
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 98ratings | 40% | #72 | $15.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so addictive.
Amazing gamez
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitivamente un incremental
Pretty good, bit of a dead brain game...no thought needed to play.
Simple game that does what it promises: incremental progression - the kind that is easy to get into, harder to put down. It provides the [i]"number go up"[/i] experience in various flavors: Some involve skill and timing where you get to prove you are a real gamer, while other sections are more laid back and luck dependent, where you just grind through the upgrades and enjoy the ride. The deeper you go, the more there is to do, track and manage. For such a simple game, there is plenty of macro and micro management in it, and if you want to do it fast, it will involve some motor skills here and there. The flow of the game is quirky. In short, it stitches together various minigames that you get to improve more and more as you progress. They are intertwined, so there is plenty of incentive to go back and forth. The game is designed with this back and forth in mind, as there are various "meta" upgrades that affect different sections. Later sections introduce various repeated events that you have to wait out - so while those run in the background, you can manage something else. Apart from that, it is quite snappy. It is very much for zoomer brains, because there is way more happening than manageable after a while. The game definitely has a charm and identity, in a setting I would title as "gambling in a pub basement". The pixel art is sound, seemingly lots of care went into it. Although I must say, I personally dislike it when games mix together different resolutions of pixel art sprites. It results in a strong unpolished feel. On the topic of unpolished, there are some minor details that could be improved, but nothing major. The game works well overall, and I only had one instance where I had to reload because something got stuck. The game has replayability value, thanks to its new game+ system, which introduces busted upgrades at the cost of getting higher upgrade cost scaling + higher marks to hit before you can progress. Definitely extends the fun of it, but it does get stale. Overall, I had 2 days of fun with it and I enjoyed it. 6.5/10.
very addicting, like in the same way a slot machine would be addicting.
提升商店里的内容跟说明书一样又臭又长,纯数值往上堆,没有一点爽感
good game but it broke and I cant upgrade and I'm stuck at level 65387
Faux aimer le grind de grind mais sinon un bon moment passer
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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