糟糕的镜头晃动且无法关闭。可能开发者本身的意图是通过晃动增加跑酷的沉浸感,结果弄巧成拙。本来几何图形就比立体动画要抽象,现在加上镜头晃动后,晃来晃去很难集中注意力,特别是进入加速状态的瞬间,还会同时切换颜色,导致根本看不清路,失去了跑酷游戏本该有的爽感。 - 模式单一,地图少。 - 手柄断联严重,甚至是无法连接。只能反复重启游戏,5次里可能可以成功连接上1次。
0/10
Another running simulator for testing your reflexes avoiding obstacles. Something similar to Boson X, but way simplier. You only need one button for jumping...and that's it You can play it with one hand, while the other hand can grab a can of beer or Clipper de fresa
Achievements no longer work as of 2026
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $314.8K | 4.9K | 82% | $3.99 | |
| $314.9K | 311 | 71% | $44.99 | |
| $314.7K | 1.7K | 82% | $7.99 | |
| $314.7K | 1.9K | 45% | $6.99 | |
| $314.6K | 1.3K | 54% | $9.99 | |
| $315K | 543 | 94% | $19.99 |